The  Ultimate  Fighting  Game  Resource.

So... you do play fighting games, right?

You might say we play them on a different level.

Are 'Fighters' among your favorite genres of video gaming?
Now we're talkin'... looks like you've come to the right place.

Well, can you still "take names" in a fighting game or two?
The real question is... in how many different fighting games? :)

Do you fully appreciate the
"Artistic Side" of fighting games?

Give that "pro gamer talk" a rest... there's more to it than counting frames.

In search of the best fighting game artwork and/or animations?
 Add TFG to your "Favorites" if you haven't. You'll thank me later.

Are you an artist, admirer of fighting game lore, or cosplayer?
You'll find what you're looking for here on TFG... and then some.

"Fighting" and "Art" are one in the same.
And Fighting Games would not exist without Art.

Are you a martial artist? ...Or at least inspired by real life martial arts?
The fighting spirit is alive and well... Tradition, Honor, and Ass-Kicking.

Do you respect the beauty and diversity of authentic martial arts styles?
Our favorite personas of the fighting genre represent our shared passion.

Are you new to fighting games and eager to learn more?
There's a long journey ahead... and TFG is a great place to start.

Interested in any particular fighting games or characters?
TFG has you covered. Nearly every game and every character is here.

If you are a true fighting game enthusiast...

The Fighters Generation is a graphics intensive site...
Best viewed in 1440 x 900 (widescreen) or higher, with a speedy PC.

Best browsed with the latest version of Mozilla Firefox.
Also compatible with most smartphones & mobile devices. (TFG Mobile)

Be sure to have the following fonts installed to properly view pages on TFG:
Calibri, Century Gothic, Courier New & Vernada.


Let me introduce myself... The name's Frank. I am the founder and webmaster of
The Fighters Generation. This domain has certainly come a long way since the year 2000, when I began building this website from scratch. It's been 1000's upon 1000's of hours, and a labor of love working on TFG for the last 15 years. The "art of fighting" has been woven into my life since a very early age, and I'm sure my timeless infatuation with fighting games, martial arts, and artwork is made very clear through my years of dedication to this website. I want to thank everyone who has continued to visit and support TFG over the years, as well as the many contributors who help make this site awesome. Whether you've sent in news, images, information, created cool TFG banners, or simply visit the website on a daily/weekly basis, know that I couldn't have kept TFG going this long without your support. Even though I am the lone webmaster around here, I don't usually refer to TFG as "my website". Let's be clear: TFG was created for all fans and players of fighting games, and to ensure that they are respected as "more than just video games"... and thus, will never die.
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NYC. March 2017.
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Engaged. Nov 2016.
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Vegas. 2016.
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Ramsay Steak. 2016.
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Devil Modo. 2016.
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Vegas 2014.

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Hong Kong. 2010.

I'm an introverted person in real life... but since this is the "About" page and all, I'll tell you a bit more about myself. I'll start from the very beginning, because I've been a gamer ever since I can remember. I began confidently using a computer in 1986, when I was 3 years old. I religiously enjoyed many old school 80's classics at home, all thanks to the fact that my father was a hardcore "PC guy" back in the day. My first "fighting games" were Commodore & Amiga versions of International Karate & Yie Ar Kung Fu (and Barbarian if you want to count that). My father also began martial arts during his teenage years in the 70's, which greatly contributed to my interest in martial arts at a young age (but we'll get to that subject later).
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I am The King of Iron Fist... Doriya! 2016.
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Vegas. Nov 2016.
Say YA to Ramen-ya.
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TJ's Coffee. New York March 2017.
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Long Island, NY.
March 2017.
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F.Yagami & JET3000. Nov. 2015.
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Chinatown Fair.
March 2017.
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Tekken Tag 2 Arcade.
Chitown Fair 2017.
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Times Square.
March 2017.
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Long Island, NY.
Jan. 2017.
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Mojave Desert. 2016.

