
WELCOME
TO THE
FIGHTERS
GENERATION...
The Ultimate
Fighting Game Resource.
So... do you play fighting games?
You might say "we" play them
on a
different level. Is
fighting your favorite
genre of video gaming?
Now we're talkin'... you've come to the right
place. Can
you still "take names" in a fighting game or two?
the real question is... in how many
different games?
Do you
embrace the "Artistic Side" of fighting games?
Enough with all the "pro gamer talk"...
there's more to it than counting frames.
Are you an artist, cosplayer, or
simply an admirer of fighting game lore?
You'll find what you're looking for at TFG... and then
some.
In search of the best fighting game artwork and/or animations?
Add TFG to your "Favorites"
immediately. You'll thank me later.
 Fighting and
art are one in the same.
You
must study both to become a true master. Are
you a martial artist or inspired by real life martial arts?
The
fighting spirit is here... Beauty, Honor, and Ass-Kicking.
Do you respect
the beauty and diversity of authentic martial arts styles?
Our favorite personas of
the fighting genre represent what we love.
Are you new to fighting games and eager to learn more?
There's a long journey ahead... and TFG is a great place to start.
Want
to learn more about fighting games & characters?
TFG
has you covered...
Everything you need to know is here.
And if you're a true fighting game enthusiast. . .
WELCOME HOME.
The
Fighters Generation is a graphics intensive site...
Best viewed in 1440
x 900 (widescreen) or higher, with a speedy PC.
Best browsed with the
latest version of Mozilla Firefox.
Also now fully compatible with most smartphones
& mobile devices. Be sure to have the
following fonts installed to properly view the site:
Calibri, Century Gothic, Courier New & Vernada. 
Allow me to introduce myself.... The name's Frank. I am the founder and webmaster of The
Fighters Generation.
This domain has certainly come a long way since the year 2000, and
it's been a joy working on the site for the last 12 years. The "art of fighting" has always been a big part of my life, and I'm sure my
timeless infatuation with
fighting games, martial arts, and artwork is made very clear through my years of dedication
to this website. I want to thank everyone who has visited and supported TFG
over
the years, as well as the many contributors
who've helped make this site awesome... I couldn't have kept it going for so
long without your help. Even though I am the webmaster around
here, I don't refer to TFG as "my" website. Let's be clear: TFG
was created for all the true fans and players of fighting games, and to ensure
that fighting games are respected as more than just "video games".

Frank & Jet with
Katsuhiro Harada of Namco Bandai, the creator of Tekken! CEO 2011. |

Frank, Jet & Bruce
Lee (wax statue). Hong Kong 2010. |

Hong Kong. 2010. |
Megacon 2007. |
My favorite food. |
To tell you a little bit more about myself,
I'd like to start from the very beginning... because I've actually been a gamer ever since I can remember.
For starters, I began confidently using a computer when I was 3 years old
(1986). I played and loved a lot of old school 80's
classics. My first "fighting games" were Commodore & Amiga
versions of International Karate & Yie Ar Kung Fu. (Karate
Champ was for noobs.) I also hit up
the thriving local arcades regularly ever since I could walk, and constantly begged my parents to
drive me to shopping malls just to go to the arcades (and maybe the food courts too). I do miss the
smell of mall arcades... it's a
one-of-a-kind-smell. It was in those 80's/early 90's arcades where I fell in
love with games like Street Fighter, Street
Fighter 2, Final Fight, Samurai Shodown, Mortal Kombat, Tekken,
and many others. Since I got a such an early start
at the arcade scene, I even used to have to stand on a milk crate to properly reach the
controls (and manage to see the screen). Thankfully, I grew after a while and was able to reach them on my own... it was a proud
day for me. lol.
Me (8 years old) with Mom, playin SF2:CE. 1992. |
New York. 2013. |

