So... you do play fighting
We live for fighting games... some of us for our
'Fighters' among your favorite
genres of gaming?
Now we're talkin'... you've come to the right
Are you known for "taking
names" in a fighting game... or two?
The real question is... In how many different
Do you appreciate the
"Artistic Side" of fighting games?
Give that "pro gamer talk" a rest. There's more
than counting frames.
In search of the best
fighting game artwork and/or animations?
Add TFG to your "Favorites" if you
haven't already. You'll thank me later.
Are you an artist, admirer of fighting game
lore, or cosplayer?
You'll find exactly what you're looking for here on TFG... and then
"Art" are one in the same.
And Fighting Games would not exist without Art.
you a martial artist? ...Or inspired by real life martial arts?
fighting spirit is alive and well here. Tradition, Honor & Ass-Kicking.
Do you respect
the beauty and diversity of authentic martial arts styles?
Our favorite personas of
the fighting genre represent our shared passion.
Are you new to fighting games and
eager to learn more?
It's a long journey to greatness... TFG is a great place to
Interested in any particular fighting games
has you covered. Nearly every game and every character is here.
If you are a true fighting game enthusiast...
is a graphics intensive site...
Best viewed in 1440
x 900 (widescreen) or higher, with a speedy PC.
Best browsed with
Apple Safari and Mozilla Firefox.
Also compatible with most smartphones
& mobile devices. (TFG Mobile)
Be sure to have the
following fonts installed to properly view pages on TFG:
Calibri, Century Gothic, Courier New & Vernada.
Allow me to introduce myself... The name's Frank. I'm the creator and webmaster of The
This domain has certainly come a long way since the year 2000, when I began building this website from
scratch. It's been 1000's upon 1000's of man-hours, over the course of many
years. It's a true "labor of love" working on TFG for the past 2 decades.
In case you don't know, I write the news articles, the reviews, manage profiles
for Characters & Games, in addition to all other aspects of this website.
For business inquiries, email me here.
The "art of fighting" was
woven into my life at a very young age... I'm sure my
timeless infatuation with
fighting games, martial arts, and artwork is made very clear through my years of dedication
to TFG. That said, I want to thank everyone who has visited and
the years, as well as the many contributors
who help make this site awesome. Whether you've sent in news, images,
information, donations, created cool TFG banners, or simply visit the website on a
daily/weekly basis, know that I couldn't have kept TFG going this
long without you. Even though I am the lone webmaster around here, I don't
usually refer to TFG as "my website". To be clear: TFG
was created for all fans and players of fighting games, and to ensure that
fighting games are always respected as
"more than just video games"...
and thus, will never die. As your humble webmaster, I will continue to make TFG awesome for the
fighting game community... for many years to come.
Best friends for nearly 2
Grandmasters Celebration 2018.
With the real life
TEKKEN 7 Collectors
My day job for the past
Devil Modo. 2016.
With the man, Lord Harada. CEO
Friends for over 10
years. FYagami, JET3000,
Shelly Fox. August 2017.
Typical Art Session +
Boba Tea. July 2017.
I'm an introverted person in real life. However, since this is the
"About" page (and it seems like you're interested enough to read this), I'll tell you a bit more about myself. I'll start from the very beginning, because I've been
playing video games ever since I could walk.
I began confidently using a computer in 1986, when I was 3 years old.
I religiously enjoyed many old school 80's classics at home, all thanks to the fact that
my father was a hardcore "PC guy" back in the day. The first "fighting games"
I fell in love with were
Commodore & Amiga
versions of International Karate & Yie Ar Kung Fu (and
Barbarian if you want to count that one). My father also began martial arts
during his teenage years in the 70's, which definitely contributed to my growing
martial arts as an 80's kid.
Me (8 years old) with Mom, playin' Street Fighter
2: CE. 1992.
On that Commodore 128 (in C64 mode).
Hong Kong. 2010.
Vegas. Nov 2016.
Bruce Lee's Grave.
Seattle. April 2018.
My love for arcades
will never die. Found one in Seattle 2018.
TTT2 Arcade. 2017.
Chitown Fair NYC.
Chinatown Fair NYC.
NY Chinatown. 2017
Vegas Forum Shops. 2017.
To continue on this nostalgia trip... one of my #1 main hobbies as a
was spending time at the thriving arcades
of the late 80's / early 90's. I would beg my parents to drive me to a local mall, just
so I could camp out at the arcade for hours (and maybe check out the food court too).
