Fighting Game Resource.
So... you do play fighting games, right?
You might say we play them
'Fighters' among your favorite
genres of video gaming?
Now we're talkin'... looks like you've come to the right
you still "take names" in a fighting game or two?
The real question is... in how many
different fighting games? :)
Do you fully appreciate the "Artistic Side" of fighting games?
Give that "pro gamer talk" a rest...
there's more to it than counting frames.
In search of the best fighting game artwork and/or animations?
Add TFG to your "Favorites" if you
haven't. You'll thank me later.
Are you an artist, admirer of fighting game
lore, or cosplayer?
You'll find what you're looking for here on TFG... and then
"Art" are one in the same.
And Fighting Games would not exist without Art.
you a martial artist? ...Or at least inspired by real life martial arts?
fighting spirit is alive and well... Tradition, Honor, and Ass-Kicking.
Do you respect
the beauty and diversity of authentic martial arts styles?
Our favorite personas of
the fighting genre represent our shared passion.
Are you new to fighting games and
eager to learn more?
There's a long journey ahead... and TFG is a great place to start.
Interested in any particular fighting games
has you covered. Nearly every game and every character is here.
If you are a true fighting game enthusiast...
Fighters Generation is a graphics intensive site...
Best viewed in 1440
x 900 (widescreen) or higher, with a speedy PC.
Best browsed with the
latest version of Mozilla Firefox.
Also compatible with most smartphones
& mobile devices. (TFG Mobile)
Be sure to have the
following fonts installed to properly view pages on TFG:
Calibri, Century Gothic, Courier New & Vernada.
Let me introduce myself... The name's Frank. I am the founder and webmaster of The
This domain has certainly come a long way since the year 2000, when I began building this website from
scratch. It's been 1000's upon 1000's of hours, and a labor of love working on TFG for the last 15 years. The "art of fighting" has been
woven into my life since a very early age, and I'm sure my
timeless infatuation with
fighting games, martial arts, and artwork is made very clear through my years of dedication
to this website. I want to thank everyone who has continued to visit and
the years, as well as the many contributors
who help make this site awesome. Whether you've sent in news, images,
information, created cool TFG banners, or simply visit the website on a
daily/weekly basis, know that I couldn't have kept TFG going this
long without your support. Even though I am the lone webmaster around here, I don't
usually refer to TFG as "my website". Let's be clear: TFG
was created for all fans and players of fighting games, and to ensure that they are respected as
"more than just video games"...
and thus, will never die.
NYC. March 2017.
Engaged. Nov 2016.
TEKKEN 7. 2017.
Devil Modo. 2016.
Hong Kong. 2010.
I'm an introverted person in real life... but since this is the
"About" page and all, I'll tell you a bit more about myself. I'll start from the very beginning, because I've been a
gamer ever since I can remember.
I began confidently using a computer in 1986, when I was 3 years old.
I religiously enjoyed many old school 80's classics at home, all thanks to the fact that
my father was a hardcore "PC guy" back in the day. My first "fighting games" were
Commodore & Amiga
versions of International Karate & Yie Ar Kung Fu (and
Barbarian if you want to count that). My father also began martial arts
during his teenage years in the 70's, which greatly contributed to my interest in
martial arts at a young age (but we'll get to that subject later).
With Lord Harada. CEO
Harada-san & AshylnnBlue. 2017.
Typical Art Session +
Boba Tea. July 2017.
Old friend Mike, AKA Brotha Kyo. CEO '17.
FYagami & JET3000. Nov. 2015.
Tekken Tag 2 Arcade.
Chitown Fair 2017.
Long Island, NY.
Mojave Desert. 2016.
To continue on this nostalgia trip, one of my #1 main hobbies as a
was spending time at the thriving arcades
of the late 80's / early 90's. I would beg my parents to drive me to a mall just to camp out at the arcade for hours (and maybe the food courts too).
^_^ While my parents walked around the mall for a couple hours, I would do
nothing but live on particular arcade machines. I do miss the
smell of mall arcades... it's a one-of-a-kind smell. It was inside those dark, intimate arcades where I fell in
love with games like Street Fighter 1, Street
Fighter 2, Final Fight, Samurai Shodown, Mortal Kombat, Tekken,
Virtua Fighter, Killer Instinct, and countless others. Since I
became addicted to arcades when I was 6 or 7 years old, for a few years I actually had to stand on an upturned milk crate to properly reach the
controls (and manage to see the screen). Thankfully, I grew after a while and was able to reach them on my own... it was a proud
day for me.
Me (8 years old) with Mom, playin' Street Fighter
2: CE. 1992.
On that Commodore 128 (in C64 mode).
Frank, Jet & Bruce
Lee (wax statue). Hong Kong 2010.
Vegas. Nov 2016.
Adventures with Shelly
With my original TKD
instructor. Known him over 20 years.
Fighting stance with Harada-san.
