Invincible
VS

PREVIEW:
Invincible VS is a fighting
game adaptation of the popular comic book and animated series
"Invincible." The game is being developed by a collaboration between [AI
Search Inc.] and [Skybound Games], with a planned release across
multiple platforms, including PC, PlayStation 5, and Xbox Series X/S. The
development team is comprised of industry veterans with experience in the
fighting game genre, including several team members from Killer
Instinct (2013), aiming to deliver a fast-paced, visually stunning
experience that captures the essence of the source material's brutal and violent
action.

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Invincible
VS has a comic book aesthetic and violence not suitable for kids.
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Invincible VS
promises a roster of playable characters drawn from the Invincible comic
and animation series. Confirmed characters include Invincible,
Omni-Man, Atom Eve, Battle Beast, and Allen the Alien, with more characters
expected to be revealed closer to the game's launch. The developers have stated
their intention to include a diverse cast, representing both heroes and villains
with unique fighting styles and special moves that reflect their comic book
counterparts. The game will likely feature a story mode that follows the
narrative of the animated series, allowing players to experience cinematic or key moments and
battles from events of the show.

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3-vs-3
tag team fighting games are back.
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The game will incorporate several key
features to enhance the player experience. These include a robust online
multiplayer system with matchmaking and ranking, allowing players to compete
against others worldwide. The developers are also planning to include a
comprehensive tutorial system to help new players learn the game's mechanics and
a spectator mode for watching and analyzing matches. Furthermore, the game will
feature a dynamic damage system, where characters will visibly show the effects
of battle, adding to the realism and intensity of the fights. The game's art
style will stay true to the animated series, with a cel-shaded aesthetic that
brings the characters and environments to life.

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Not
for the kiddies.
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Gameplay
mechanics in Invincible VS are designed to emphasize the super-powered nature
of the characters. The combat system will incorporate a mix of
traditional fighting game elements, such as combos, special moves, and blocking,
with unique mechanics that reflect the characters' abilities. Expect a focus on
aerial combat, environmental interaction, and devastating finishing moves that
showcase the raw power of the characters. Early reports suggest Invincible VS
will have "easy mode" motion control inputs and may not feature
classic fighting game motion inputs at all. The game will feature a
online multiplayer mode, including ranked and casual matches, as well as local
multiplayer options for players to compete with friends. Please stay tuned for
more details.
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Page Updated: |
August
1st, 2025 |
Developer(s): |
Skybound
Games (Quarter Up) |
Publisher(s): |
Skybound
Games |
Designer(s): |
Reepal
"Rip" Parbhoo Combat
Designer |
Platform(s): |
Steam,
PlayStation 5, Xbox Series X|S, Xbox PC, Xbox Cloud
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Release Date(s): |
2026 |
Characters: |
Invincible,
Atom Eve, Rex Splode, Bulletproof, Lucan, Thula, Omni-Man,
Battle Beast |
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Featured Video:
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Related Games: |
Ultimate
Marvel Vs. Capcom 3, Marvel Vs. Capcom 3, Marvel
Vs. Capcom 2, Marvel Vs. Capcom, Marvel
Vs. Capcom: Origins, Marvel
Super Heroes, X-Men Vs. Street Fighter, Marvel
Super Heroes Vs. Street Fighter, Tatsunoko
Vs. Capcom,
Tatsunoko Vs. Capcom: UAS, Capcom Vs. SNK, Capcom
Vs. SNK 2, Dragon
Ball FighterZ, BlazBlue Cross Tag
Battle, Fighting EX Layer, Guilty
Gear -STRIVE-, Marvel Tokon: Fighting Souls |
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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Final
Words: |
"Superheroes! That's what
we need! We need more superhero games and movies in 2026!" said no one.
I'm usually
uninterested in media or video games that use "violence" as one of the key
in-your-face selling
points. I think the writer of The Walking Dead and Invincible
used violence as
the punchline in many cases, and it's not a very compelling or captivating
long-term way
to make a story interesting or maintain an audience. It's just the same thing
happening over and over again, with no rhyme or reason. What's the fun in that?
Meh. Why am I talking about
storyline all of a sudden? Invincible's characters were written for a story, first and
foremost. The fighting game came second. Hey, how about that. We
haven't had a game like that in a while, it seems.
Cool.
I'm sorry to say I'm not personally a fan of the comic or show. I don't need to
explain myself, I'm just not. However, I'm interested enough to see what
the Quarter Up crew can do with this franchise and its colorful cast of characters. Shoutouts
to Reepal "Rip" from the old school FGC / LevelUpYourGame being Battle
Designer of this title!
As a fellow Tee-kun guy who has listened to Rip's commentary over the years, and
knowing how much he loves TEKKEN (literally playing him in TEKKEN
for years online)... I'd say the game's mechanics are in good hands! Let's just
hope the team doesn't go overboard with the "easy mode" mechanics,
which would overpower and potentially alienate the more competitive community.
I heard early on that Invincible VS will be a motion-controls based fighting game, with
no motion inputs. For me... that's usually a dealbreaker. I prefer motion inputs
in my fighting games. I always will. Otherwise, all characters just feel the
same. Again, it's my personal preference growing up with Street Fighter 2.
To me, fighting games need to have motion inputs to be fun. (I think characters feel more engaging
and more fun to use when they have motion
inputs.) Combos need to feel good to perform. Otherwise, it all just feels the same...
I
won't play the game long term because I lose interest.
[UPDATE!] And look at that, the dev team listened and confirmed motion
inputs are in. Thankfully that and not... motion controls.
...
(Could you imagine? If that short-lived gaming trend become a normal
thing and actually survived. I always knew it wouldn't. Gamers too lazy.)
Anyhow, I'm glad Invincible VS will have motion inputs, like every proper
fighting game should... but if... if they allow non-motion input players
to access the highest-damage / best outcomes, then what's the point for classic
players to work harder? Balance and reward for skill, precisely the way SF6
handles it. There's reason to talk Street Fighter when analyzing and hyping up a
new fighting game. The real ones know. Hopefully, the "easy mode,
auto-combo" engine and trend won't infiltrate or overpower this title as
I've seen it happen to other games in recent times. Mariokart World is
one of those games, I think. We're not just talkin' fighting games here. Duh!
There's a massive audience for this genre; I know Invincible is huge in
the comic world... so this should be a popular one, right? I'm happy to
see more 3-VS-3 fighting games back in a big way. That said, how about 4-VS-4
fighting game. Me? I'm personally more excited about Marvel
Tokon: Fighting Souls. And some of us do have to choose these days,
because our time is limited and we can only play so many fighting games at once.
I'm still trying to figure out how to do it. Anyway, I'mma have fun with this
review even if I'm not a big fan of the series... (yet?).
We'll see. Stay tuned for more.
~TFG
Webmaster | @Fighters_Gen
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