You do play Fighting Games... right?

We live for them... Some of us for our entire lives.

Are 'Fighters' among your favorite genres of gaming?
Now we're talkin'... And you've come to the right place!

Did you ever put your quarter up on an arcade cabinet to get next?
Win or lose, it doesn't matter... You are part of T



"Fighting" and "Art" are one in the same.

One must study both to become a true master... Find your inspiration here!

Are you a martial artist? ...or inspired by real martial arts?
The fighting spirit will never die... Long live tradition, honor & ass-kicking.

Do you respect the beauty & diversity of authentic martial arts fighting styles?
Our favorite characters of Fighting Games represent our deep-rooted passion.



Do you admire the "Artistic Side" of Fighting Games?
Relax that "pro gamer talk"... This is much more than frames and numbers.

Are you searching of the best Fighting Game Artwork, Images, or Animated GIFs?
 Add TFG to your Favorites / Bookmarks if you haven't... You'll thank me later.

Are you an artist, admirer of Fighting Game lore, cosplayer, or game developer?
You'll find exactly what you're looking for here on TFG... and then some.



If you are "new" to the Fighting Game Community and willing to learn more...
Fighting Games have a rich and vibrant 30+ year history. TFG is a great place to begin.

Are you interested in learning about specific Fighting Games or characters?
Every true fighting game and Fighting Game character is here.

If you are a Fighting Game enthusiast...



The Fighters Generation
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TFG Webmaster here. Thanks for visiting TFG. Continue reading to learn more about the history of TFG, fighting games, and a little bit more about myself as well. When I created this website (nearly 20 years ago), I quickly realized I wasn't the only person with a deep passion for fighting games... fighting games are more than a hobby, more than entertainment, and a lot more than "just a game". It's something difficult to describe really. Gamers who were frequent to arcades in the early 90's, where the rise of the fighting genre began in arcades around the world, are the Original Generation of fighting game players. The OGs. Those of us in The Fighters Generation will never forget the days when kids and adults filled the arcades to maximum capacity, the better of us hovering around the newest fighting games waiting to test out the competition (and the best of us racking up crowd-pleasing win streaks). ;) No other gaming genre brought that type of crowd or made that kind of impact, back then. It was a phenomenon, worldwide. Fighting games were also responsible for breathing new life into the struggling arcades of the early-mid 90's, and certainly helped keep the arcade scene alive for many years to come. Even though arcades have sadly diminished over the years (especially here in the USA), the fighting genre is still very much alive and kickin' today, thanks to loyal fans and players around the world, and the dedicated creators and companies behind the timeless games and characters we've come to know and love. Thanks to our passion... fighting games have practically become "mainstream" again... (but then again, still aren't really mainstream).


Since the arrival of arcade fighting games in the late 80's / early 90's, the genre always has been a leader and a prominent influence in the now billion dollar video game industry. There's no denying the character designs and gameplay elements within fighting games have inspired countless other franchises and genres out there, and have also exceeded themselves well beyond video games. (Just look at all the atrociously bad movies Hollywood tried to cash in on, and don't forget about the dummies who blamed violent behavior on games like Mortal Kombat back in the 90's.) Whether 2D, 3D, realistic, or unrealistic... fighting games have made a momentous mark on video game history, and history has repeated itself time and time again, year after year. Regardless what country you're from or what language you speak, FightersGeneration.com is your #1 resource to reminisce and reflect on the history & evolution of fighting games... and stay up to date on the latest fighting game news!


First and foremost, The Fighters Generation website embraces the ARTISTIC side of fighting games. This website was designed to showcase the most eye-pleasing aspects of fighting games, and when you look closer, hopefully you find yourself immersed in everything the genre has to offer. As a lover of video games and a casual pencil artist since I was a child, I've always been inspired by character designs... in particular. If you're well-acquainted with the top fighting games, there's no doubt something very special about the characters, artwork, and overall visual designs of fighting games. Not only the visuals of the characters, but their storylines, inspirations, and movesets are all deep-rooted and have proven to be timeless. Let's face it, not everyone can appreciate what good "ART" is these days. Contrary to what some may believe, most fighting games can easily be considered "works of art"... not only due to the intricate game designs themselves (and their brilliantly composed soundtracks), but due to the countless traditional 2D artworks, 3D renders, and  animations that were created from scratch by amazingly talented artists.