Luxor, Vegas. 2014.
Chillin' at my house (jk). 2012.
Ron, Shelly & Frank.
Serious/sexy pic. 2009.
Since pretty much all I did when I was a kid was draw, eat, and play video
games, I actually brought solid competition to the arcade. I didn't mess
around... I was given a certain number of quarters and had to make them
last! ^o^ At local arcades, I was known to rack up some impressive win streaks for a 7-8 year
old, and I found certain joy in sending guys "three times my size" back to the token
machine. I also
started Karate at that age, just in case some bloke decided to mess with me after I
whooped him in SF2... but no, I never had to dish out any
real life K.O.'s. My dad also had my back, because he soon began to
notice those older, taller kids getting pissed off when I was
sending them limping back to the token machine. All throughout my early gaming years, fighting games quickly became my favorite genre
of gaming due to their deep competitive nature, their ever-increasing level of
complexity, and also their popularity
among gamers in arcades of my generation. And like many others, I never really took a break
from playing (in rebellion to what those silly manuals used to say). Clearly, I'm very proud to
be among the "original generation" of fighting game players
from the glory days... and now at
the age of 32, a proper fighting game connoisseur & critic.
Obviously, I still love my fighting
games, and I don't think I'll ever have a reason to stop. For the record, I love both 2D and 3D
fighters alike... always have. I also enjoy many other genres of
gaming (see my PSN trophies), but fighting will
always be my first love.
I am The King of Iron Fist... Doriya! 2016.
Vegas. Nov 2016.
Say YA to Ramen-ya.
TJ's Coffee. New York
Long Island, NY.
When I created this website over a decade ago, I soon realized that I wasn't the
only person with a deep passion for fighting games... it's more than a
hobby, more than entertainment, and a lot more than "just a game". It's something hard to
describe really. Gamers who were frequent to arcades in the early 90's,
where the rise of the fighting genre began in arcades
around the world, are the original generation of fighting game players. Those of us in
will never forget the days when kids and adults filled the arcades, the better of
us hovering around the hottest fighting
game waiting to test out the competition (and the best of us racking up those
crowd-pleasing win streaks). ;) No other gaming genre brought that type of crowd or
made that kind of impact back then. It was a phenomenon, worldwide. Fighting
games were also responsible for breathing new life into the struggling arcades
of the early-mid
90's, and certainly helped in keeping the arcade scene alive for many
years to come. Even though arcades have sadly diminished over the years (especially
here in the USA), the fighting genre is still
very much alive and kicking
today, thanks to the loyal fans around the world, the timeless games
& characters we know and love, and the dedicated creators and companies behind them. Thanks to
our passion... fighting games have practically become
"mainstream" again... (but then again, still aren't really
Since the arrival of
arcade fighting games in the late 80's / early 90's, the genre always has been
a leader and a prominent influence in the now billion dollar video game industry. The character designs
and gameplay elements within fighting games have inspired countless other franchises and genres out
there, and have also exceeded
themselves well beyond video games. (Just look at all
the atrociously bad movies Hollywood tried to cash in on, and don't forget about the
dummies who blamed violent behavior on games like Mortal Kombat back in the 90's.) There's no doubt
that fighting games made a momentous dent in video game history, and history
has repeated itself time and time again. Regardless what country you're from or what language you speak,
is your #1 resource to reminisce and reflect on the history
& evolution of
fighting games, as well as keep up to date with what's HOT in the genre!
First and foremost, The
Fighters Generation embraces the
ARTISTIC side of fighting games. As a casual pencil artist since I was a
child, I've always been
inspired by "interesting "character designs.
If you're well-acquainted with the top fighting game franchises, there's no
doubt you respect something about the artwork & visual designs of many
of the characters. Not only their visual appearances, but their
storylines and movesets can be inspiring in a variety of ways. Let's face it, not everyone can appreciate what
is these days. Contrary to what some might think, many fighting games
can easily be considered "works of art"... not only due to the intricate
themselves (and some of their brilliant soundtracks), but due to the countless 2D artworks, 3D renders,
that were created from scratch by amazingly talented, legendary artists. On that note, the
true credit behind
TFG's visual content goes to
the master artists who are responsible for some of the most inspiring and
game art of all time... Just to name a few: Bengus, Akiman, Shinkiro,
Edayan, Takuji Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi
and Daisuke Ishiwatari. While we're on this subject, I recommend you
check out TFG's
feature to learn more about these artists. In case you
don't know, the original purpose behind this website (15 years ago) was to
proudly and respectfully showcase the very underrated, but fan-appreciated
artwork of fighting games. If it weren't for the preceding artists, TFG
certainly would not be here. And in
turn, you may never have become interested in fighting games if it
weren't for the aforementioned artists.
games would not exist without art. The 2D sprites and animation that
started it all in the late 80's / early 90's has evolved dramatically
and beautifully throughout the past 3 decades. If for some
reason you don't understand how "Fighting Games = Art,"
The Fighters Generation
will educate you.
