So... you do play fighting
We live for fighting games... Some of us for our
'Fighters' among your favorite
genres of gaming?
Now we're talkin'... You've come to the right place!
Are you known for "taking
names" in a fighting game... or two?
Good. The real question is... In how many different
"Art" are one in the same.
One must study both to become a true master... Find your artistic inspiration here!
you a martial artist? ...or inspired by real martial arts?
fighting spirit will never die.... Long live tradition, honor & ass-kicking.
Do you respect
the beauty & diversity of authentic martial arts fighting styles?
Our favorite characters of the fighting genre beautifully represent our deep-rooted passion.
Do you admire the
"Artistic Side" of fighting games?
Give the "pro gamer talk" a rest once in
a while... It's much more than frames and numbers.
Are you searching of the best
fighting game artwork, images, or animated GIFs?
Add TFG to your Favorites / Bookmarks if you haven't... You'll probably thank me later.
Are you an artist, admirer of fighting game
lore, cosplayer, or game developer?
You'll find exactly what you're looking for here on TFG... and then
If you are "new" to fighting games and
eager to learn more...
The fighting genre has a rich, vibrant, and 30+ year history.
TFG is a great place to start.
Are you interested in learning about specific fighting games
has you covered. Every true fighting game & fighting game character is here.
If you are a true fighting game enthusiast...
is a graphics intensive site...
Best viewed in 1440
x 900 (widescreen) or higher, with a speedy PC.
Best browsed with
Samsung Internet, Apple Safari and Mozilla Firefox.
Also compatible with most smartphones
& mobile devices. (TFG Mobile)
Be sure to have the
following fonts installed to properly view pages on TFG:
Calibri, Century Gothic, Courier New & Vernada.
Allow me to introduce myself. I'm Frank, the creator and webmaster of The
This website has certainly come a long way since the year 1999/2000, when I began building TFG from scratch. This website is no systematic algorithm. I hand-craft and manually edit every page you see on Fighters Generation. :) Creating and continuing to maintain TFG has taken 10's of 1000's of man-hours. Through my passion, dedication, and love of fighting games, I'm proud
to have kept this website and community going for nearly 20 years. It's been a true "labor of love"... 30 years of loving fighting games... and 20 years of loving working on / improving this website. So thanks for visiting my
site! In case you don't know, I write the news articles, the reviews, update Characters / Games profiles, and run TFG's social media. I'm glad you're here, I'm glad for your interest in fighting games, and I hope you find this website to be inspirational, helpful, and entertaining for a variety of reasons. For FGC / business inquiries, feel free to email
me or DM me on social media.
Devil Modo. 2016.
With the man, Lord Harada. CEO
Friends for over 10
years. FYagami, JET3000,
Shelly Fox. August 2017.
Typical Art Session +
Boba Tea. July 2017.
The "art of fighting" was embedded in my blood at a young age.
Growing up with these amazing characters and games has inspired me
my life. I'm sure my
timeless infatuation with
fighting games, martial arts, and artwork is made very clear through my years of dedication
to TFG. That said, I want to thank everyone who shares this
passion and has supported this website for all these years
(especially the awesome contributors
who help make this site awesome). Whether you've sent in news, images,
information, donations, created cool TFG banners, or simply visit TFG on a
daily/weekly basis, know that I couldn't have kept it going this
long without you. Even though I am the lone webmaster around here, I don't
usually refer to TFG as "my website". Just to be clear: TFG
was created for all fans and players of fighting games, and to ensure that
fighting games are always respected as
"more than just video games"...
and thus, will never die. As your humble host and webmaster, I will continue to make TFG awesome for the
fighting game community (FGC) and for many years to come. Thank you all.
Grandmasters Celebration 2018.
With the real life
Best friends for nearly 2
My day job for the past
Still reading? Okay. I'll tell you a bit more. I'm an introverted person in real
life, but since you've come all the way here and seem to have a pretty good
attention span, I'll try to make your time
worthwhile and tell you a little bit more about myself... and my unique
relationship with fighting games and martial arts. I'll start from the very beginning, because I've been
playing video games ever since I could walk.
I began confidently using a computer in 1986, when I was 3 years old.
I religiously played and loved countless old school 80's classics at home, all thanks to the fact that
my father was a hardcore "PC guy" back in the day. The first "fighting games"
I fell in love with were the Commodore & Amiga
versions of International Karate and Yie Ar Kung Fu (and
Barbarian, if you want to count that one). My father began martial arts
during his teenage years in the 70's, and his passion eventually contributed to my growing
martial arts as an 80's kid. Little did I know back then, I would
eventually train in martial arts for 25+ years and even start teaching. :)
Me (8 years old) with Mom, playin' Street Fighter
2: CE. 1992.
