Fighters Generation proudly presents our exclusive "Artist Profiles"
feature... a tribute to the legendary artists who have
contributed immeasurably to the success of the fighting genre. In the early
90's (and for many years to come), these artists blurred the line between "video
game" and "art". Countless character illustrations,
beautiful promotional posters, and artwork filled with heart and
expression would define the "image" of the fighting genre... in turn,
providing an ever-growing interest, appreciation, and inspiration to fans that love fighting games and
The artists featured below are credited for creating some of the most inspiring artwork in video game
history... (and if you
ask me, history itself). On this page, you can learn some interesting facts
about some of
the most accomplished fighting game artists of all time, and feast
your eyes on a small sampling of their work. Also be sure to
check back on the page periodically, as it is updated every so often.
April 9th, 2018
21, 1964, Akira Yasuda works under the pen name "Akiman" and joined Capcom in 1985.
After illustrating characters in 1989's Final Fight, he began working on
Street Fighter 2, and soon became one of the most influential fighting game artists
ever. Akiman has created iconic character designs
for some of Capcom's most well-known games, including: Street Fighter Alpha, Street
Fighter 2, Street Fighter III, Final Fight, Warzard, Star
Gladiator, Power Stone and Captain Commando.
from bringing life to many characters in the fighting genre, Akira was also involved
with working on anime such as Gundam
and Overman King Gainer. He officially left Capcom in 2003 and started
working as a freelance artist. He also appeared in the
Initial D live action movie as a Red Suns Member and in Tomie:
Rebirth as Waiter. Akiman was also responsible for editing Capcom's
Street Fighter Anatomy
Reference Guide, which was used to teach other Capcom artists since
the mid 1990's. Enjoy a great mini-documentary about Akira Yasuda,
|Bengus has been with Capcom
since the beginning of the Street Fighter series in 1987. He played a
huge part in designing the original Street Fighter cast and Darkstalkers cast.
Bengus became known for drawing characters disproportionately with extra
large, defined muscles and big hands & feet. However, he can also draw in other,
more " realistic" styles.
| Popular comic book artists
such as Joe Maduera, Jeff Matsuda and Humberto Ramos have also borrowed
from Bengus' style. Professional illustrators Jason and Heather Martin
have stated that Akiman and Bengus are some of their biggest influences.
The artists at UDON Comics also model the Street Fighter characters closely to
how Bengus drew them in his prime. Bengus is without a doubt a legend and one of
the best video game artists of all time. Capcom fighting games simply wouldn't
have been such a huge success without the influence of Bengus.
| Edayan, known for his spectacular
Rival Schools and Street Fighter series character art and
posters, is among the most iconic Capcom artists
of all time. Edayan amazingly captured Bengus's Street Fighter
Alpha art style when he drew character artwork in Street Fighter Alpha 2... so well in fact, that he even
confused many fans (including myself) into thinking Bengus did the art! Edayan
is one of my personal favorite fighting game artists of all time.
pen name "Edayan" was a nickname used by his older brother
when they were younger. Edayan was hired by Capcom after entering a
Darkstalkers drawing contest for Capcom (in the Gamest magazine).
Edayan he draws faces and
expressions really makes his characters come alive. His characters
always seem to be in a "dynamic" pose, even when simply standing upright. He's also
a master at making clothing and other minute details stand out. Edayan is a
master artist and one of my personal favorites.
|A female Capcom
artist, Kinu Nishimura has worked on a wide variety of series including: Cyberbots, the D&D games, Gaia
Master, Cannon Spike, and of course, Street Fighter. Some of her best known works include the
"in-your-face" Street Fighter 2 Turbo character artworks, the Street
Fighter III portraits with the sketchy lines, and Street Fighter III's stylish
and iconic win/lose character artwork. Kinu also drew all of the
Capcom VS SNK and Capcom VS SNK 2 "Capcom side" portraits.
gorgeously clean, yet sketchy art style is pretty easy to recognize. She often uses a painted style, as seen in the CVS portraits. The style she draws female faces is also one of her art
style's most iconic and quickly recognizable. Many awesome-looking
Capcom toys & statues that were made were closely based on Kinu's 2D
"Shinkiro" Mori was born December
14, 1962. He got his start as an artist for SNK where he provided character
designs and many cover illustrations for various Neo Geo games including King
of Fighters 94-2000 and the Metal Slug series.
His style was
always incredibly unique due to his "realistic" airbrush style of drawing
characters. A face drawn by Shinkiro has always been easily recognizable,
as he uses the same general format/shape for drawing all male and female
characters respectively. He's even improved greatly over the years, and
sometimes his artwork looks more like a photograph than an actual drawing.
|Shinkiro was laid off in
due to SNK's bankruptcy and was almost immediately thereafter employed
by Capcom! (Capcom knows good art when they see it!)
Shinkiro began doing cover artwork for various Capcom games, such as: Dino
Stalker, Final Fight One, Resident Evil: Dead Aim, Super Ghouls
'n Ghosts and Dead Rising. Shinkiro still does artwork for Capcom currently. He's also done cover art for American comics such as
Spider-Man Unlimited and UDON's Street Fighter comic series.
|Daigo Ikeno is a well
known character designer & illustrator for Capcom Japan. He was born on
July 17th, 1973 and has been working for Capcom since April 1994 (to
present). Early on, he became known for his work
on Street Fighter 2, Street Fighter III: 3rd Strike, Capcom VS SNK 2, Devil May
Cry 3, Dead Rising, Onimusha 2. He was also the lead artist
for Street Fighter IV and Super Street Fighter IV. He currently resides in Osaka, Japan with his wife and two sons.
McGinty started as a freelance artist in 1983. He began working on the
U.S. cover art for the Street Fighter 2 series by chance.
During the release of SF2, Capcom USA's marketing department
decided to follow gaming trends by Americanizing SF2's art style.
After being given some Polaroid screen grabs of SF2 from
his client Denny Moore, Mick
began creating the memorable box art for the SNES and Genesis versions
of SF2. In Mick's words, "I wasn't a real realistic painter,
but I could do this exaggerated realism. I could kind of give an
American slant to the characters and the things they were trying to
accomplish with that game. Because I think the first thing that they
realized was that they weren't going to be able to sell these games very
well if they had the original Japanese art — which at the time, I
didn't like. Anything I saw, it was just too foreign to me at the time.
But now, 20 or 30 years later, I really love their work. It's just nice,
edgy, colorful, action-filled — it's just cool stuff. And I think the
American buying public, they don't have a problem with it now."
McGinty is perhaps best known for his
memorable cover artwork for SF2: World Warriors,
SF2: Special Champion Edition & SF2: Turbo.