TFG proudly and
respectfully hosts a plethora of
high quality official (and non-official) fighting game artwork and animated 2D
is the largest archive of its kind, and continues to
grow daily. This website has proven to be an excellent tool
& reference for professional artists and aspiring artists alike. A primary reason
this website came into existence was to inspire and assist the many people out there who
appreciate this unique genre of artwork & character design. (On that note,
one of my best friends is a very talented artist; and I actually met him
through playing fighting games at the arcades. Don't miss his gallery
here on the site: TFG's
Featured Artist). Any time I hear about an artist using the site for reference, inspiration, or anything of the
sort, I in turn become inspired
and even more motivated to make TFG the best it can possibly be. Also
worth mentioning, are the professional cosplayers who use TFG
for reference when designing their costumes! Clearly, TFG's media
galleries appeal to a wide variety of fans, and it's indubitably been one of
the website's most notable features since its conception. However,
certainly doesn't stop at artwork and has evolved into many other avenues. As the
TFG webmaster, I'm committed to bringing you the best
fighting game reviews & previews, complete with elaborate bios, storylines and overviews
for hundreds (upon hundreds) of characters. I also love entertaining the TFG
audience via the Fighters Generation Youtube
Channel and other social media sites. Whatever it is that brings you
to TFG... I hope you enjoy your stay.
In continuation on the
subject of Art... as you may know, many fighting games (such as TEKKEN,
Virtua Fighter, Soul Calibur, Samurai Shodown, and even Street
Fighter) contain characters whose fighting styles are closely based on real
ARTS. Even some of the more "exaggerated" movements of
ultra-powerful or arguably "unrealistic" character designs pay homage to traditional
martial arts styles. Personally being involved in martial arts for well over 20 years (most of my life), the "art of fighting" is embedded in my blood.
For martial artists like myself, there's so much to appreciate when it comes to the classic (and new) fighting game characters
who proudly display
the beauty, tradition, and personality behind countless martial arts styles.
Martial arts is and always will be a prominent part of my life... in fact,
I teach traditional martial arts for a living. I'm one of the very lucky
people out there who loves his job, and I really couldn't imagine doing anything
else. I've been studying the science of fighting all my life, and fighting games are more
to someone like me than most people could imagine. I've also met many other
individuals who appreciate both fighting games and martial
arts just as much as I do... and it's always inspiring. Osu!
If you happen to be a fellow martial artist
who found your way here, WELCOME. (And feel free to introduce
yourself.) If you don't already know, you'll soon realize the countless
tributes to martial arts that appear in fighting games. In the long run, TFG
itself is a tribute to the beauty, diversity, and timelessness of martial arts.
The "spirit" of fighting will always live here.
To be frank (I am Frank), if fighting games didn't contain vivid references to
authentic martial arts, I honestly never would've become as passionate about them (and this website wouldn't
Not only have fighting
games become more realistic, more technical, and contain many overtones of real martial
arts & martial arts principles, but I believe fighting games are good for your
A quality fighting game brings two people together in a unique head-to-head
match-up that you really can't find anywhere else (besides actually sparring or being in a real fight of
course)! Just like a real duel, a quality fighter is the ultimate test
of mental concentration; requiring sharp reaction time, precise decisions, prediction
of your opponent's mind & movements, creativity, and pure
skill in order to win. The "thinking game" involved in some fighting games really does
mirror the same elements of a real
fight. And yes, I do believe being a martial artist of 20+ years gives me
"an edge" in fighting games... I suppose over two decades of playing
nearly every fighting game in existence probably helps too. ;) Also worth
mentioning, are the many professional fighters and pro-wrestlers out
there who love their fighting games. You know who you are! Keep
In closing, I'd like to
mention that I didn't
create TFG to make money. I created this website purely out of passion for fighting
games and artwork. I've kept it going all these years to ensure that the fighting genre never
fades away... and that the art, brilliance and beauty is never
overlooked or under-appreciated. If you remember correctly, there was a
period of time when fighting
games weren't so abundant, and certainly weren't "front page"
news. There was a time when many "gamers" out there were
saying "2D fighting games are dead."... but
never wavered. There was a time when many gamers out there were saying "3D
fighting games are dead." ... but TFG never wavered (and I
laughed). I knew it wasn't true, and statements like that only further inspired me to
show how awesome fighting games are, and to make TFG the best
damn fighting game website ever. The thousands of dedicated, competitive players also
never wavered, and in turn, we've all contributed in making the fighting genre
the ongoing success that it is today. Let's keep it going, yeah?
for visiting TFG...
LONG LIVE THE FIGHT.
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Managing this website over the past 15+ years is an expense (especially for one person), so every
contribution helps! Thanks ahead of time. And thank you for reading TFG's About Page. Feel free to hit me up on my personal Facebook.
Occasionally I post interesting things. ;)