^_~ While my parents walked the mall for a few hours, I would do
nothing but live on particular arcade machines (yes, mostly fighting
games). This was an every-weekend kind of thing. I spent so many hours in
so many different arcades. I miss the smell of mall arcades... it's a one-of-a-kind smell. It was inside those dark, intimate arcades where I fell in
love with iconic games such as: Street Fighter 1, Street
Fighter 2, Final Fight, Samurai Shodown, Mortal Kombat, Tekken,
Virtua Fighter, Killer Instinct, and countless others. Since I
became addicted to arcades when I was 5 or 6 years old, for a few years I actually had to stand on an upturned milk crate to properly reach the
controls (and manage to see the screen effectively). Thankfully, I grew after a while and was able to reach
the controls on my own... it was a proud
day for me.
Since pretty much all I did when I was a kid was draw, eat, and play video
games, I actually brought solid competition to the arcade. And I was proud of
it. I didn't mess
around... I was given a certain number of quarters and had to make those
quarters last! I wasn't about to leave the arcade and try to chase my parents
down for more quarters (it's not like a had a cell phone or anything, lol). At
my local arcades, I become known to rack up some impressive win streaks for a 7-8 year
old, and found certain joy in sending guys "three times my size" back to the token
machine. Later in life, I saw kids younger than me doing the very same
thing... which kept me inspired and kept me training.
NYC. March 2017.
Aria Las Vegas.
Frank, Jet & Bruce
Lee (wax statue). Hong Kong 2010.
Old friend Mike, AKA Brotha Kyo. CEO '17.
With my original TKD
instructor. Known him over 20 years.
Fighting stance with Harada-san.
Luxor Vegas. 2014.
Chillin' at my house (jk). 2012.
Ron, Shelly & Frank.
Serious/sexy pic. 2009.
I also started Karate at the age of 7... which became another lifelong
passion of mine. (Plus, I had to be able to defend myself just in case some
teenage bloke decided to mess with me after I
whooped that ass in SF2... but no, I never had to dish out any
real life K.O.'s at the 'cade.) My dad would also silently watch me play
at the arcade sometimes, and had my back, because he began to
notice some of those older, taller kids getting legit pissed off after I
sent them back to the token machine for the 5th or 6th time. Man, the
80's and 90's were so great. Throughout my early gaming career, fighting games quickly became my favorite genre
due to their deep competitive nature, their ever-increasing level of
complexity, and also their popularity
among the first generation of fighting game players. Like many others, I never really took a break
from playing (in rebellion to what those silly manuals used to say). Clearly, I'm very proud to
be among the "original generation" of fighting game players
from the glory days. Even now in my mid 30's... I obviously still love my fighting
games, and I don't think I'll ever have a reason to quit. For the record, I love both 2D and 3D
fighters alike... always have. I also enjoy other genres of
gaming (check my PSN trophies below), but fighting will
always be my first love.
One of the most
beautiful places I've ever been to.
San Francisco. Palace of Fine Arts.
Mojave Desert. 2016.
Vegas Mirage 2016. Her eyes
Ramsay Steak. 5
star steak. 2016.
I am The King of Iron Fist... Doriya! 2016.
Vegas. Nov 2016.
Say YA to Ramen-ya.
Best Vegas boba
tea spot. 2017.
Long Island NY.
Long Island, NY.
When I created this website nearly 20 years ago, I soon realized that I wasn't the
only person with a deep passion for fighting games... it's more than a
hobby, more than entertainment, and a lot more than "just a game". It's something hard to
describe really. Gamers who were frequent to arcades in the early 90's,
where the rise of the fighting genre began in arcades
around the world, are the original generation of fighting game players. Those of us in
will never forget the days when kids and adults filled the arcades, the better of
us hovering around the hottest fighting
game waiting to test out the competition (and the best of us racking up those
crowd-pleasing win streaks). ;) No other gaming genre brought that type of crowd or
made that kind of impact back then. It was a phenomenon, worldwide. Fighting
games were also responsible for breathing new life into the struggling arcades
of the early-mid
90's, and certainly helped in keeping the arcade scene alive for many
years to come. Even though arcades have sadly diminished over the years (especially
here in the USA), the fighting genre is still
very much alive and kicking
today, thanks to the loyal fans around the world, the timeless games
& characters we know and love, and the dedicated creators and companies behind them. Thanks to
our passion... fighting games have practically become
"mainstream" again... (but then again, still aren't really
Since the arrival of
arcade fighting games in the late 80's / early 90's, the genre always has been
a leader and a prominent influence in the now billion dollar video game industry. The character designs
and gameplay elements within fighting games have inspired countless other franchises and genres out
there, and have also exceeded
themselves well beyond video games. (Just look at all
the atrociously bad movies Hollywood tried to cash in on, and don't forget about the
dummies who blamed violent behavior on games like Mortal Kombat back in the 90's.) There's no doubt
that fighting games made a momentous dent in video game history, and history
has repeated itself time and time again. Regardless what country you're from or what language you speak,
is your #1 resource to reminisce and reflect on the history
& evolution of
fighting games, as well as keep up to date with what's HOT in the genre!