That said, TFG would like to credit the master artists originally responsible for creating some of the most inspiring video game artwork of all time in 90's, which would inspire a whole new generation of fighting game fans many years into the future... Just to name a few of these artists: Bengus, Akiman, Shinkiro, Edayan, Dai-Chan, Kinu Nishimura, Daigo Ikeno, Takuji Kawano, Falcoon, Nona, Eiji Shiroi and Daisuke Ishiwatari. There are many more. On that note, be to check out TFG's frequently updated Artist Profiles feature to learn more about these artists and the inspiration behind the fighting games we love. In case you don't know, the original purpose of creating this website (in 1999-2000) was to proudly and respectfully showcase the very underrated, but fan-beloved official artwork of fighting games. If it weren't for the preceding artists, this website would not be here as you know it. And in turn, you may never have become as interested in fighting games (or even heard of TFG) if it weren't for the aforementioned artists and the existence of this website, together. Hey, it's one big circle of love. Old school FGC... Old school devs... THANK YOU. 
~TFG Webmaster


The best fighting games would not exist without ART. The 2D sprites and animation that started it all in the late 80's / early 90's have evolved dramatically and beautifully over the past 3 decades. If for some reason you don't understand how "Fighting Games = Art," this website is designed to properly will educate you. :) Before mass marketing, YouTube, and other means of advertising games (like DLC)... ARTWORK was primarily used to market and promote fighting games. Top tier fighting series like Street Fighter, TEKKEN, Soul Calibur, King of Fighters, Virtua Fighter, Samurai Shodown, and countless others got their start by promoting their unique art styles and innovative in-game graphics. Before even playing the game, the revolutionary visuals of these titles were responsible for getting players interested in (and eventually buying) these legendary games.

This website proudly hosts a
plethora of official (and non-official) fighting game artwork and animated 2D sprites. (The highest quality possible!) TFG is the largest archive of its kind, and continues to grow daily. This website has proven to be an excellent tool & reference for professional artists and aspiring artists alike. A primary reason this website came into existence was to inspire those people out there who love and deeply appreciate this style of artwork and character design. If you're an artist of any kind, I hope you enjoy this website because it was made for you! :) (On that note, one of my best friends is a very talented 2D artist; and I actually met him through playing fighting games at the arcade back in the early 2000's.) Check out my friend JET3000's art gallery here: TFG's Featured Artist.

If you're an artist using FightersGeneration.com for reference... or inspiration... keep at it. And know that your passion inspires me to make this website the best it can possibly be. Also, shoutouts to the professional cosplayers who use TFG for reference for creating their costumes (and poses for their photos)! As you can see, TFG's media galleries appeal to a wide variety of fighting game fans, and it's obviously been one of the website's most defining features since its conception. However
, TFG certainly doesn't stop at artwork and has evolved into many other avenues. As the TFG webmaster, I'm committed to bringing you the absolute best and most elaborate fighting game news, reviews, and previews... and continuing to update the ever-evolving, world famous TFG character profiles: complete with elaborate bios, storylines, overviews, and the best images for 1000's (upon 1000's) of characters. It's a lot to manage, but I love doing it. I also love entertaining the TFG audience via Fighters Generation's YouTube, live streaming on Twitch, and on other social media sites (scroll further down for a full breakdown of TFG's social media network).


In continuation on the subject of ART... as you may know, many fighting games (such as TEKKEN, Virtua Fighter, Soul Calibur, and even Street Fighter) contain characters whose fighting styles are closely based on real life MARTIAL ARTS. Even some of the more "exaggerated" movements of ultra-powerful or (some would say) "unrealistic" character designs pay direct homage to traditional martial arts styles. Personally being involved in martial arts for well over 20 years (most of my life), I always appreciated this aspect of fighting games as well. The "art of fighting" is embedded in my blood and lifestyle. In fact, I teach traditional martial arts for a living. I'm one of the very lucky people out there who loves his day job, and I really couldn't imagine doing anything else. I've been studying the science of fighting for most of my life, so fighting games are more "real" to someone like me than most people could imagine. I've also met many other people who appreciate both fighting games and martial arts just as much as I do... and it's always inspiring to meet them. For martial artists, there's so much to appreciate when it comes to the classic (and new) fighting game characters who proudly portray the beauty, authenticity, tradition, and personality behind countless martial arts styles.



