Guilty
Gear Strive Version 1.46 Patch Notes
General/All
Modes
Added Unika as a
playable character.
- Unika will be
available after purchasing "GGST Season Pass 4" or the
"Unika" DLC item.
Added the Unika
theme, "CARPE DIEM."
- Unika must be
selectable in order to use the BGM.
Added avatar and
gallery items for Unika.
- The new avatar
and gallery items can be obtained via "fishing."
Added Unika
related articles to GG WORLD.
Added two DLC
stages, "In the Name of Peace" and "New Dawn, A
Future Unfolding."
- The stages will
be available after purchasing "GGST Season Pass 4" or
the "In the Name of Peace" and "New Dawn, A Future
Unfolding" DLC items.
Added new
pre-battle interaction dialogue for the following match-ups. - Bridget
vs Bedman? and Bedman? vs Bridget
Digital Figure
Added additional
content for Venom.
- The new Digital
Figure items can be accessed after obtaining them via
"fishing."
Training Mode
Added Frame Data
Display feature. This feature is available in Training, Combo
Search, Combo Create, and Sparring modes.
Added information
displayed under Input History.
- Now
displays input frame numbers.
- Now
displays a neutral icon when there is no directional input.
Added a feature
making it possible to disable Negative Penalty in the settings.
This feature is available in Training and Combo Create modes.
Fixes for
Issues
Fixed an issue in
Mission Mode making it impossible for some characters to complete
Elphelt Match-up Tutorial 1.
Fixed an issue
making it impossible to complete Combo Recipes created under
certain conditions.
Fixed an issue
causing the set counter-attack not to be performed as intended
after making certain inputs when playing a Combo Recipe with a
custom counter-attack recording.
Fixed several
incorrect descriptions within the Command List.
Fixed other minor
text or visual issues.
Battle
Adjustments
Updated the
battle version from Ver.4.04 to Ver.4.05.
This update only
includes minor adjustments intended to improve the control feel
for universal mechanics and fixes for issues. See below for
details.
【All
Throw Moves】
When Roman Cancel
is input directly before the last hit of a throw hits, a Red Roman
Cancel now activates after the final hit.
This makes it
less likely for a Purple Roman Cancel to activate when the Roman
Cancel is unintentionally input before the final hit connects.
【All
Air Throw Moves】
For characters
who move backwards after the final hit of their throw hits, they
no longer move backwards if the action is interrupted.
This makes it
easier to follow up after performing a Roman Cancel.
Universal
Mechanics:
Fixed an issue
causing disparity in the timing when the slow-down effect was
applied when canceling a normal or special move with Red, Purple,
or Blue Roman Cancel if not performed at the soonest possible
timing.
Fixed an issue
making it possible to use Psych Burst during the Wall Break
sequence when activated under certain conditions.
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