>
Mortal Kombat 11
  

 
ABOUT
Mortal Kombat 11 was announced on December 6th, 2018 at the
The Game Awards 2018. MK11 will be released on April 23rd, 2019 on PC, Nintendo Switch, PlayStation 4, and Xbox One and there will be "community reveal event" on January 17th, 2019. Those who pre-order the game will unlock the iconic MK2 boss, Shao Kahn. 
 

Hopefully NRS steps up their animation game. (We say this everytime, don't we?)

 
Custom Character Variations will return from MKX and are said to give you "unprecedented control" to customize the fighters and make them your own. Like in MKX, characters will have visual alterations depending on their specific Variation, along with a their own gameplay gimmicks.

Fatal Blow
is a new comeback mechanic that becomes available when a character's health is below 30%. Fatal Blow attacks are a cinematic, brutal series of attacks (similar to X-Ray moves) and will take a large chunk of health.

Flawless Block
is a new defensive system where a perfectly-timed block will create an opportunity for counter attacks.
 

Raiden will make them walk to Gamestop to buy this game. I hate Gamestop.

 
Offensive / Defensive Meters:  MK11 features two meters for use with special moves: a horizontal meter for offensive attacks and a vertical meter for defensive maneuvers.

Enhanced Specials will return but function differently from past installments. Unlike MKX (and many other fighting games) where the same command is used to enhance a special move (simply requiring an additional button press), MK11's enhanced specials will have entirely different commands.
 
Mortal Kombat 11's
brand new multi-chapter story mode is said to feature the most engaging and polished cinematic story of the series to date. There's not much information or details regarding MK11's story mode as of yet, but you can check out the official Story Prologue Trailer below.

 

I bet you the MK kombatants are feeling chatty in 2019... like stuck-to-Twitter chatty. 

 
Mortal Kombat 1's new graphics engine is clearly one of the most polished aspects of the title, featuring ultra realistic character models, lifelike facial animations, dynamic backgrounds with vivid lighting, and insane visual effects during special moves and fatalities. Cinematics and camera angles will also be a star of the show, with much of the time during an actual match being... cinematics. Of course, the brutality and violence one would come to expect from a game called Mortal Kombat will bring gore (and controversy) to the next level.

A beta version of Mortal Kombat 1 will playable on PlayStation 4 and Xbox One - taking place on March 28th, 2019. However, this won't be a free open beta and will only be available for people who pre-order the game. Playable characters and beta dates haven't been revealed yet.
 

Graphics!  Confirmed: Mortal Kombat 11 will have graphics.

   
A $99.99 Kollector's Edition has been announced, which includes the physical copy of the game, steelbook case, a 35 x 18 x 21cm Scorpion mask statue, and the collector's box.
 

Liu Kang's face..... LOL.

 
Stay tuned on FightersGeneration.com for MK11 news, screenshots, videos, character reveals, and future updates!
 

   
mk11-ps4-boxart.png (172905 bytes)        mortalkombat11-box-art.jpg (198869 bytes)        mortalkombat11-kollectors-edition.png (1069123 bytes)
   

 

Page Updated: February 15th, 2019
Developer(s): NetherRealm Studios
Publisher(s): Warner Bros. Interactive
Platform(s): PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date(s): Apr. 23rd, 2019
Characters Scorpion, Raiden, Sub Zero, Sonya Blade, Baraka, Liu Kang, Kung Lao, Skarlet, Shao Kahn, Kano, Kabal, D'Vorah, Jade, Geras, Kronika

Featured Video:

Related Games: Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 3 Ultimate, Mortal Kombat 4, Mortal Kombat Trilogy, MK: Deadly Alliance, MK: Deception, MK: Armageddon, Mortal Kombat 9, Mortal Kombat X, Mortal Kombat VS DC Universe, Injustice: Gods Among Us, Injustice 2
   

Gameplay Engine   
Story / Theme   
Overall Graphics   
Animation   
Music / Sound Effects   
Innovation   
Art Direction   
Customization    
Options / Extras    
Intro / Presentation    
Replayability / Fun    
"Ouch" Factor    
Characters    

BOTTOM LINE

   

   

 

First Impression:

It's official... we've all lived long enough to see Mortal Kombat 11. 2019 is a good year for fighting games and a good time to be alive. So... let's back to virtually ripping people's faces and arms off, killing them live on stream... and calling it "normal"? Get ready for that one friend who "quit" fighting games twice before to come back and play for a few months. Yes, indeed... MORTAL KOMBAT is back. Your great uncle's goat and his distant grandmother from Australia know the name Mortal Kombat. Let's admit it; Mortal Kombat is still the "most popular" fighting game series of all time, with the most mainstream name recognition.