First and foremost, The
Fighters Generation embraces the
ARTISTIC side of fighting games. As a casual pencil artist since I was a
child, I've always been
inspired by "interesting "character designs.
If you're well-acquainted with the top fighting game franchises, there's no
doubt you respect something about the artwork & visual designs of many
of the characters. Not only their visual appearances, but their
storylines and movesets can be inspiring in a variety of ways. Let's face it, not everyone can appreciate what
is these days. Contrary to what some might think, many fighting games
can easily be considered "works of art"... not only due to the intricate
themselves (and some of their brilliant soundtracks), but due to the countless 2D artworks, 3D renders,
that were created from scratch by amazingly talented, legendary artists. On that note, the
true credit behind
TFG's visual content goes to
the master artists who are responsible for some of the most inspiring and
game art of all time... Just to name a few: Bengus, Akiman, Shinkiro,
Edayan, Takuji Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi
and Daisuke Ishiwatari. While we're on this subject, I recommend you
check out TFG's
feature to learn more about these artists. In case you
don't know, the original purpose behind this website (15 years ago) was to
proudly and respectfully showcase the very underrated, but fan-appreciated
artwork of fighting games. If it weren't for the preceding artists, TFG
certainly would not be here. And in
turn, you may never have become interested in fighting games if it
weren't for the aforementioned artists.
games would not exist without art. The 2D sprites and animation that
started it all in the late 80's / early 90's has evolved dramatically
and beautifully throughout the past 3 decades. If for some
reason you don't understand how "Fighting Games = Art,"
The Fighters Generation
will educate you. For one, ARTWORK was used a the main tool for
"selling" many fighting games, including games like Street
Fighter, TEKKEN, Soul Calibur, King of Fighters,
and countless others. It is this artwork that first got many players
interested in trying out (and eventually buying many times over) these
TFG proudly and
respectfully hosts a plethora of
high quality official (and non-official) fighting game artwork and animated 2D
is the largest archive of its kind, and continues to
grow daily. This website has proven to be an excellent tool
& reference for professional artists and aspiring artists alike. A primary reason
this website came into existence was to inspire those types of people out there who
appreciate this style of art & character design. (On that note,
one of my best friends is a very talented artist; and I actually met him
through playing fighting games at the arcade. Don't miss Jet's gallery
here on the site: TFG's
If you are an artist using FightersGeneration.com for reference... or
inspiration... know that I am happy,
and even more motivated to make TFG the best it can possibly be. Also,
shoutouts to the professional cosplayers who use TFG
for reference for their costumes (and poses for their photos)! Clearly, TFG's media
galleries appeal to a wide variety of fans, and it's obviously been one of
the website's most notable features since its conception. However,
certainly doesn't stop at artwork and has evolved into many other avenues. As the
TFG webmaster, I'm committed to bringing you the best
fighting game news, reviews, and previews... and continuing to update the
ever-evolving, world famous TFG character profiles: complete with elaborate bios, storylines,
overviews, and the best images for hundreds (upon hundreds) of characters. I also love entertaining the TFG
audience via the Fighters Generation Youtube,
live streaming on Twitch,
and on other social media sites.
In continuation on the
subject of Art... as you may know, many fighting games (such as TEKKEN,
Virtua Fighter, Soul Calibur, Samurai Shodown, and even Street
Fighter) contain characters whose fighting styles are closely based on real
ARTS. Even some of the more "exaggerated" movements of
ultra-powerful or (some would say) "unrealistic" character designs pay
direct homage to traditional
martial arts styles. Personally being involved in martial arts for well over 20 years (most of my life), the "art of fighting"
is in my blood. In fact, I teach traditional martial arts for a living. I'm one of the very lucky
people out there who loves his job, and I really couldn't imagine doing anything
else. I've been studying the science of fighting my entire life, so fighting games are more
to someone like me than most people could imagine. I've also met many other
individuals who appreciate both fighting games and martial
arts just as much as I do... and it's always inspiring. For martial artists like myself, there's so much to appreciate when it comes to the classic (and new) fighting game characters
who proudly display
the beauty, tradition, and personality behind countless martial arts styles.
If you happen to be a fellow martial artist
who found your way here, WELCOME. (And feel free to introduce
yourself.) If you don't already know, you'll soon learn about the countless
tributes to martial arts that appear in fighting games. In the long run, TFG
itself is a tribute to the beauty, diversity, and timelessness of martial arts.
The "spirit" of fighting will always live here.