On that Commodore 128 (in C64 mode).
Hong Kong. 2010.
Vegas. Nov 2016.
Bruce Lee's Grave.
Seattle. April 2018.
My love for arcades
will never die. Found one in Seattle 2018.
TTT2 Arcade. 2017.
Chitown Fair NYC.
Chinatown Fair NYC.
NY Chinatown. 2017
Vegas Forum Shops. 2017.
To continue on this nostalgia trip... one of my #1 hobbies as a
was spending time at the thriving ARCADES of the late 80's / early 90's. I would ask my parents to drive me to a local mall, just
so I could camp out at an arcade for a few hours (and maybe check out that food court too).
I've always loved food too, but that's another topic for another day. While my parents
did their usual thing and walked the mall, I would
ecstatically spend hours at particular arcade machines (usually fighting
games). This was an every-weekend kind of thing. I was even friends
with the arcade managers, or they at least knew me from being there every
weekend. I do miss the smell of mall arcades... it's a one-of-a-kind smell. It was inside those
dark, yet cozy arcades where I fell in
love with iconic games such as: Street Fighter 1, Street
Fighter 2, Final Fight, Samurai Shodown, Mortal Kombat,
Virtua Fighter, Tekken, Killer Instinct, and countless
more. Since I
began this obsession at the age of 5 or 6... for a few years I actually had to stand on an upturned milk crate to properly reach the
controls (and manage to see the screen effectively). (That's why it was helpful
to be friends with the arcade managers. They had my back.) ^_^ It was a proud
day for me when I was finally tall enough to stand at an arcade cabinet on my
own and play
until my legs were tired. Good times.
Even as a youngin'... I actually brought solid competition to my local arcades.
I always bought the home ports of said fighting games, so I definitely had the
experience over many other arcade competitors. I didn't mess
around... I was given a certain number of quarters and had to make those
quarters last! It was a proud moment when I could show my parents I still had
plenty of quarters left over when it was time to leave. Also, I damn sure wasn't about to leave the arcade and
have to somehow chase my parents
down to get more quarters (it's not like cell phones existed back then). Young
players of today will never know the struggle. Anyway... at
my local arcades, I become known to rack up some impressive win streaks for a
lil' kid, and found certain joy in sending dudes "3 times my size" back to the token
machine. Years later, I saw kids younger than me, just as passionate
about fighting games, doing the very same thing. Seeing this continuously happen
over the years is nothing but inspiration for me to keep continue
doing what I do.
NYC. March 2017.
Aria Las Vegas.
Frank, Jet & Bruce
Lee (wax statue). Hong Kong 2010.
TEKKEN 7 Collectors
With my original TKD
instructor. Known him over 20 years.
Fighting stance with Harada-san. 2011.
Luxor Vegas. 2014.
Chillin' at my house (jk). 2012.
Ron, Shelly & Frank.
Serious/sexy pic. 2009.
Some folk might think this "video game obsession" is an
unhealthy habit... Well, I also started Karate at the age of 7... which
soon became another lifelong
passion of mine. (Plus, I had to be able to defend myself just in case some
teenage bloke decided to pick a fight with me after I
whooped 'em in SF2.) Occasionally, my dad would silently watch from
a distance while I played fighting games at the arcades. He told me he
was concerned a few times
when he began to notice some of these older (much taller) kids getting legit
pissed off after I
sent them back to the token machine for the 7th time. Man, the
80's and 90's were so GREAT. Losers didn't get get to complain
on Twitter, Facebook and YouTube, they just had to pay more money to
enjoy the game, or they had to go
home. I miss those days.
Throughout my early gaming career, fighting games were obviously a staple...
but became more than just "games" that I liked to play. Fighting
games made me think. They taught me things. Fighting games were
never "one defined experience" like you'd get from an RPG or
Action/Adventure game. I learned early on that your enjoyment and fulfillment
of playing a fighting game is indubitably up to YOU. In a quality
fighting game, your skill level, creativity, and choices is what makes the game either
fun, or not fun (for potentially years). Fighting games have only gotten
better with time, and this was in large part due to their ever-increasing level of
complexity, competitive 1-v-1 nature, and also their popularity
among the first GENERATION of fighting game players. Like many others, I never really took a break
from playing (contrary to what those silly game manuals used to recommend. lol). Clearly, I'm very proud to
be one of the original fighting game players who've been playing since
the late 80's / early 90's. Even now in my 30's... my soul still burns, and
I'll never quit playing the games I love for any reason. As you can see
from the photos, I also have other passions in life such as
traveling, good food, and spending time with my amazing wife. Thanks for
reading and sharing this nostalgia trip. There's more (keep scrolling).