Saying "Mortal Kombat is back" doesn't quite have an honest ring to it. It wasn't that long ago when MKX was released... which was 2015, only 3 years ago. Comparatively to other recent fighting game sequels and reboots, SoulCalibur VI and Samurai Shodown (2019)... fans of those series had to wait much longer for a new game (6.5 years for SoulCalibur and 8 years or more for Samurai Shodown). That's why a "new Mortal Kombat" doesn't quite excite me as much as other upcoming games. Don't get me wrong, I'm still excited to see what NRS has in store this time... but this was... expected.

Over the years, NRS has stuck with their successful formula introduced in MK9 (2011). This basic recipe even transferred to NRS's Injustice series, evolving nicely with each installment. While diehard NRS fans already pre-ordered MK11 twice over, other FG players might be hoping NRS changes up their typical "cookie cutter" gameplay mechanics... which, quite honestly, haven't had the lasting appeal at a competitive level that other fighting games of this generation have experienced. Just look at Injustice 2, for example, which had a huge drop in players only 6 months after its release (and will only make 1 single appearance at EVO).

As we all know... it's gameplay that makes a fighting game worth playing for years, not mainstream name recognition, story modes, gore, or overdone in-game cinematics. All that fluff is nice for the casual audience who quits a fighting game after a few months... but that's not what made fighting games great or successful over the past 3 decades. Of course, the thing that makes NRS games great is their plethora of single-player content, epic story modes, and unique character-to-character dialogue interactions. Take it to the bank, this game will sell to the mainstream audience. That said, MK11 is likely to raise the bar for story modes in fighting games, yet again.

2019 EARLY IMPRESSIONS: After watching some MK11 gameplay, I think it's safe to say NRS is putting a ton of polish into this game. But what aspects of the game are truly getting the polish? Character models and backgrounds look nothing short of next gen. Camera angles and special effects are looking spectacular. While I was "wowed" by the new win / Fatality animations, and disturbing new levels of violence and gore... I have to say that the actual gameplay seems... slow. A return to basics is a fine idea, but most fighting game players won't really want to go back to Algebra 1 when they've been enjoying Calculus for years. MK11's animations are still pretty stiff in my eyes, although some things seem slightly improved. One big question is how much of an actual match is going to be cinematics (with distasteful levels of gore)? 30%? 40%? More? If the cinematics are anywhere near 50% in a typical match, this will be a huge issue and could very well make MK11 become competitively stale... fast (just like INJ2).

Character movement speed and combos in general look sluggish and not exactly "fun"... but they do have a whole 3 months to polish the speed of the game (wait, that's actually not very long at all). The new offensive / defensive meter setup also looks questionable and reminds me of failed mechanics from past titles in the 90's. In short, I'm not sure NRS set out to make MK11 a fighting game that's "fun" and will last competitively... because most of their efforts seem to be in shock & entertainment value, yet again. At the reveal event, when Ed Boon himself started talking about actual gameplay mechanics, he used the term "geeky" to describe the act of talking about fighting game mechanics. Red flag.

On the subject of gore... I'm not "squeamish" type, but I'm not exactly a fan of cash-grab horror film gimmicks either. The things I love about fighting games are complex gameplay systems designed around competition and longevity, unique character designs, artwork, martial arts, music, and many other elements. In recent times, Mortal Kombat as a series has steered itself in another direction, more geared towards Hollywood movie cliches, gore fetishists, and typical horror movie / shock material. Watching "virtual murders" play out on screen in a video game isn't my cup of tea. The distasteful gore only takes away from the actual things that make fighting games great. I can appreciate certain levels of "creativity" in the new MK11 Fatalities and Fatal Blow cinematics, but I'm usually done with them after one watch... and after all that fluff to draw you in, what's left is the actual game. Whether or not that game is actually worth playing will be put to the test in late 2019/early 2020.

Of course, I'll reserve my final judgment for after I rent and review MK11. (Also make sure you also pre-order your vomit bucket... as the gore in this game is pretty damn vile. As Ed Boon would say... "Vile AF". And for f*** sake, keep MK11 away from children, unless you want to permanently scar them for life. MK11 is NOT the martial arts-based / goofy and light-hearted Mortal Kombat that we grew up with in the 90's. This shit is different.) Stay tuned on TFG for MK11 updates, character reveals and full coverage!  
~TFG Webmaster  
 

 


.