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Blazblue: Continuum Shift II
 

 

STORYA few days have passed since the reported raid by Ragna the Bloodedge, The 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town. With the Novus Orbis Librarium offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. The name "Ragna the Bloodedge" is engraved in the minds of the people. Completely indifferent to the state of the city, the silver-haired Grim Reaper grips his massive sword and quietly bides his time-waiting for the chance to achieve his true objective; and then, the enormous "power" that has ensnared the "Grim Reaper" begins to activate...
 

Platinum The Trinity offers yet another wild & crazy fighting style. 

 
ABOUT
The sequel to BlazBlue: Continuum Shift hit arcades in late 2010 and was released for PSN, XBL, PSP & Nintendo 3DS in Summer off 2011. I'd recommend sticking with the console versions, because the PSP & 3DS ports are downgraded in visual quality (the 3DS version looks like crap). Continuum Shift II rebalances the roster and includes the previously console exclusive character μ-12 in addition to the 3 DLC characters: Makoto, Valkenhayn and Platinum.
 

   
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Continuum Shift II
features the following modes: Tutorial, Arcade, Versus, Score Attack, Training, Challenge, Legion, Abyss, Story, Gallery, Network and Options. Abyss Mode is a sort of RPG style playthrough where p
layers work their way down towards the Abyss of a multi floor city called Kagutsuchi. Players earn power up items by defeating enemies, which then can be used to power up your character. Story mode features 19 character stories. 17 return from BlazBlue Continuum Shift and 2 are brand new.
 
 

   
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Page Updated: July 16th, 2015
Developer(s): Arc System Works
Publisher(s): Arc System Works, Aksys Games (), Zen United ()
Designer(s): Toshimichi Mori, Yuuki Katou, Daisuke Ishiwatari  (composer)
Artwork by: Toshimichi Mori, Yuuki Katou
Platform(s): Arcade, PS3, Xbox 360, 3DS, PSP, PS Vita  (as Blazblue: CS Extend)
Release Date(s): Dec. 9th, 2010     ( Arcade)
May 2011
               (PSN/XBL as DLC update)
June 1st, 2011
      ( 3DS/PSP)
Characters Ragna The Bloodedge, Jin Kisaragi, Noel Vermillion, Bang Shishigami, Iron Tager, Arakune, Rachel Alucard, Litchi Faye Ling, Carl Clover, Taokaka, Hakumen, Hazama, Tsubaki-Yayoi, Lamda-11, Makoto-Nanaya, μ-12, Valkenhayn R. Hellsing, Platinum the Trinity

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Featured Video:

Related Games: Blazblue: Continuum Shift Extend, Blazblue: Continuum Shift, Blazblue: Calamity Trigger, Blazblue: Chrono Phantasma, Blazblue: Central Fiction, Guilty Gear X: Accent Core Plus, Battle Fantasia, King of Fighters XIII, Arcana Heart 3, Sengoku Basara X, Hokuto No Ken, Skullgirls, AquaPazza, Persona 4, Jojo's Bizarre Adventure, Under Night In-Birth, Chaos Code
  

Gameplay Engine   
Story / Theme   
Overall Graphics   
Animation   
Music / Sound Effects   
Innovation   
Art Direction   
Customization    
Options / Extras    
Intro / Presentation    
Replayability / Fun    
"Ouch" Factor    
Characters    

BOTTOM LINE

   

 

 

Final Words: I didn't take the time to fully review/rate this version of Blazblue because it's really just a minor update to the original Continuum Shift at the end of the day... and would receive pretty much the same score as the prequel. On that note, I can't say I "approve" of Arc System Work's process of releasing DLC characters. It's as if a "certain amount" of DLC characters equates to a sequel. It's actually a little confusing... even for someone like me who follows fighting games.

I wish Aksys would actually take their time when releasing a "sequel" instead of making us buy a very similar game several times just for a few new characters and modes. ...and I thought the Guilty Gear days were over. Anyhow, if you're looking for a newer review, I did review Blazblue: Continuum Shift Extend.
~TFG Webmaster
 

   
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Click Here for all character art!

 


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