One of the most
beautiful places I've ever been to.
San Francisco. Palace of Fine Arts.
Mojave Desert. 2016.
Vegas Mirage 2016. Her eyes
Ramsay Steak. 5
star steak. 2016.
I am The King of Iron Fist... Doriya! 2016.
Vegas. Nov 2016.
Say YA to Ramen-ya.
tea in Vegas. 2017.
Long Island NY.
Long Island, NY.
When I created this website nearly 20 years ago, I soon realized that I wasn't the
only person with a deep passion for fighting games... it's more than a
hobby, more than entertainment, and a lot more than "just a game". It's something hard to
describe really. Gamers who were frequent to arcades in the early 90's,
where the rise of the fighting genre began in arcades
around the world, are the original generation of fighting game players. Those of us in
will never forget the days when kids and adults filled the arcades, the better of
us hovering around the hottest fighting
game waiting to test out the competition (and the best of us racking up those
crowd-pleasing win streaks). ;) No other gaming genre brought that type of crowd or
made that kind of impact back then. It was a phenomenon, worldwide. Fighting
games were also responsible for breathing new life into the struggling arcades
of the early-mid
90's, and certainly helped in keeping the arcade scene alive for many
years to come. Even though arcades have sadly diminished over the years (especially
here in the USA), the fighting genre is still
very much alive and kicking
today, thanks to the loyal fans around the world, the timeless games
& characters we know and love, and the dedicated creators and companies behind them. Thanks to
our passion... fighting games have practically become
"mainstream" again... (but then again, still aren't really
Since the arrival of
arcade fighting games in the late 80's / early 90's, the genre always has been
a leader and a prominent influence in the now billion dollar video game industry. The character designs
and gameplay elements within fighting games have inspired countless other franchises and genres out
there, and have also exceeded
themselves well beyond video games. (Just look at all
the atrociously bad movies Hollywood tried to cash in on, and don't forget about the
dummies who blamed violent behavior on games like Mortal Kombat back in the 90's.) There's no doubt
that fighting games made a momentous dent in video game history, and history
has repeated itself time and time again. Regardless what country you're from or what language you speak,
is your #1 resource to reminisce and reflect on the history
& evolution of
fighting games, as well as keep up to date with what's HOT in the genre!
First and foremost, The
Fighters Generation embraces the
ARTISTIC side of fighting games. As a casual pencil artist since I was a
child, I've always been
inspired by "interesting "character designs.
If you're well-acquainted with the top fighting game franchises, there's no
doubt you respect something about the artwork & visual designs of many
of the characters. Not only their visual appearances, but their
storylines and movesets can be inspiring in a variety of ways. Let's face it, not everyone can appreciate what
is these days. Contrary to what some might think, many fighting games
can easily be considered "works of art"... not only due to the intricate
themselves (and some of their brilliant soundtracks), but due to the countless 2D artworks, 3D renders,
that were created from scratch by amazingly talented, legendary artists. On that note, the
true credit behind
TFG's visual content goes to
the master artists who are responsible for some of the most inspiring and
game art of all time... Just to name a few: Bengus, Akiman, Shinkiro,
Edayan, Takuji Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi
and Daisuke Ishiwatari. While we're on this subject, I recommend you
check out TFG's
feature to learn more about these artists. In case you
don't know, the original purpose behind this website was to
proudly and respectfully showcase the very underrated, but fan-appreciated
artwork of fighting games. If it weren't for the preceding artists, TFG
certainly would not be here. And in
turn, you may never have become interested in fighting games if it
weren't for the aforementioned artists.