If you happen to be a fellow martial artist who found your way here, WELCOME. If you don't already know, you'll soon learn about the countless tributes to martial arts represented in fighting games. In the long run, TFG itself is a tribute to the diversity and timelessness of martial arts. The "spirit" of fighting will always live here. To be frank (I am Frank), if fighting games didn't contain vivid references to authentic martial arts, I probably never would've become as interested or as passionate about fighting games in the first place (and this website probably wouldn't exist). That's how important martial arts and martial arts-based characters are to me. Not only have fighting games become more realistic, more technical, and contain many overtones of martial arts & martial arts principles, but I believe fighting games are even good for your brain. A proper fighting game brings two people together in a unique head-to-head match-up that you really can't find anywhere else (besides actually sparring or being in a real fight of course).

Just like in a real fight, a quality fighting game is the ultimate test of mental concentration; requiring creativity, patience, sharp reaction time, precise decisions, prediction of your opponent's mind & movements, and ultimately, pure skill in order to be victorious. The "thinking game" involved in great fighting games (especially TEKKEN) really does mirror some of the very same elements one would encounter in a real fight. And yes, I do believe being a martial artist of 20+ years gives me some sort of "edge" in playing fighting games, as it would for any practiced fighter. I suppose over two decades of playing nearly every fighting game in existence probably helps too. ;) Also worth mentioning, are the many professional fighters and pro-wrestlers out there who love fighting games for the very same reasons. You know who you are... Keep representin'. 


In closing, I'd like to point out that I didn't create TFG to make money. In fact, I worked on this website for well over a decade at a financial loss. I created TFG purely out of passion for fighting games, artwork, and characters I love. I've kept it going all these years to ensure that the fighting genre never fades away... and that the art, brilliance and beauty is never overlooked or under-appreciated (because I've read some negative things on the internet that suggest otherwise). If you remember correctly, there was a period of time when fighting games weren't so abundant, and certainly weren't "front page" news. There was a time when many "gamers" out there were saying things like "2D fighting games are dead."... but my work and
TFG never wavered. There was a time when many "gamers" out there were saying "3D fighting games are dead." ... but TFG never wavered. I never became disimpassioned by haters or negativity. Negative statements like these only further inspired me to show how amazing fighting games are, and to make TFG the best fighting game website possible. The thousands of dedicated competitive FGC players, tournament organizers, artists, commentators, and supporters also never wavered. Throughout the years, we've all contributed in making the fighting genre the ongoing success that it is today. Let's keep it going. That said, thank you for visiting and supporting FightersGeneration.com. This website is made possible by viewers like you.



Beginning in
'09, The Fighters Generation expanded into social media.  As the TFG Webmaster, in addition to writing news articles and managing content on this site daily, I personally put a lot of time and effort into all 5 of TFG's social platforms.  Over the years, it's been incredibly fun & rewarding interacting daily with fellow FG fans, amazing artists, professional players, game developers, FGC personalities, and fellow content creators.  If you follow TFG on any of the social media profiles below, THANK YOU! 

To get the full TFG experience... Follow TFG on all social media platforms below.  If not, you'd be missing out on some great daily posts, conversations, opinions, polls, videos, and "likes" that won't show up unless you follow
me.  Indeed, these are my personal social media profiles (and I'm on my phone quite a bit)... so you'll also get to know a little bit more about me, Frank Joseph / Mr. Yagami.  I frequently comment, interact via DM, and add commentary to posts.  I also permanently avoid drama, negativity, and irrelevant posts.  Thanks to those in the FGC who make fighting game discussion on social media a fun and positive experience.  Below is TFG's official social media network and a description of the unique focus behind each profile.
  •      TFG YouTube   TFG's YouTube Channel opened for business back in '09. The channel hosts a plethora of unique videos, including my own gameplay compilations (several viral hits with 100,000+ views), combo music videos, TFG Webmaster vlogs, Twitch replays, and good old fashioned 1-on-1 match vids. My main competitive games are TEKKEN and SoulCalibur, so expect tons of content for those games. In the future I hope to upload more videos of "classic" fighting games (for nostalgia & historical value), as well. TFG's YouTube also hosts a selection of the latest official trailers, rare trailers from past eras, and fighting game intro movies remastered in HD. Also, don't miss TFG YouTube's Community tab which features polls, updates, comments & exclusive wall posts.

