Fatal
Fury 2

STORY:
After Geese Howard's death in the original Fatal
Fury, a mysterious nobleman becomes the sponsor of the new "King of
Fighters" tournament. This time, the tournament is held worldwide with
fighters around the globe competing. As the single player mode progresses, the
mysterious challenger begins defeating the participants from the previous Fatal
Fury game, searching for the man responsible for defeating Geese.
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More than
3 playable
characters this time!
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REVIEW: Aiming to stay fiercely competitive with Capcom's
highly-successful and ever-evolving Street
Fighter 2 series, SNK's Fatal Fury
2 introduced a whopping seven new characters (in addition to five returning fighters from
the original game). Newcomers like Mai Shiranui and Kim Kaphwan would go on to be
fan-favorites and mainstays in future fighting games (soon crossing over into the KOF series
a few years later).
Fatal Fury 2's visuals showed significant
improvements over the original Fatal
Fury, featuring completely redrawn sprites (something Capcom wasn't doing with SF2
at the time). SNK's smoother character sprites and brand new hand-drawn backgrounds in Fatal Fury 2 have
a cartoony charm that pops out of the screen with lots of bright colors. It's
definitely a bright game with characters wearing bright outfits.
Hey, it's eye catching! 
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Welcoming
Mai Shiranui to the fighting
game universe!
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Even though
the Fatal Fury 2 featured all new graphics, the overall presentation still seemed lacking in
certain ways.
For one, the intro
and character selection screen have some bland and boring visual elements — compared to other 2D fighting games
out at the time. Many character "win
quotes" were also translated beyond horribly in the English version, which
did not help the characters catch on with the audience early on, nor did it help
each character's development or general likeability at the time. (In retrospect, these
hilarious and poorly translated "Engrish" quotes are looked back upon somewhat fondly for their unintentional
humor. Things do look a lot better with nostalgia glasses on. We've come a long
way and we're still here!) 
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Terry
Bogard vs. Cheng Sinzan throwin' projectiles.
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Gameplay-wise, Fatal Fury 2 feels
similar to the first game but thankfully speedier and more responsive this time
around. Fatal Fury's unique gameplay element of switching between the foreground and
background has faithfully returned. This time,
the player can switch freely between planes by pressing the Light Punch and
Light Kick buttons simultaneously for to attack while switching planes. The
player can also perform a Super Move that knocks their opponent to the other
plane.
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Kim
Kaphwan and Billy Kane demonstrating gameplay on 2 planes.
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The roster is certainly more exciting than the first game. Not only that, but
the stages play a role in gameplay this time. Certain stages have hazards in the background, such as electrified wires
or even a stampede of bulls, which players can knock their opponents into for
extra damage. Ouch! The stage hazards element adds some variety and helps
distinguish FF2 over other fighting games of the era, but it mostly comes
off as a gimmick if you ask me. I personally prefer a faithful, fair contest any
day of the week. Fatal Fury 2 didn't have it all, but it paved the way
for many great sequels to come. I will say one thing, Fatal Fury 2 had
some bitchin' artwork! Eiji Shiroi
and Shinkiro definitely illustrated some masterpieces in this series.
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| Page
Updated: |
October
12th, 2025
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| Developer(s): |
SNK
NeoGeo
Takara
SNES/Genesis |
| Publisher(s): |
SNK |
| Artwork
By: |
Shinkiro,
Eiji Shiroi
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| Platform(s): |
Neo
Geo, Neo Geo CD, PC, Sega Genesis, SNES, Game Boy, Wii Virtual Console
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| Release Date(s): |
Dec.
12, 1992
MVS
Mar. 5th, 1993 NeoGeo
Nov. 26th, 1993 SNES
April 1994 SNES
Mar. 12th, 1994
PC
June 24th, 1994 Genesis
Sept. 9th, 1994
NeoGeo CD
June 30th, 2009 Wii VC |
| Characters: |
Terry
Bogard,
Andy Bogard,
Joe Higashi,
Mai Shiranui,
Big
Bear, Kim Kaphwan,
Cheng Sinzan,
Jubei Yamada,
Billy
Kane, Axel Hawk, Laurence
Blood, Wolfgang Krauser |
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Featured Video:
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| Related Games: |
Fatal
Fury Special, Fatal
Fury, Fatal Fury 3, Real Bout Fatal Fury, Real Bout
Fatal Fury Special, Real Bout
Special: Dominated Mind, Real Bout Fatal Fury 2,
Fatal Fury: Wild Ambition,
Fatal
Fury: 1st Contact, Fatal Fury: City of the Wolves,
Garou: Mark of The Wolves, Street Fighter
2: Champion Edition, Street Fighter 2 Turbo, Samurai
Shodown 2, Mortal
Kombat, World Heroes |
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Gameplay
Engine
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6.0 / 10
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Story
/ Theme
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6.5 / 10
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Overall
Graphics
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6.5 / 10
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Animation
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6.0 / 10
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Music
/ Sound Effects
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6.0 / 10
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Innovation
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7.0 / 10
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Art Direction
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8.5 / 10
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Intro / Presentation
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5.0 / 10
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Replayability / Fun
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5.5 / 10
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"Ouch" Factor
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5.5 / 10
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Characters
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5.5 / 10
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BOTTOM LINE
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6.3
/
10
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Review based on Arcade
version
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| Final
Words: |
Fatal Fury 2 was certainly an improvement over the first game, technically and aesthetically, but the sequel curiously left out many of the original characters from FF1. (Something you might expect as a Capcom fighting game fan back then?)
Obviously, SNK wasn't done with their FF2 engine and had more plans to
compete against Capcom's SF2 (and other soon-to-come 2D fighting games).
The gameplay system of FF2 was a bit more refined than the first game, but
sales charts would prove that the majority of fighting game players were still overflowing Street
Fighter 2 cabinets with their hard-earned quarters. Even so, Fatal Fury 2 was a solid effort from SNK at the time, and made an impact on the genre with great 2D sprites and beautiful artwork by soon to be legendary illustrators,
Shinkiro and Eiji Shiroi.
Fatal Fury 2 paved the way for the next title in the series, Fatal
Fury Special (the sequel to Fatal Fury 2) which brought back several
characters from the original FF1 roster including Geese Howard, Tung Fu
Rue, and that goofy breakdancing guy with the mohawk... Duck King. They're a
kooky bunch aren't they?
~TFG
Webmaster | @Fighters_Gen
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