Blazblue:
Continuum Shift II STORY:
A few days have passed since the reported
raid by Ragna the Bloodedge, The 13th Hierarchical City "Kagutsuchi"
forgets to celebrate New Years, as his alleged involvement in the
"Mysterious Bombing" and "Huge Pentacle Sightings" becomes
the talk of the town. With the Novus Orbis Librarium offering no official
explanation, the citizens voice their own theories, exaggerating and spreading
rumors like wildfire. The name "Ragna the Bloodedge" is engraved in
the minds of the people. Completely indifferent to the state of the city, the
silver-haired Grim Reaper grips his massive sword and quietly bides his
time-waiting for the chance to achieve his true objective; and then, the
enormous "power" that has ensnared the "Grim Reaper" begins
to activate...
Platinum The Trinity
offers yet another wild & crazy fighting style.
ABOUT:
The
sequel to BlazBlue:
Continuum Shift hit arcades in late 2010 and was released for PSN, XBL, PSP
& Nintendo 3DS in Summer off 2011. I'd recommend sticking with the console
versions, because the PSP & 3DS ports are downgraded in visual quality (the
3DS version looks like crap). Continuum Shift II rebalances the roster and
includes the previously console exclusive character μ-12 in
addition to the
3 DLC characters: Makoto, Valkenhayn and Platinum.
Continuum
Shift II features the following modes: Tutorial, Arcade, Versus, Score Attack, Training, Challenge, Legion,
Abyss, Story, Gallery, Network and Options. Abyss Mode is a sort of RPG
style playthrough where players work their
way down towards the Abyss of a multi floor city called Kagutsuchi.
Players earn power up items by defeating enemies, which then can be used to power
up your character. Story mode features 19 character stories. 17 return from BlazBlue
Continuum Shift and 2 are brand new.
I didn't take the time to fully review/rate this
version of Blazblue because it's really just a minor update to the
original Continuum Shift at the end of the day... and would receive pretty
much the same score as the prequel. On that note, I can't say I "approve" of Arc
System Work's process of releasing DLC characters. It's as if a "certain amount" of DLC characters equates to a sequel.
It's
actually a little confusing... even for someone like me who follows fighting
games.
I wish Aksys would actually take their time when releasing a "sequel"
instead of making us buy a very similar game several times just for a few new
characters and modes.
...and I thought the Guilty Gear days were over. Anyhow, if you're
looking for a newer review, I did review Blazblue: Continuum Shift
Extend. ~TFG
Webmaster