Chillin' at my house (jk). 2012. |
I'm a lucky guy.
<3 She's a gamer too.
2012. |
Ron, Shelly & Frank.
Serious/sexy pic. 2009. |
Since pretty much all I did when I was a kid was draw and play video
games, I actually brought solid competition to the arcade. I was known to rack up some impressive win streaks for a 7 year
old, and I found certain joy in
sending guys three times my size back to the token machine... heh. I also
started Karate at that age, just in case anyone decided to mess with me after I kicked
their ass in SF2... but no, I never had to "K.O." anyone for
real. ;) Even at such a young age, fighting games soon became my favorite genre
of gaming due to their competitive nature, the ever-increasing high level of
competition, and their popularity
among gamers in arcades of my generation. And like many others, I never really took a break
from playing (in rebellion to what those silly manuals say). Now, at the age of
29, you
can appropriately call
me a fighting game connoisseur & critic. I still love my fighting
games, and I don't think I'll ever be able to stop. For the record, I love both 2D and 3D
fighters alike. I also enjoy many other genres of gaming, but fighting will
always be my first love.
When I created this website over a decade ago, I
soon realized that I wasn't the
only person with
such a deep passion for fighting games... it's
more than
entertainment, more than a
hobby, and much more than "just a game".
It's something hard to
describe really. Gamers who were frequent to arcades in the early 90's,
where the rise of the fighting genre began in arcades
around the world, are
the
ORIGINAL GENERATION of
fighting game players.
Those of us in
The
Fighters Generation
can remember how kids and adults used to fill the arcades, the better of
us hovering around the hottest fighting
game waiting to test out the competition (and the best of us racking up those
insane win streaks). No other gaming genre brought that type of crowd or
made that kind of impact at the time. It was a phenomenon. Fighting
games also brought life back into struggling arcades in the early-mid
90's. Even though arcades have sadly diminished over the years (especially
here in the USA), the fighting genre is still
very much alive and kicking
today, thanks to the loyal fans around the world, the timeless games
& characters that we know and love, and the companies behind them. Thanks to
our passion... fighting games have practically become
"mainstream" again!
Since its arrival, the fighting genre
has been
a leader and a prominent influence in the now billion dollar video game industry. The character designs
and gameplay elements within fighting games have been huge inspirations
to countless other franchises and gaming genres out there, and have also exceeded
themselves well beyond video games... just look at all
the horribly bad Hollywood movies they made, and let's not forget about the
dummies who blamed violent behavior on games like Mortal Kombat in the 90's. There's no doubt
that fighting games made a momentous dent in video game history, and history
has repeated itself time & time again. Regardless
where you're from or what language you speak, TFG
is your #1 resource to reminisce and reflect on the history
& evolution of
fighting games, and also to keep up to date with what's HOT in the genre!
First and foremost, The
Fighters Generation embraces the
"artistic" side of fighting games. As a casual sketch artist, I've always been
greatly inspired by
character design.
If you're acquainted with the top fighting game franchises, you'd know
that the storylines, artwork & visual designs of the characters can be
deeply inspiring in a variety of ways. Let's face it, not everyone can appreciate what "good" art
is these days. Contrary to what some may believe, fighting games
easily qualify as "works of art"... not only because of the intricate and clever game designs
themselves, but due to the countless 2D artworks, 3D renders & animations
that were created from scratch by amazingly talented artists. On that note, the
true credit behind
TFG's visual content goes to
the master artists who are responsible for some of the most inspiring and
amazing video
game artwork of all time... just to name a few: Bengus, Akiman, Shinkiro,
Edayan, Takuji Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi
and Daisuke Ishiwatari! In case you
don't know, the original purpose behind this website (11 years ago) was to
proudly and respectfully showcase the very underrated, but fan loved
artwork of fighting games. If it weren't for the artists I just mentioned, TFG
certainly would not be here. The preceding artists will
always have our deepest respect and admiration.
Fighting
is
art.
If
you don't believe "Fighting Games = Art," this website will
change your mind. Here at
TFG, you'll find a plethora of
high quality official (and non-official) artwork for nearly every fighting game and fighting game character
imaginable. I'm proud to say that
TFG
is the largest archive of its kind, and only continues to grow.
Composing all of the "official" artwork for every fighting game
character in existence... and proudly showcasing them in one faithful place, was
one of my original goals with this website. TFG
has proven to be an excellent tool
& reference for professional artists and aspiring artists alike. A primary reason
this website exists is to inspire and assist the many artists out there who
appreciate this unique genre of artwork & character design. Any time I hear
that an artist is using the site for reference, inspiration, or anything of the
sort, I in turn become inspired
and even more motivated to make TFG the best it can possibly be. Also
worth mentioning are the professional cosplay models who use TFG
for reference when designing their costumes! TFG
doesn't only host the best (and highest quality) images that you'll find
anywhere on the web, but also
contains elaborate information, storylines and exclusive reviews for
hundreds (upon hundreds) of characters and games!
As you may know, the
top fighting games of the genre contain vivid reference to real martial
arts styles. Personally being involved in martial arts for over 20 years (most of my life), the "art of fighting" is embedded
deep in my blood.
For martial artists like myself, there's truly nothing not to like about some of
the classic (and new) fighting game characters that proudly display
the beauty and personality behind countless different martial arts styles.
Martial arts is and always will be a prominent part of my life... in fact,
I teach martial arts for a living. I'm one of the lucky
people out there who loves his job, and I really couldn't imagine doing anything
else. I live for the science of fighting, and fighting games are more
real
to someone like me than most people could imagine. I've also met many others
who appreciate martial
arts and/or fighting games just as much as I do, and they never fail to inspire me.