games would not exist without art. The 2D sprites and animation that
started it all in the late 80's / early 90's has evolved dramatically
and beautifully throughout the past 3 decades. If for some
reason you don't understand how "Fighting Games = Art,"
The Fighters Generation
will educate you. For one, ARTWORK was used a the main tool for
"selling" many fighting games, including games like Street
Fighter, TEKKEN, Soul Calibur, King of Fighters,
and countless others. It is this artwork that first got many players
interested in trying out (and eventually buying many times over) these
TFG proudly and
respectfully hosts a plethora of
high quality official (and non-official) fighting game artwork and animated 2D
is the largest archive of its kind, and continues to
grow daily. This website has proven to be an excellent tool
& reference for professional artists and aspiring artists alike. A primary reason
this website came into existence was to inspire those types of people out there who
appreciate this style of art & character design. (On that note,
one of my best friends is a very talented artist; and I actually met him
through playing fighting games at the arcade. Don't miss Jet's gallery
here on the site: TFG's
If you are an artist using FightersGeneration.com for reference... or
inspiration... know that I am happy,
and even more motivated to make TFG the best it can possibly be. Also,
shoutouts to the professional cosplayers who use TFG
for reference for their costumes (and poses for their photos)! Clearly, TFG's media
galleries appeal to a wide variety of fans, and it's obviously been one of
the website's most notable features since its conception. However,
certainly doesn't stop at artwork and has evolved into many other avenues. As the
TFG webmaster, I'm committed to bringing you the best
fighting game news, reviews, and previews... and continuing to update the
ever-evolving, world famous TFG character profiles: complete with elaborate bios, storylines,
overviews, and the best images for hundreds (upon hundreds) of characters. I also love entertaining the TFG
audience via the Fighters Generation YouTube,
live streaming on Twitch,
and on other social media sites (scroll down further for a full
breakdown of TFG's social media network).
In continuation on the
subject of Art... as you may know, many fighting games (such as TEKKEN,
Virtua Fighter, Soul Calibur, Samurai Shodown, and even Street
Fighter) contain characters whose fighting styles are closely based on real
ARTS. Even some of the more "exaggerated" movements of
ultra-powerful or (some would say) "unrealistic" character designs pay
direct homage to traditional
martial arts styles. Personally being involved in martial arts for well over 20 years (most of my life), the "art of fighting"
is in my blood. In fact, I teach traditional martial arts for a living. I'm one of the very lucky
people out there who loves his job, and I really couldn't imagine doing anything
else. I've been studying the science of fighting my entire life, so fighting games are more
to someone like me than most people could imagine. I've also met many other
individuals who appreciate both fighting games and martial
arts just as much as I do... and it's always inspiring. For martial artists like myself, there's so much to appreciate when it comes to the classic (and new) fighting game characters
who proudly display
the beauty, tradition, and personality behind countless martial arts styles.
If you happen to be a fellow martial artist
who found your way here, WELCOME. (And feel free to introduce
yourself.) If you don't already know, you'll soon learn about the countless
tributes to martial arts that appear in fighting games. In the long run, TFG
itself is a tribute to the beauty, diversity, and timelessness of martial arts.
The "spirit" of fighting will always live here.
To be frank (I am Frank), if fighting games didn't contain vivid references to
authentic martial arts, I probably never would've become as passionate about them
in the first place (and this website wouldn't
Not only have fighting
games become more realistic, more technical, and contain many overtones of real martial
arts & martial arts principles, but I believe fighting games are good for your
mind. A quality fighting game brings two people together in a unique head-to-head
match-up that you really can't find anywhere else (besides actually sparring or being in a real fight of
Just like a real fight, a quality fighting game is the ultimate test
of mental concentration; requiring patience, sharp reaction time, precise decisions, prediction
of your opponent's mind & movements, creativity, and ultimately pure
skill in order to win. The "thinking game" involved in great fighting games
(especially Tekken) really does
mirror some of the very same elements one will encounter in a real
fight. And yes, I do believe being a martial artist of 20+ years gives me
some sort of "edge" in playing fighting games, as it would for
any practiced fighter. I suppose over two decades of playing
nearly every fighting game in existence probably helps too. ;) Also worth
mentioning are the many professional fighters and pro-wrestlers out
there who love fighting games too. You know who you are... Keep
In closing, I'd like to
mention that I didn't
create TFG to make money. I created this website purely out of passion for fighting
games and artwork. I've kept it going all these years to ensure that the fighting genre never
fades away... and that the art, brilliance and beauty is never
overlooked or under-appreciated. If you remember correctly, there was a
period of time when fighting
games weren't so abundant, and certainly weren't "front page"
news. There was a time when many "gamers" out there were
saying "2D fighting games are dead."... but
never wavered. There was a time when many "gamers" out there were saying "3D
fighting games are dead." ... but TFG never wavered (and I
laughed). False statements like these only further inspired me to
show how amazing fighting games are, and to make TFG the best fighting game website
possible. The thousands of dedicated competitive FGC players, tournament organizers,
artists, commentators, and supporters also
never wavered. Throughout the years, we've all contributed in making the fighting genre
the ongoing success that it is today. Let's keep it going.