  •      TFG Twitter   Also beginning in '09, @Fighters_Gen on Twitter is dedicated to bringing you the latest fighting game news with links directly to articles right here on FightersGeneration.com. Only the most relevant fighting game news is tweeted, with occasional retweets from official developers, companies, artists, FGC members, and other reputable sources. NO BS. Also, be sure follow me to see my daily "Likes" - which usually include awesome fighting game images, videos, smart Twitter people, and artwork that you won't see anywhere else (unless you follow me). 

  •      TFG Twitch   TFG's newest social venture in 2016. I'm still not a master at streaming, but I was proud to hit 1000+ followers in under 1 year. On TFG Twitch, I stream new and classic fighting games (and even non-fighting games) with and sometimes without commentary. Special guests such as my wife, AshlynnBlue, and best friend JET3000 occasionally join me on stream. Interact in the chat, ask me questions live, or just enjoy the show. I'm currently a "part time" streamer... but someday I hope to make it a fulltime thing. Having a live "weekly show" is an evolving project. Stay tuned. Thanks to my badass supporters. Upcoming streams are posted on TFG News / announced on Twitter.

  •      TFG Instagram   TFG Instagram went live in November 2015. At first I was unsure about the function of a TFG Instagram, but time has proven Insta to be a rewarding and fun social media platform for fighting game fans & the community. With a primary focus on artwork and news, TFG's Instagram is a more personally-catered profile where I upload new (and random) fighting game images that find their way onto my phone (AKA: things I actually like). In addition to posting the latest news, my Instagram posts also provide hints about the latest updates on TFG Characters / Games profiles. Sometimes I even post selfies and other personal videos on Instagram... but not many. Worth mentioning, the comments section on my Instagram is usually fantastic. Thanks followers!

  •      TFG Facebook   TFG's Facebook covers the most "headlining" fighting game news... primarily attention-getting stuff. Facebook-addicted FGC members can either ride the hype train or whine and complain about the latest happenings in the genre (even though most probably don't even play fighting games regularly since they're obsessively logged into Facebook and don't have the mental health to log out). *Editor's NOTE* I never liked Facebook. Not once. FB is my least favorite social media platform due to its lack of customizing / creativity, pushy advertising, and plethora of other flaws I won't waste my time (or your time) ranting about. If you're a Facebook addict, please try to get help (and log out)... or make Facebook a slightly better place by sharing some TFG fighting game love.




Heeeey, you made it all the way down here? Seriously, thanks for caring. Most people who visit this website don't realize that it's managed daily by one person. So thanks for taking the time to actually read this (in this usually negative, short-attention-span, oversaturated social media-infused world that we live in). A passion project that began around 1999-2000, created by a lifelong fighting game player since the 1980's... Welcome to my website, TFG. Allow me to introduce myself. My name is Frank Joseph and I'm the creator and webmaster of
The Fighters Generation. The humble beginnings of TFG began in 1996, when I owned a website called GameGen. In '98-'99, I began building the website from scratch (during my final years of high school). There was never a systematic algorithm involved in the making of this vast "dream website" for fighting game fans. Every page you see and visit here on Fighters Generation, a human (me) personally hand-crafted. I still manually edit each and every page on FightersGeneration. It's what I do... because I love fighting games and want the world to appreciate them to the fullest. I hope you enjoy visiting and browsing The Fighters Generation for many years to come!

