Fighters Generation proudly presents our exclusive "Artist Profiles"
feature... a tribute to the legendary artists who have
contributed immeasurably to the success of the fighting genre. In the early
90's (and many years onward), these artists blurred the line between "video
games" and "art". Over the years, countless character
artworks, promotional posters and flyers created by these artists
defined the "image" of the fighting genre... in turn,
providing an immense appreciation and inspiration to fans that love fighting games and
The artists listed below are credited for creating some of the most inspiring artwork in video game
history... (and if you
ask me, history itself). On this page, you can learn a little bit more about some of
the most accomplished fighting game artists of all time, and feast
your eyes on a sampling of their iconic masterpieces. Also be sure to
check back periodically, as the page is updated from time to time.
Akira Yasuda was born on July
21, 1964. Under the pen name "Akiman," Akira joined Capcom in 1985.
Over the course of many years, Akiman has created amazing character artwork and posters
for some of Capcom's most iconic games, including: Street Fighter Alpha
Fighter 2 (series), Street Fighter III (series), Final Fight, Warzard, Star
Gladiator (series), Power Stone (series) and many others.
from bringing life to many characters in the fighting genre,
Akiman was also involved with
anime such as Gundam
and Overman King Gainer. He officially left Capcom in 2003 and started
working as a freelance artist. Among other things, he was featured in the
Initial D live action movie as a Red Suns Member, and also appeared in
Rebirth as Waiter. Akira Yasuda was also responsible for editing Capcom's
Street Fighter Anatomy
Reference Guide, which was used to teach other Capcom artists since
the mid 90's
Ogura began working for SNK in 1996. Ogura was the main character
illustrator for Neo Geo Battle Coliseum and the Fatal Fury
15th anniversary special Garou Densetsu ~ Memories of Stray Wolves.
He also did artwork for KOF XI, XII, XIII, XIV, SVC Chaos, Card
Fighters Clash DS and did cover artworks for SNK's
"Anthology" re-releases for Samurai Shodown, Fatal
Fury, and Art of Fighting, World Heroes, and Fu'un Super
|Bengus has been with Capcom
since the beginning of the Street Fighter series in 1987. He played a
huge part in designing the original Street Fighter cast and Darkstalkers cast.
Bengus became known for drawing characters disproportionately with extra
large, defined muscles and big hands & feet. However, he can also draw in other,
more " realistic" styles.
| Popular comic book artists
such as Joe Maduera, Jeff Matsuda and Humberto Ramos have also borrowed
from Bengus' style. Professional illustrators Jason and Heather Martin
have stated that Akiman and Bengus are some of their biggest influences.
The artists at UDON Comics also model the Street Fighter characters closely to
how Bengus drew them in his prime. Bengus is without a doubt a legend and one of
the best video game artists of all time. Capcom fighting games simply wouldn't
have been such a huge success without the influence of Bengus.
| Edayan, known for his spectacular work on the
Rival Schools and Street Fighter series, is among the most respected Capcom artists
of all time. He amazingly mimicked Bengus's art style from Street Fighter
Alpha in Street Fighter Alpha 2... so well in fact, that he even
confused many fans (including myself) into thinking Bengus drew the artwork!
Edayan he draws faces and
expressions really makes his characters come alive. His characters
always seem to be in a "dynamic" pose, even when simply standing upright. He's also
a master at making clothing and other minute details stand out. Edayan is a
master artist and one of my personal favorites.
|A female Capcom
artist, Kinu has worked on Cyberbots, the D&D games, Gaia
Master and Cannon Spike. Some of her best known works include the
infamous Street Fighter 2 Turbo character artworks, the Street
Fighter III portraits with the sketchy lines, and the amazing SFIII
win & lose character artwork.
was also responsible for
drawing the "Capcom versions" of all characters in the Capcom VS
SNK series. Her style is pretty easy to spot... she often uses a painted style as seen in the
CVS portraits. The way she draws female faces also makes her art
easily recognizable. Many awesome looking toys & statues based on Kinu's
artwork have also been produced.
"Shinkiro" Mori was born December
14, 1962. He got his start as an artist for SNK where he provided character
designs and many cover illustrations for various Neo Geo games including
of Fighters 94-2000 and the Metal Slug series. His style was
always incredibly unique due to his "realistic" airbrush style of drawing
characters. A face drawn by Shinkiro has always been easily recognizable,
as he uses the same general format/shape for drawing all male and female
characters respectively. He's even improved greatly over the years, and
sometimes his artwork looks more like a photograph than an actual drawing.
|Shinkiro was laid off in
due to SNK's bankruptcy and was almost immediately thereafter employed
by Capcom! Capcom knows good art when they see it!
He began doing cover artwork for various Capcom games such as
Stalker, Final Fight One, Resident Evil: Dead Aim,
'n Ghosts and Dead Rising. Shinkiro still does artwork for Capcom to this
day, working on high profile titles such as Tatsunoko VS Capcom and Marvel
VS Capcom 3! He's also done cover art for American comics such as Spider-Man Unlimited
and UDON's Street Fighter comic series.
|Daigo Ikeno is a well
known character designer & illustrator for Capcom Japan. He was born on
July 17th, 1973 and has been working for Capcom since April 1994 (to
present). Early on, he became known for his work
on Street Fighter 2, Street Fighter III: 3rd Strike, Capcom VS SNK 2, Devil May
Cry 3, Dead Rising, Onimusha 2. He was also the lead artist
for Street Fighter IV and Super Street Fighter IV. He currently
resides in Osaka, Japan with his wife and two sons.