To be frank (I am Frank), if fighting games didn't contain vivid references to
authentic martial arts, I probably never would've become as passionate about them
in the first place (and this website wouldn't
Not only have fighting
games become more realistic, more technical, and contain many overtones of real martial
arts & martial arts principles, but I believe fighting games are good for your
mind. A quality fighting game brings two people together in a unique head-to-head
match-up that you really can't find anywhere else (besides actually sparring or being in a real fight of
course)! Just like a real duel, a quality fighter is the ultimate test
of mental concentration; requiring sharp reaction time, precise decisions, prediction
of your opponent's mind & movements, creativity, and pure
skill in order to win. The "thinking game" involved in some fighting games really does
mirror the same elements of a real
fight. And yes, I do believe being a martial artist of 20+ years gives me
"an edge" in fighting games... I suppose over two decades of playing
nearly every fighting game in existence probably helps too. ;) Also worth
mentioning, are the many professional fighters and pro-wrestlers out
there who love their fighting games. You know who you are! Keep
In closing, I'd like to
mention that I didn't
create TFG to make money. I created this website purely out of passion for fighting
games and artwork. I've kept it going all these years to ensure that the fighting genre never
fades away... and that the art, brilliance and beauty is never
overlooked or under-appreciated. If you remember correctly, there was a
period of time when fighting
games weren't so abundant, and certainly weren't "front page"
news. There was a time when many "gamers" out there were
saying "2D fighting games are dead."... but
never wavered. There was a time when many gamers out there were saying "3D
fighting games are dead." ... but TFG never wavered (and I
laughed). I knew it wasn't true, and statements like that only further inspired me to
show how awesome fighting games are, and to make TFG the best
damn fighting game website ever. The thousands of dedicated, competitive players also
never wavered, and in turn, we've all contributed in making the fighting genre
the ongoing success that it is today. Let's keep it going, yeah?
It may surprise you that each of TFG's
Social Media communities have a detailed and unique focus. Starting around 2009,
TFG expanded into social media. As the TFG Webmaster, in addition to
running this website, I've put a lot of effort into managing all five of TFG's social media profiles, and
keeping posts fresh & exciting. Honestly, it's a big time investment, but it's also fun and rewarding interacting daily with fellow
passionate fighting game players. (On that note, thanks to all of you who
I've met. Thanks for following TFG of social media and helping our community
grow!) Below is a brief description of each TFG Social Media page and
their specific focus.
- TFG's Youtube Channel
opened for business back in 2009. The channel
hosts a plethora of unique content, including: musical gameplay compilations (several
reaching 100,000+ views), combo videos, vlogs, and 1-on-1 match videos.
Yeah, there's a lot of TEKKEN because I'm actually a
competitive player. I plan to upload more videos of
"classic" fighting games (for nostalgia and historical
value) in the near future. TFG's channel periodically
hosts official trailers for upcoming fighting games and classic
- TFG's newest social venture... TFG Twitch kicked off in 2016
and hit 1000+ followers in under a year. As you'd expect, you
can watch fighting games (and sometimes non-fighting games) streamed live with gameplay by yours truly,
FYagami / TFG Webmaster. Special guests such as AshlynnBlue and
JET3000 occasionally join me on the stream. Interact in the chat, ask me
questions live, or just hang out and enjoy the show. Upcoming
streams are usually announced on the TFG News page and TFG Twitter.
- @Fighters_Gen on Twitter brings you the latest fighting game
news with links directly to the hottest articles right here on FightersGeneration.com.
Only the most relevant fighting game news and articles are posted,
with occasional retweets by official developers and companies. The
TFG Twitch livestream is also announced on Twitter just before the
stream goes live.
created TFG Instagram in November 2015. At first, I was
unsure about the function and "direction" of a TFG
Instagram, but time
has proven Insta to be a viable and fun social media outlet for
the fighting game genre & community. Along with posting
"select" fighting game news, TFG Instagram is a more
personally-catered page where I upload new (and random) fighting game images
& artwork I come across (and things I actually like). Fighting
game artwork posts will also give you an idea of which Characters
& Games pages I've recently updated on TFG. I occasionally post some personal videos / pics / selfies as
Last but not least, TFG's Facebook profile covers the most
headlining fighting game news - and of course, the FB community can either
"ride the hype train" or simply complain about the latest
happenings with fighting games until their hearts content.
Occasionally, I'll update the page with random funny images,
artwork, cosplayer photos, etc. *Editor's NOTE* Facebook is my least
favorite social media tool due to its lack of customizing / creativity allowed,
its pushy advertising, and the simple fact that it glitches when making
Therefore, I update FB the least out of all of TFG's social media profiles.
Webmaster / F.Yagami
THE FIGHTERS GENERATION
by donating below!
Like what we're doing
here? Be a part of TFG
and support the monthly cost of FightersGeneration.com by
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Every donation matters to me and makes a difference. Donate
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stream is live and get a personal thank you from yours truly! You can also support the website by periodically clicking on
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videos, or purchasing items from the TFG
Shop. Managing this website for the past 20 years has been a major
time investment and
financial expense (especially for one person), so every
single contribution is greatly appreciated. Thank you all for your
continued support. Long live fighting games! ~TFG
for visiting TFG...
Never Stop Fighting.