Thursday, January 17th, 2019
Calibur VI Version 1.11 Goes Live Today, Full Patch Notes
Bandai Namco is rolling out the second (and final) part of the Soul
Calibur VI version 1.11 balance update. Producer Motohiro Okubo
outlined some of the major changes on Twitter, and Bandai Namco Europe's
official website has posted the full character-specific balance updates,
gameplay adjustments, and bug fixes in English. Below is an outline of the
version 1.11 update which includes a downloadable link to the full patch
CALIBUR VI - Version
1.11 Patch Notes
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1.11 update, released on January 17th, includes
improvements and modifications that address the following
issues introduced with the previous Ver 1.10 update.
some aspects of the battle gameplay. Example: Fixed
instances in which “Astaroth” was able to stay in
Soul Charge mode beyond the fixed amount of time. Or
instances in which some vertical attacks were not
hitting opponents moving in 8WAY-RUN.
certain characters and moves that ended up being more
powerful than intended. Example: Raphael’s Reversal
Edge, Azwel’s stance change, Voldo’s various
special stances, …
“2B”’s movement list:
Corrected some inaccurate/erroneous information
displayed on “2B”’s movement
list. The tip that specified that activating the
following move would result in a continuous combo is
inaccurate/erroneous “During Aggression Shift while
soul charged B.B ~ During Aerial Leap B+K”. To
correct this, we have added information that
stipulates the abovementioned move does not result in
a continuous combo in all but some of the characters.
Guard crash is available by “Plunder the Depths”.
“Rolling Storm” gets a combo from the 2nd hit of
“Air Blade Thrust”.
Some combos gets unstable with homing function updates
of “Black Serpent”.
Jolly side arts are available even on Gloomy side
during Training Mode.
would get stuck on either the character selection screen
or the stage selection screen. This issue will be fixed
with this patch. Temporary fix instructions until the
patch: Wait for a few seconds on the stage selection
FOR ALL CHARACTERS
emphasized each character's individual characteristics
and adjusted areas where characters' strengths did not
match their design.
all of the adjustments to character actions that were
postponed in version 1.10 due to time restraints,
resulting in a large number of changes in version
were made to reduce instances of attacks missing even
when an enemy's movements were correctly anticipated,
such as executing a horizontal attack on an opponent
moving sideways. Refer to each section for details on
the adjustments made to each character's actions.
distance characters were pushed was shortened for
certain combos that possessed considerably high
ring-out capabilities in order to prevent unfair
advantages in cramped stages.
that were executable at a glance in offline gameplay
but difficult to perform in online matches were
adjusted to avoid extreme differences in strategy
depending on the gameplay environment.
the full patch notes for Ver. 1.11
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