Power
Instinct: Matrimelee

STORY:
The king
of certain country wants to find a worthy successor for the throne and
the ideal husband for his little daughter (or a beautiful and strong woman
for his older son). So he holds a fighting tournament where the prize is
the hand of the princess and the throne succession.
|
It's a small world after
all...
|
REVIEW:
Power Instinct: Matrimelee is a sequel to the
obscure and lesser known Power Instinct
series. The characters of Matrimelee range from incredibly strange (including two hobbit-granny sprite clones & a furry) to the I've-seen-you-somewhere-before
stereotypes (complete with a cut & paste ninja, a generic native American,
and your basic karate guy). Several characters
from Rage of The Dragons also make a cross-over to the game.
|
Double Dragon in the
house!
|
In Matrimelee, the staple super combo gauge is replaced with
the "Stress Gauge". Unlike
most combo gauges, the Street Gauge doesn't fill when players connect with attacks. Instead it
fills when attacks are blocked and when damage is taken. This
is to simulate the "stress" of not having your moves land, and/or the
stress one may feel when punched in the face.
When the Stress Gauge fills up, a super
combo can be performed. Characters also become invulnerable to attacks and will also interrupt
combos.
|
Whatever the f*ck that is... that is NOT martial arts.
|
In some stages, a referee will be standing in the
background. Players can actually call him
into the foreground and use him to attack their enemies... either sending the
ref flying into the opponent, or using him as a human shield for opponent's projectiles.
A
"Bloodline Battle" can also be initiated if two players taunt one
after the other. When a Bloodline Battle begins, both characters
move to the middle of the screen. Between them lowers a television screen
which randomly shows different buttons (A,B,C,D). Which ever player hits the
buttons first, their character will gain a free attack on the opponent.
|
Page Updated: |
November
10th, 2014 |
Developer(s): |
Noise
Factory |
Publisher(s): |
SNK Playmore,
Sun Amusement |
Designer(s): |
Noise
Factory
|
Platform(s): |
Arcade, Neo
Geo
|
Release Date(s): |
May
29, 2003 |
Characters: |
Billy,
Lynn,
Elias,
Mr.
Jones, Gouketsu Ume, Gouketsu Tane, Kanji Kokuin, Clara, Reiji Oyama,
Keith Wayne, Anny Hamilton, Chinnen, Saizo Hattori, White Buffalo, Poochy,
Buntaro, Shintaro, Olof, Hikaru, Princess Sissy |
|
Featured Video:
|
|
Related Games: |
Rage of The Dragons
, The King of Fighters
2002, Guilty Gear XX, Capcom
VS SNK 2, Marvel VS Capcom 2, Samurai
Shodown 5
|
|
Gameplay
Engine
|
6.5 / 10
|
Story
/ Theme
|
4.0 / 10
|
Overall
Graphics
|
7.5 / 10
|
Animation
|
7.0 / 10
|
Music
/ Sound Effects
|
5.0 / 10
|
Innovation
|
4.0 / 10
|
Art Direction
|
7.5 / 10
|
Customization
|
5.0 / 10
|
Options / Extras
|
5.0 / 10
|
Intro / Presentation
|
5.5 / 10
|
Replayability / Fun
|
4.0 / 10
|
"Ouch" Factor
|
5.5 / 10
|
Characters
|
5.0 / 10
|
BOTTOM LINE
|
6.0
/
10
|
Review based on Arcade
version
|
|
Final
Words: |
Matrimelee is a very kooky and unorthodox 2D fighting game. Perhaps some 2D purists will appreciate the game for that very reason. I can almost give
the game respect for its blatant weirdness and random funny moments... at least
it's trying to be original. However, I'll go on the record and say that if you
actually "like" and play this game.... You're weird. Especially because there are so many better fighting games you could be playing in 2003. (And that's just 2003.) Point made. *Grins and slowly walks away*
As a 2D fighting game in 2003, Matrimelee obviously leaves much to
be desired compared to many recent titles. It's easily outshined by many other 2D and 3D fighting games of the era. I
actually gave this game a chance... but neither the characters or the
gameplay are compelling. To be perfectly honest, I didn't want to spend any more than 30 minutes playing this.
~TFG
Webmaster |
@FIGHTERS_GEN
|
|
|
|
|
|