To continue on this nostalgia trip, one of my #1 main hobbies as a kid was spending time at the thriving arcades of the late 80's / early 90's. I would beg my parents to drive me to a mall just to camp out at the arcade for hours (and maybe the food courts too). ^_^ While my parents walked around the mall for a couple hours, I would do nothing but live on particular arcade machines. I do miss the smell of mall arcades... it's a one-of-a-kind smell. It was inside those dark, intimate arcades where I fell in love with games like Street Fighter 1, Street Fighter 2, Final Fight, Samurai Shodown, Mortal Kombat, Tekken, Virtua Fighter, Killer Instinct, and countless others. Since I became addicted to arcades when I was 6 or 7 years old, for a few years I actually had to stand on an upturned milk crate to properly reach the controls (and manage to see the screen). Thankfully, I grew after a while and was able to reach them on my own... it was a proud day for me.

Me (8 years old) with Mom, playin' Street Fighter 2: CE. 1992.
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On that Commodore 128 (in C64 mode).
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Frank, Jet & Bruce Lee (wax statue). Hong Kong 2010.
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Vegas. Nov 2016.
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Adventures with Shelly Fox. 2013.

Since pretty much all I did when I was a kid was draw, eat, and play video games, I actually brought solid competition to the arcade. I didn't mess around... I was given a certain number of quarters and had to make them last! ^o^ At local arcades, I was known to rack up some impressive win streaks for a 7-8 year old, and I found certain joy in sending guys "three times my size" back to the token machine. I also started Karate at that age, just in case some bloke decided to mess with me after I whooped him in SF2... but no, I never had to dish out any real life K.O.'s. My dad also had my back, because he soon began to notice those older, taller kids getting pissed off when I was sending them limping back to the token machine. All throughout my early gaming years, fighting games quickly became my favorite genre of gaming due to their deep competitive nature, their ever-increasing level of complexity, and also their popularity among gamers in arcades of my generation. And like many others, I never really took a break from playing (in rebellion to what those silly manuals used to say). Clearly, I'm very proud to be among the "original generation" of fighting game players from the glory days... and now at the age of 32, a proper fighting game connoisseur & critic. Obviously, I still love my fighting games, and I don't think I'll ever have a reason to stop. For the record, I love both 2D and 3D fighters alike... always have. I also enjoy many other genres of gaming (see my PSN trophies), but fighting will always be my first love.

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With my original TKD instructor. Known him over 20 years.
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Fighting stance with Harada-san.
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Me & my lady at Luxor, Vegas. 2014.
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Chillin' at my house (jk). 2012.
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Ron, Shelly & Frank. Serious/sexy pic. 2009.



When I created this website over a decade ago, I soon realized that I wasn't the only person with a deep passion for fighting games... it's more than a hobby, more than entertainment, and a lot more than "just a game". It's something hard to describe really. Gamers who were frequent to arcades in the early 90's, where the rise of the fighting genre began in arcades around the world, are the original generation of fighting game players. Those of us in
The Fighters Generation will never forget the days when kids and adults filled the arcades, the better of us hovering around the hottest fighting game waiting to test out the competition (and the best of us racking up those crowd-pleasing win streaks). ;) No other gaming genre brought that type of crowd or made that kind of impact back then. It was a phenomenon, worldwide. Fighting games were also responsible for breathing new life into the struggling arcades of the early-mid 90's, and certainly helped in keeping the arcade scene alive for many years to come. Even though arcades have sadly diminished over the years (especially here in the USA), the fighting genre is still very much alive and kicking today, thanks to the loyal fans around the world, the timeless games & characters we know and love, and the dedicated creators and companies behind them. Thanks to our passion... fighting games have practically become "mainstream" again... (but then again, still aren't really mainstream).


