Fighters Generation proudly presents "Fighting Game Artist
Profiles"... a tribute to the legendary artists who have
contributed immeasurably to the success of the fighting genre. In the early
90's (and for many years to come), these artists blurred the line between "video
game" and "art". Countless character illustrations,
beautiful promotional posters, and artwork filled with heart and
expression would define the "image" of the fighting genre... in turn,
providing an ever-growing interest, appreciation, and inspiration to fans that love fighting games and
The artists featured below are credited for creating some of the most inspiring artwork in video game
history... (and if you
ask me, history itself). On this page, you can learn some interesting facts
about some of
the most accomplished fighting game artists of all time, and feast
your eyes on a small sampling of their work. Also be sure to
check back on the page periodically, as it is updated every so often.
(Updated: Feb. 20th, 2019)
"Shinkiro" Mori was born December
14, 1962. He got his start as an artist for SNK where he provided character
designs and many cover illustrations for a wide variety of Neo Geo games, including: King
of Fighters 94-2000, Art of Fighting, Samurai Shodown, Fatal Fury, Metal Slug,
Last Blade, and many others.
Shinkiro's iconic art style was
always incredibly unique due to his "realistic" airbrush technique when drawing
characters. A face drawn by Shinkiro has always been easily recognizable, as he uses the same general format/shape for drawing all male and female
|Shinkiro was laid off in
due to SNK's bankruptcy and was almost immediately thereafter employed
by Capcom! Shinkiro began doing cover artwork for a wide variety of Capcom games,
including: Capcom VS SNK, Tatsunoko Vs. Capcom, Marvel Vs. Capcom 3,
Resident Evil: Dead Aim, Dino
Stalker, Final Fight One, Super Ghouls
'n Ghosts, Dead Rising, and Devil May Cry 5. Shinkiro has also done cover art for American comics such as
Spider-Man Unlimited and UDON's Street Fighter comic series.
21, 1964, Akira Yasuda works under the pen name "Akiman" and joined Capcom in 1985.
After illustrating characters in 1989's Final Fight, he began working on
Street Fighter 2, and soon became one of the most influential fighting game
designers ever. Akiman has created iconic characters and artwork
for some of Capcom's most well-known games, including: Street Fighter Alpha, Street
Fighter 2, Street Fighter III, Final Fight, Warzard, Star
Gladiator, Power Stone and Captain Commando.
from bringing life to many characters in the fighting genre, Akira was also involved
with working on anime such as Gundam
and Overman King Gainer. He officially left Capcom in 2003 and started
working as a freelance artist. He also appeared in the
Initial D live action movie as a Red Suns Member and in Tomie:
Rebirth as Waiter.
Akiman also invested heavily in the growth of his successors, making
significant contributions to Capcom's graphics and animation patterns. Akiman was responsible for editing Capcom's
Street Fighter Anatomy
Reference Guide, which was used to teach other Capcom artists since
the mid 1990's.
He currently works
as a freelance illustrator, character and mechanical designer, and as a
Enjoy a great mini-documentary about Akira Yasuda,
|Bengus has been with Capcom
since the beginning of the Street Fighter series in 1987. He played a
huge part in designing the original Street Fighter cast and Darkstalkers cast.
Bengus became known for drawing characters disproportionately with extra
large, defined muscles and big hands & feet. However, he can also draw in other,
more " realistic" styles.
| Popular comic book artists
such as Joe Maduera, Jeff Matsuda and Humberto Ramos have also borrowed
from Bengus' style. Professional illustrators Jason and Heather Martin
have stated that Akiman and Bengus are some of their biggest influences.
The artists at UDON Comics also model the Street Fighter characters closely to
how Bengus drew them in his prime. Bengus is without a doubt a legend and one of
the best video game artists of all time. Capcom fighting games simply wouldn't
have been such a huge success without the influence of Bengus.
(real name Ikeno Metaka) is a character designer and illustrator for Capcom
since 1994 (to present). He was born on
July 17th, 1973. Early on, Daigo became known for his work
on Street Fighter 2, Street Fighter Alpha, Darkstalkers, SFEX series, Super
Puzzle Fighter II Turbo, SFIII: 3rd Strike, and Battle Circuit. He was also the lead artist
and character designer for Street Fighter IV and Super SFIV. Ikeno also
worked on Devil May
Cry 3, Dead Rising, Onimusha 2, and Dragon's Dogma. He currently resides in Osaka, Japan with his wife and two sons.
| A female
artist, Kinu Nishimura became famous for her work on various Capcom series, including:
Street Fighter, Cyberbots, the D&D games, Gaia
Master, and Cannon Spike. Some of her most iconic Street Fighter artwork
include Street Fighter 2 Turbo's "in your face" character artworks, the Street
Fighter III portraits with the sketchy lines, and SFIII's stylish win/lose character
art. Kinu was also the main Capcom artist for
Capcom VS SNK & Capcom VS SNK 2 character portraits.
gorgeously clean, yet sketchy art style is pretty easy to recognize. She often uses a painted style, as seen in the CVS portraits. The
way she draws female faces is one of her art
style's most defining qualities. Many Capcom toys and statues were closely based on Kinu's
artwork. There's no doubt Kinu Nishimura is one of the greatest fighting
game artists of all time!
Shiroi (real name Jin Mera) is a female freelance artist and dessin
drawing teacher who started working for SNK in October 1992. She was the main illustrator for the Samurai Shodown series
(SS1 through SS4). Her first official SNK project was doing character
illustrations and several posters for Fatal Fury 2. She also drew
Art of Fighting 2, Kizuna Tag Battle, KOF series and
Card Fighters Clash.
Shiroi's artwork has an "ancient Japanese look" to it, as
she uses brush outlining and other traditional techniques. Shiroi's main drawing tools for her illustration
is Japanese brush, ink,
marker ink and pigment color. She generally outlines her work with ink and
colored with marker ink or pigment color. Other painting colors such as
pastels, marker pens, oil color, acrylic gouache and air brush are also
used to achieve her vibrant and charismatic character illustrations.
Shiroi got her pen name by being known for playing Eiji in Art of Fighting 2,
as she always
picked Eiji's white alternate color. Therefore, her pen name was not read as
"Shirai" but "Shiroi" (White).