Rage of the Dragons
Last Updated: 1/9/2011 Developer(s): BrezzaSoft, Noise Factory Publisher(s): SNK Playmore Designer(s): Hid Platform(s): Arcade Release Date(s): June 2002 Characters: Billy, Jimmy, Lynn, Radel, Annie, Cassandra, Oni, Pepe, Pupa, Alice, Elias, Mr. Jones, Kang, Sonia, Abubo, Johan
Related Games: Double Dragon, Garou: Mark of the Wolves, Power Instinct: Matrimelee, Guilty Gear XX, Soul Calibur 2, Street Fighter Alpha 3 Upper, Capcom VS SNK 2, King of Fighters 2002
Gameplay Engine 6.5 / 10 Story / Theme 6.5 / 10 Overall Graphics 7.5 / 10 Animation 7 / 10 Music / Sound Effects 5 / 10 Innovation 5.5 / 10 Art Direction 8.5 / 10 Customization 6 / 10 Options / Extras 5 / 10 Intro / Presentation 7 / 10 Replayability / Fun 5.5 / 10 "Ouch" Factor 6 / 10 Characters 6.5 / 10 BOTTOM LINE
6.8 / 10
Review based on Arcade version Final Words: As a big fan of Garou: Mark of The Wolves, I had high hopes for Rage of The Dragons since the graphics style and animation looked so similar. However, ROTD doesn't quite have the "awe factor" of other 2D fighters. The character selection is pretty good... but they are an odd bunch (and some of them are on the boring/unoriginal side). Some of the characters are worth checking out, but the gameplay of ROTD doesn't come close to providing the fun or lasting appeal of other recent 2D fighters. ~TFG Webmaster
STORY: Evoga originally envisioned Rage of the Dragons as a sequel to the Neo Geo fighting game version of Double Dragon released in 1995. However, Evoga were unable to use the intellectual rights for the characters, and thus Rage of the Dragons was turned into a homage to the Double Dragon series instead of an actual sequel.
Why is the R in "Player" lower-case? lol.
REVIEW: Rage of the Dragons is a homage to the classic arcade beat-em-up Double Dragon, and includes several classic several characters from the series (along with some brand new ones). ROTD features tag-team gameplay, 16 characters, and some good looking hand-drawn stages. ROTD shares a similar graphics style to Garou: Mark of the Wolves and presents some fairly solid visuals & animations overall. However, something about ROTD's visuals do seem "unfinished" or perhaps a bit rushed. Some of the projectile effects look particularly boring.
Haven't I seen this background somewhere before?
The "tag team" gameplay is intuitive (since many other 2D tag games have been out a while) and pretty straight forward, overall. Players can switch out characters at will, and the character who is not being controlled will recover life while their partner is fighting. Characters have their fair share of priority attacks, special moves, and super moves... and naturally, there are some cool tag team combo possibilities. Some of the "Team Duplex" combos can be pretty flashy, and are easily the best-looking moves in the game.
What a ridiculous kick...
While most of the 2D fighting game fundamentals are accounted for in Rage of the Dragons, there are some incredibly cheap juggles and infinites present. While such cheap tricks can be overlooked in other 2D fighters (due to their overall fun value and lasting appeal), the same can't really be said about ROTD. The cheap stuff is actually really easy to do as well... and some would say it "breaks the game."