As you could probably imagine, creating and maintaining TFG has required 10's of 1000's of dedicated man-hours. Through my lifelong passion and pure love of fighting games (and marital arts), I'm proud to have kept this website and community going strong for 2 decades. It's been a "labor of love"... 30 years of playing fighting games... and 20 years of working on this website. In case you don't know, I write all of TFG's news articles, game reviews, character overviews, update game/character profiles, and manage TFG's social media on the daily. In addition to the time I invest into actually playing and practicing fighting games, obviously, this is a lot of work for one person... but 100% worth it. I've met some amazing people along the way, and if you're an old school TFG visitor or supporter, thanks very much. If you're new here: I'm enthralled to see your interest in the greatness of fighting games. I hope you find Fighters Gen to be inspirational, helpful, and entertaining in the many great years to come. For FGC / business inquiries, email me or DM on social media.
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TFG | Frank Joseph Art by Geoffrey Daigon. 2020.
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Devil Modo. 2016.
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With the man, Lord Harada. CEO 2017.
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See, I don't hate Nintendo games. October 2019. Thanks Futeki.
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Friends for over a decade. F.Yagami, JET3000 & Shelly Fox. August 2017.

The "Art of Fighting" was embedded into my blood at a very young age. Growing up with these amazing characters and games has inspired me immeasurably throughout my lifetime. I'm sure my timeless infatuation with fighting games, martial arts, and artwork is made very clear through my years of dedication to TFG. That said, I want to thank everyone who shares this passion and has supported this website for all these years (and an extra special thanks to the awesome contributors who help make this site awesome). Whether you've sent in news, images, information, corrections, donations, created cool TFG banners, or simply visit TFG on a daily/weekly basis, know that I couldn't have kept this going for all this time without you. Even though I am the lone webmaster around here, this website is something for all of us. Just to be clear: TFG was created for all fans and players of fighting games, and to ensure that fighting games are always respected as "more than just video games"... and thus, will never die. As your humble host and webmaster, I promise to continue to make TFG awesome for the fighting game community and keep making it better for years to come. Thank you all.
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Wedding pic.
New York. 2018.
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Grandmasters Party. 2018. 
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With the real life waifu. Jan 2018.
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Old friends for 20+ years.
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April 2018.

Still reading? Okay. I'll tell you a bit more. I'm a very introverted person in real life, but since you've come all this way... and seem to have a pretty good attention span, I'll try to make your time worthwhile and tell you a little bit more about myself and my unique relationship / history with fighting games and martial arts. I'll start from the very beginning, because I've been playing video games ever since I could walk. I began confidently using a computer in 1986 (confirmed by my parents), when I was 3 years old. I timelessly played and loved countless old school 80's classics at home, all thanks to the fact that my dad happened to be a hardcore "PC guy" back in the day. He hooked me up with lots of rare games and knew how to build a proper 80's gaming PC. Thanks Dad. ;) The first fighting games I fell in love with were the Commodore & Amiga versions of International Karate and Yie Ar Kung Fu (and Barbarian, if you want to count that one). Furthermore, my dad began Karate during his teenage years in the 70's. Just like with computers... his history in Karate eventually contributed to my growing interest in martial arts as an 80's kid. Little did I know back then, I would eventually train in martial arts for 25+ years and even start teaching.

Me (8 years old) with Mom, playin' Street Fighter 2: CE. 1992.
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On that Commodore 128 (in C64 mode).
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Vegas 2014.

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Hong Kong. 2010.
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Vegas. Nov 2016.
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Bruce Lee's Grave. Seattle. April 2018.
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My love for arcades will never die. Seattle 2018.
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TTT2 Arcade. 2017.
Chitown Fair NYC.
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The Legendary
Chinatown Fair New York. 2017.
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NY Chinatown. 2017.
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Vegas Forum Shops. 2017.

To continue on this nostalgia trip... one of my #1 hobbies as a kid was spending time at the thriving ARCADES of the late 80's / early 90's. I would ask my parents to drive me to a local mall, just so I could camp out at an arcade for a few hours (and maybe check out that food court too). I've always loved food too, but that's another topic for another day. While my parents did their usual thing and walked the mall, I would ecstatically spend hours at particular arcade machines (usually fighting games). This was an every-weekend kind of thing. I was even friends with the arcade managers, or they at least knew me from being there every weekend. I do miss the smell of mall arcades... it's a one-of-a-kind smell. It was inside those dark, yet cozy arcades where I fell in love with iconic games such as: Street Fighter 1, Street Fighter 2, Final Fight, Samurai Shodown, Mortal Kombat, Virtua Fighter, Tekken, Killer Instinct, and countless more. Since I began this obsession at the age of 5 or 6... for a few years I actually had to stand on an upturned milk crate to properly reach the controls (and manage to see the screen effectively). (That's why it was helpful to be friends with the arcade managers. They had my back.) ^_^ It was a proud day for me when I was finally tall enough to stand at an arcade cabinet on my own and play until my legs were tired. Good times.