Since the arrival of arcade fighting games in the late 80's / early 90's, the genre always has been a leader and a prominent influence in the now billion dollar video game industry. The character designs and gameplay elements within fighting games have inspired countless other franchises and genres out there, and have also exceeded themselves well beyond video games. (Just look at all the atrociously bad movies Hollywood tried to cash in on, and don't forget about the dummies who blamed violent behavior on games like Mortal Kombat back in the 90's.) There's no doubt that fighting games made a momentous dent in video game history, and history has repeated itself time and time again. Regardless what country you're from or what language you speak, FightersGeneration.com is your #1 resource to reminisce and reflect on the history & evolution of fighting games, as well as keep up to date with what's HOT in the genre!


First and foremost, The Fighters Generation embraces the ARTISTIC side of fighting games. As a casual pencil artist since I was a child, I've always been inspired by "interesting "character designs. If you're well-acquainted with the top fighting game franchises, there's no doubt you respect something about the artwork & visual designs of many of the characters. Not only their visual appearances, but their storylines and movesets can be inspiring in a variety of ways. Let's face it, not everyone can appreciate what "good" art is these days. Contrary to what some might think, many fighting games can easily be considered "works of art"... not only due to the intricate game designs themselves (and some of their brilliant soundtracks), but due to the countless 2D artworks, 3D renders, and  animations that were created from scratch by amazingly talented, legendary artists. On that note, the true credit behind TFG's visual content goes to the master artists who are responsible for some of the most inspiring and skillful video game art of all time... Just to name a few: Bengus, Akiman, Shinkiro, Edayan, Takuji Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi and Daisuke Ishiwatari. While we're on this subject, I recommend you check out TFG's Artist Profiles feature to learn more about these artists. In case you don't know, the original purpose behind this website (15 years ago) was to proudly and respectfully showcase the very underrated, but fan-appreciated artwork of fighting games. If it weren't for the preceding artists, TFG certainly would not be here. And in turn, you may never have become interested in fighting games if it weren't for the aforementioned artists.

Fighting is art.

 Fighting games would not exist without art. The 2D sprites and animation that started it all in the late 80's / early 90's has evolved dramatically and beautifully throughout the past 3 decades. If for some reason you don't understand how "Fighting Games = Art," The Fighters Generation will educate you. TFG proudly and respectfully hosts a plethora of high quality official (and non-official) fighting game artwork and animated 2D sprites. TFG is the largest archive of its kind, and continues to grow daily. This website has proven to be an excellent tool & reference for professional artists and aspiring artists alike. A primary reason this website came into existence was to inspire and assist the many people out there who appreciate this unique genre of artwork & character design. (On that note, one of my best friends is a very talented artist; and I actually met him through playing fighting games at the arcades. Don't miss his gallery here on the site: TFG's Featured Artist). Any time I hear about an artist using the site for reference, inspiration, or anything of the sort, I in turn become inspired and even more motivated to make TFG the best it can possibly be. Also worth mentioning, are the professional cosplayers who use TFG for reference when designing their costumes! Clearly, TFG's media galleries appeal to a wide variety of fans, and it's indubitably been one of the website's most notable features since its conception. However, TFG certainly doesn't stop at artwork and has evolved into many other avenues. As the TFG webmaster, I'm committed to bringing you the best fighting game reviews & previews, complete with elaborate bios, storylines and overviews for hundreds (upon hundreds) of characters. I also love entertaining the TFG audience via the Fighters Generation Youtube Channel and other social media sites. Whatever it is that brings you to TFG... I hope you enjoy your stay.

In continuation on the subject of Art... as you may know, many fighting games (such as TEKKEN, Virtua Fighter, Soul Calibur, Samurai Shodown, and even Street Fighter) contain characters whose fighting styles are closely based on real life MARTIAL ARTS. Even some of the more "exaggerated" movements of ultra-powerful or arguably "unrealistic" character designs pay homage to traditional martial arts styles. Personally being involved in martial arts for well over 20 years (most of my life), the "art of fighting" is embedded in my blood. For martial artists like myself, there's so much to appreciate when it comes to the classic (and new) fighting game characters who proudly display the beauty, tradition, and personality behind countless martial arts styles. Martial arts is and always will be a prominent part of my life... in fact, I teach traditional martial arts for a living. I'm one of the very lucky people out there who loves his job, and I really couldn't imagine doing anything else. I've been studying the science of fighting all my life, and fighting games are more "real" to someone like me than most people could imagine. I've also met many other individuals who appreciate both fighting games and martial arts just as much as I do... and it's always inspiring. Osu!