If you happen to be a fellow martial artist that found your way
onto this website,
I humbly welcome you. In the long run, TFG
is a tribute to the beauty & diversity of martial arts and the "spirit" of fighting.
If fighting games didn't contain authentic martial arts, I never
would've become interested in them... and this website wouldn't be here.
Not only are fighting
games becoming more realistic, more technical, and inspired by real martial
arts & martial arts principles, but I believe fighting games are good for your
mind.
A quality fighting game brings two people together in a unique head-to-head battle
that you really can't get anywhere else (besides actually sparring or being in a real fight of
course!). Just like a real duel, a quality fighter is the ultimate test
of mental concentration; requiring sharp reaction time, precise decisions, prediction
of your opponent's movements, creativity, and pure
skill in order to win. The "thinking game" involved in the top
fighting games really does contain some of the same elements of a real
fight. And yes, I do believe being a real-life martial artist
gives me
"an edge" in fighting games... I suppose over two decades of playing
nearly every fighting game in existence probably helps too. :)
In closing, I didn't
create this website to make money. Over a decade ago, I created
TFG
out of pure passion for fighting games... and to ensure that the fighting genre never
dies, and its art, brilliance, and beauty is never overlooked. If you remember correctly, there was a time when fighting
games weren't so abundant, and certainly weren't "front page"
news. There was a time when many "gamers" out there were
saying and repeating the words, "Fighting games are dead."... but TFG
never wavered, and statements like that only further inspired me to make this the best fighting game website on the
internet. The thousands of dedicated, competitive players also
never wavered, and in turn, we've all contributed in making the fighting genre
the success that it is today. We
all play a part, and we will never stop.... LONG LIVE THE FIGHT. Thanks
for visiting TFG...
LONG LIVE THE FIGHT.


Frank
"Mr. Yagami"


| The
Fighters Generation is an independent fan site with no direct
affiliation to any particular company. This website proudly showcases
official artwork by Capcom / Namco / SNK / Arc System Works / Marvel /
DC / Warner Bros. / NetherRealm Studios / Nintendo / UDON Comics / Tecmo
/ Arika / Sega / Sammy / Examu / etc. All trademarks, characters, media
and logos belong to their respective companies. No ownership is assumed
to any of the artwork, images, or animations on this website.
The opinions expressed on FightersGeneration.com do not
necessarily reflect those of the companies responsible for the content
on this site. All rights reserved. Some fan artwork is also featured on
TFG. If something on this website belongs to you and you want credit
or want it removed from the website, feel free to contact the Webmaster.
For privacy information, please see the Privacy
Policy. |
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