Even as a youngin'... I actually brought solid competition to my local arcades. I always bought the home ports of said fighting games, so I definitely had the experience over many other arcade competitors. I didn't mess around... I was given a certain number of quarters and had to make those quarters last! It was a proud moment when I could show my parents I still had plenty of quarters left over when it was time to leave. Also, I damn sure wasn't about to leave the arcade and have to somehow chase my parents down to get more quarters (it's not like cell phones existed back then). Young players of today will never know the struggle. Anyway... at my local arcades, I become known to rack up some impressive win streaks for a lil' kid, and found certain joy in sending dudes "3 times my size" back to the token machine. Years later, I saw kids younger than me, just as passionate about fighting games, doing the very same thing. Seeing this continuously happen over the years is nothing but inspiration for me to keep continue doing what I do.
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San Francisco
Nov. 2017.
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NYC. March 2017.
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Aria Las Vegas.
Nov 2016.
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Frank, Jet & Bruce Lee (wax statue). Hong Kong 2010.
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TEKKEN 7 Collect. 2017.

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Day job.
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With my original TKD instructor. Known him over 20 years.
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Fighting stance with Harada-san. 2011.
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Luxor Vegas. 2014.
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Chillin' at my house (jk). 2012.
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Ron, Shelly Fox & Frank. Serious sexy pic. 2009.

Some folk might think this "video game obsession" is an unhealthy habit... Well, I also started Karate at the age of 7... which soon became another lifelong passion of mine. (Plus, I had to be able to defend myself just in case some bloke decided to pick a fight with me after I whooped 'em in SF2.) When I was a kid, my dad would occasionally "silently watch" (in his words) from a distance while I played fighting games at the arcades. He told me he was concerned a few times when he began to notice some of these older kids were getting legit pissed off after I sent them back to the token machine for the 7th time. Taking their money, man! lmao. Man, the 80's and 90's were so GREAT. Losers didn't get get to complain on Twitter & Facebook about losing because of netcode (or whatever other reason)... they just had to pay more money to enjoy that shiny new fighting game everyone was enjoying, or they had to go home. I miss those days.

Throughout my early gaming career, fighting games were obviously a staple... but became more than just "games" that I liked to play. Fighting games made me think. They taught me things. Fighting games were never "one defined experience" like you'd get from an RPG or Action/Adventure game. I learned early on that your enjoyment and fulfillment of playing a fighting game is indubitably up to YOU. In a quality fighting game, your skill level, creativity, and choices is what makes the game either fun, or not fun (for potentially years). Fighting games have only gotten better with time, and this was in large part due to their ever-increasing level of complexity, competitive 1-v-1 nature, and also their popularity among the first GENERATION of fighting game players. Like many others, I never really took a break from playing (contrary to what those silly game manuals used to recommend. lol). Clearly, I'm very proud to be one of the original fighting game players who've been playing since the late 80's / early 90's. Even now in my 30's... my soul still burns, and I'll never quit playing the games I love for any reason. As you can see from the photos, I also have other passions in life such as traveling, good food, and spending time with my amazing wife. Thanks for reading and sharing this nostalgia trip. There's more (keep scrolling).

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Typical Boba + Art Session. 2017.
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San Fran Palace of Fine Arts.
Nov. '17.
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Mojave Desert. 2016.
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Vegas Mirage 2016. Her eyes are crazy.
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Ramsay Steak.
It's raaaaw. 2016.
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KOIF '16. .. Doriya!
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Vegas. Nov '16. Ramen-ya.
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Best boba tea
in Vegas. 2017.
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Long Island NY.
Oct 2017.
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Long Island, NY.
Jan. 2017.


Be a supporter of FIGHTERS GENERATION!
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Thanks for being part of TFG... Never Stop Fighting.


                          Frank Joseph  "Mr. Yagami"