Beginning in 2009,
FightersGeneration.com expanded into social media. As the TFG Webmaster, in addition to
managing all of the content on this website and writing weekly news articles, I've
also put a ton of time
and effort into
managing all 5
of TFG's social profiles. Over the years, it's
been incredibly fun and rewarding interacting daily with fellow FGC
members, professional players, game developers, artists, and fellow content
creators. If you follow TFG on any of the social media profiles
below, THANK YOU!
To get the full TFG experience... Follow TFG on each social media profile
below. If not, you'd be missing out on some great
daily content, conversations, and "likes" that won't
show up unless you follow
me. Indeed, these are
personal profiles (and I'm on my phone a lot)... so you'll also get to know a little bit
more about me, Frank / Mr. Yagami. I
frequently comment, interact via DM, and add commentary to
all things posted. I also permanently avoid drama, negativity, and
irrelevant posts. Thanks to those in the FGC who make fighting
game discussion on social media a fun and positive experience.
Below is TFG's official social media network and a description of the unique "focus"
behind each profile.
opened for business back in 2009. The channel
hosts a plethora of unique videos, weekly/monthly uploads, and
exclusive content such as original gameplay compilations (several
reaching well over 100,000+ views), combo music videos (CMVs), TFG
Webmaster vlogs, and plenty
of classic 1-on-1 match videos. As you may know, my main competitive games are TEKKEN
and SoulCalibur, so expect lots of content for those games. I plan to upload more videos of
"classic" fighting games (for nostalgia and historical
value) in the future. TFG's YouTube also hosts official
trailers, rare trailers, and classic intro movies remastered in HD.
Also, don't miss TFG YouTube's Community tab which hosts
polls, updates & other unique wall posts.
beginning in 2009, @Fighters_Gen on Twitter is dedicated to
bringing you the latest fighting game
news with links directly to the articles right here on FightersGeneration.com.
Only the most relevant fighting game news is tweeted,
with occasional retweets from official developers, companies,
FGC members, and other reputable sources. Occasionally, interesting
or entertaining fighting game
images, artwork, and videos are posted on the timeline (or
"liked"), which is a simple but
great way to interact with the community. Be sure to follow to see
daily "Likes" which includes some very interesting and
rare fighting game content.
TFG's newest social venture... TFG
Twitch kicked off in 2016
and hit 1000+ followers in under a year. As you'd expect, you
can watch new and classic fighting games (and sometimes non-fighting games) streamed live with gameplay
truly. Special guests such as my wife, AshlynnBlue, and
JET3000 occasionally join me on stream. Interact in the chat, ask me
questions live, or just hang out and enjoy the show. Currently, I'm
a "part time" streamer... but someday I hope to make
it a fulltime thing. Upcoming
planned livestreams are posted on the TFG News page and TFG Twitter.
Instagram opened up in November 2015. At first, I was
unsure about the function of a TFG Insta, but time
has proven Instagram to be a positive and fun social media platform for
the fighting genre & community. With a main focus on artwork,
Instagram is a more
personally-catered profile where I upload new (and random) fighting game images
that find their way onto my phone (and things I actually like). In addition
to posting some news, TFG Insta posts also provide hints about upcoming updates to TFG Characters
& Games pages. Occasionally, I'll also post some selfies and videos on
Instagram... but not many.
TFG's Facebook profile covers the most
mainstream and "headlining" news, so FB-addicted members of the FGC can either
"ride the hype train" or whine and complain about the latest
happenings with fighting games (even though they don't actually play
fighting games because they're constantly on Facebook)... all while being angry about
politics! *Editor's NOTE* I never liked Facebook. It's by far
favorite social media platform due to its lack of customizing /
creativity allowed, pushy advertising, and
a plethora of other flaws that I won't waste my time ranting about. Basically, I update Facebook
least out of all of the other profiles...
but if you're a Facebook addict, try to get help, and make Facebook a
slightly better place by sharing
some TFG fighting game love, once in a while.
|Be a supporter of
Like what we're doing here? Be a part of TFG
and support FightersGeneration.com! Donate via Streamlabs
or directly through PayPal.
Every donation matters to me and makes a difference. Donate
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videos, or purchasing items from the TFG
Shop. Thank you! Managing this website for nearly 20 years has been a major
time investment and monthly financial expense (especially for one person), so every
single donation, no matter how big or small, makes a difference and inspires me to make TFG even better. Thank you
continued support. Long live fighting games!
for visiting TFG...
Never Stop Fighting.