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    |   | Thursday, January 17th, 2019 |  
    | 
Soul
Calibur VI Version 1.11 Goes Live Today, Full Patch Notes
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    |  |    
 
  
  
      
    |  Today,
      Bandai Namco is rolling out the second (and final) part of the Soul
      Calibur VI version 1.11 balance update. Producer Motohiro Okubo
      outlined some of the major changes on Twitter, and Bandai Namco Europe's
      official website has posted the full character-specific balance updates,
      gameplay adjustments, and bug fixes in English. Below is an outline of the
      version 1.11 update which includes a downloadable link to the full patch
      notes. 
 
        
        
          
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                    | SOUL
                      CALIBUR VI  -  Version
                      1.11 Patch Notes  ̄
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                       ̄  ̄  ̄  ̄  ̄  ̄
                       ̄  ̄  ̄  ̄  ̄  ̄
                       ̄  ̄
 The Ver
                      1.11 update, released on January 17th, includes
                      improvements and modifications that address the following
                      issues introduced with the previous Ver 1.10 update. GAMEPLAY
                      ADJUSTMENTS 
                        Adjusted
                          some aspects of the battle gameplay. Example: Fixed
                          instances in which “Astaroth” was able to stay in
                          Soul Charge mode beyond the fixed amount of time. Or
                          instances in which some vertical attacks were not
                          hitting opponents moving in 8WAY-RUN.Adjusted
                          certain characters and moves that ended up being more
                          powerful than intended. Example: Raphael’s Reversal
                          Edge, Azwel’s stance change, Voldo’s various
                          special stances, …   Corrected
                          “2B”’s movement list:
                          Corrected some inaccurate/erroneous information
                          displayed on “2B”’s movement
                          list. The tip that specified that activating the
                          following move would result in a continuous combo is
                          inaccurate/erroneous “During Aggression Shift while
                          soul charged B.B ~ During Aerial Leap B+K”. To
                          correct this, we have added information that
                          stipulates the abovementioned move does not result in
                          a continuous combo in all but some of the characters.Azwel:
                          Guard crash is available by “Plunder the Depths”.Talim:
                          “Rolling Storm” gets a combo from the 2nd hit of
                          “Air Blade Thrust”.Maxi:
                          Some combos gets unstable with homing function updates
                          of “Black Serpent”.Tira:
                          Jolly side arts are available even on Gloomy side
                          during Training Mode. NETWORK
                      issues The game
                      would get stuck on either the character selection screen
                      or the stage selection screen. This issue will be fixed
                      with this patch. Temporary fix instructions until the
                      patch: Wait for a few seconds on the stage selection
                      screen. UPDATE
                      FOR ALL CHARACTERS 
                        Further
                          emphasized each character's individual characteristics
                          and adjusted areas where characters' strengths did not
                          match their design.Included
                          all of the adjustments to character actions that were
                          postponed in version 1.10 due to time restraints,
                          resulting in a large number of changes in version
                          1.11.Adjustments
                          were made to reduce instances of attacks missing even
                          when an enemy's movements were correctly anticipated,
                          such as executing a horizontal attack on an opponent
                          moving sideways. Refer to each section for details on
                          the adjustments made to each character's actions.The
                          distance characters were pushed was shortened for
                          certain combos that possessed considerably high
                          ring-out capabilities in order to prevent unfair
                          advantages in cramped stages.Attacks
                          that were executable at a glance in offline gameplay
                          but difficult to perform in online matches were
                          adjusted to avoid extreme differences in strategy
                          depending on the gameplay environment.  Download
                      the full patch notes for Ver. 1.11
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