If you happen to be a fellow martial artist who found your way here, WELCOME. (And feel free to introduce yourself.) If you don't already know, you'll soon realize the countless tributes to martial arts that appear in fighting games. In the long run, TFG itself is a tribute to the beauty, diversity, and timelessness of martial arts. The "spirit" of fighting will always live here. To be frank (I am Frank), if fighting games didn't contain vivid references to authentic martial arts, I honestly never would've become as passionate about them (and this website wouldn't exist). Not only have fighting games become more realistic, more technical, and contain many overtones of real martial arts & martial arts principles, but I believe fighting games are good for your mind. A quality fighting game brings two people together in a unique head-to-head match-up that you really can't find anywhere else (besides actually sparring or being in a real fight of course)! Just like a real duel, a quality fighter is the ultimate test of mental concentration; requiring sharp reaction time, precise decisions, prediction of your opponent's mind & movements, creativity, and pure skill in order to win. The "thinking game" involved in some fighting games really does mirror the same elements of a real fight. And yes, I do believe being a martial artist of 20+ years gives me "an edge" in fighting games... I suppose over two decades of playing nearly every fighting game in existence probably helps too. ;) Also worth mentioning, are the many professional fighters and pro-wrestlers out there who love their fighting games. You know who you are! Keep representin'! 

In closing, I'd like to mention that I didn't create TFG to make money. I created this website purely out of passion for fighting games and artwork. I've kept it going all these years to ensure that the fighting genre never fades away... and that the art, brilliance and beauty is never overlooked or under-appreciated. If you remember correctly, there was a period of time when fighting games weren't so abundant, and certainly weren't "front page" news. There was a time when many "gamers" out there were saying "2D fighting games are dead."... but TFG never wavered. There was a time when many gamers out there were saying "3D fighting games are dead." ... but TFG never wavered (and I laughed). I knew it wasn't true, and statements like that only further inspired me to show how awesome fighting games are, and to make TFG the best damn fighting game website ever. The thousands of dedicated, competitive players also never wavered, and in turn, we've all contributed in making the fighting genre the ongoing success that it is today. Let's keep it going, yeah?

Thanks for visiting TFG... LONG LIVE THE FIGHT.

Besides donating, you can support FightersGeneration.com by periodically clicking on advertisements featured on the website (disable ad-blocker when possible), clicking ads on TFG's Youtube videos, purchasing items from the TFG Shop, or Donating on TFG's Twitch Livestream. Managing this website is costly (especially for one person), so every contribution helps! Thank you for reading TFG's About Page. Feel free to hit me up on my personal Facebook. Occasionally I post interesting things. ;)

                          Frank  "Mr. Yagami"



The Fighters Generation is an independent fan site with no direct affiliation to any particular company. This website proudly showcases official artwork by Capcom / Namco / SNK / Arc System Works / Marvel / DC / Warner Bros. / NetherRealm Studios / Nintendo / UDON Comics / Tecmo / Arika / Sega / Sammy / Examu / etc. All trademarks, characters, media and logos belong to their respective companies. No ownership is assumed to any of the artwork, images, or animations on this website. The opinions expressed on FightersGeneration.com do not necessarily reflect those of the companies responsible for the content on this site. All rights reserved. Some fan artwork is also featured on TFG. If something on this website belongs to you and you want credit or want it removed from the website, feel free to contact the Webmaster. For privacy information, please see the Privacy Policy.
Apr. 27th
, 2017