Power Instinct: Matrimelee

STORY The king of certain country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son). So he holds a fighting tournament where the prize is the hand of the princess and the throne succession.

It's a small world after all...

Power Instinct: Matrimelee is a sequel to the obscure and lesser-known Power Instinct series. Several returning characters from previous titles in the series join a few newcomers, all with updated 2D sprites. The characters of Matrimelee range from incredibly strange (including two 80-year-old hobbit-granny sprite clones and a furry) to the I've-seen-you-somewhere-before stereotypes (complete with cut & paste ninja, generic native American, and your basic karate guy who does shoto-style things.). Several characters from Rage of The Dragons also make crossover appearances in Matrimelee.

Double Dragon in the house!

In Power Instinct: Matrimelee, the former super combo gauge is replaced with the Stress Gauge. Unlike most combo gauges, the Street Gauge doesn't fill when players connect with attacks. Instead it fills when attacks are blocked and when damage is taken. This is to simulate the "stress" of not having your moves land, and/or the stress one may feel when punched in the face. When the Stress Gauge fills up, a super combo can be performed. Characters also become invulnerable to attacks and will also interrupt combos.

Staying true to series roots... bizarre Special Moves.

In some stages, a referee will be standing in the background. Players can actually call him into the foreground and use him to attack their enemies... either sending the ref flying into the opponent, or using him as a human shield for opponent's projectiles. A "Bloodline Battle" can also be initiated if two players taunt one after the other. When a Bloodline Battle begins, both characters move to the middle of the screen. Between them lowers a television screen which randomly shows different buttons (A,B,C,D). Which ever player hits the buttons first, their character will gain a free attack on the opponent.

Page Updated: March 7th, 2023
Developer(s): Noise Factory
Publisher(s): SNK Playmore, Sun Amusement
Designer(s): Noise Factory
Platform(s): Arcade, Neo Geo
Release Date(s): May 29th, 2003
Characters Billy Lee, Lynn, Elias, Mr. Jones, Anny Hamilton, Keith Wayne, Ume Gouketsu, Tane Gouketsu, Reiji Oyama, White Buffalo, Saizo Hattori, Chinnen, Kanji Kokuin, Clara, Poochy, Buntaro Kuno, Shintaro Kuno, Olof Linderoth, Hikaru Jomon, Princess Sissy

Featured Video:

Related Games: Groove On Fight, Power Instinct 2, Power Instinct, Rage of The Dragons, Double Dragon, The King of Fighters 2003, The King of Fighters 2002, Guilty Gear XX, Capcom Vs. SNK 2, Marvel Vs. Capcom 2, Samurai Shodown 5, TEKKEN 4, Galaxy Fight, Waku Waku 7, Martial Masters

Gameplay Engine  6.5 / 10
Story / Theme  4.0 / 10
Overall Graphics  7.5 / 10
Animation  7.0 / 10
Music / Sound Effects  5.0 / 10
Innovation  4.0 / 10
Art Direction  7.5 / 10
Customization  5.0 / 10
Options / Extras  5.0 / 10
Intro / Presentation  5.5 / 10
Replayability / Fun  4.0 / 10
"Ouch" Factor  5.5 / 10
Characters  5.0 / 10

 6.0 / 10

 Review based on Arcade version    


Final Words: Matrimelee is a very kooky and unorthodox 2D fighting game. Perhaps some 2D purists will appreciate the game for that very reason. I can almost give the game respect for its blatant weirdness and random funny moments... at least it's trying to be original. However, I'll go on the record and say that if you actually "like" and play this game.... You're weird. Especially because there are so many better fighting games you could be playing in 2003. (And that's just 2003.) Point made. *Grins and slowly walks away*

As a 2D fighting game in 2003, Matrimelee obviously leaves much to be desired compared to many recent titles. It's easily outshined by many other 2D and 3D fighting games of the era. I actually gave this game a chance... but neither the characters or the gameplay are compelling. To be honest, I didn't want to spend more than 30 minutes playing it.
~TFG Webmaster | @Fighters_Gen
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