Part 2 of TFG's Artist
Kawano is Namco's premier 2D artist. He was a character designer for
Tekken 3, Tekken 4, Tekken Tag and Urban Reign. He's
well known for his amazing character artworks for titles such as Namco X
Capcom, Soul Calibur 2, Soul Calibur 3, Soul
Calibur 4 & Soul Calibur 5. Kawano has an excellent sense of proportion and posing, and the
characters he draws are always amazingly detailed from head to
toe. He also captures clothing and "movement" with ease.
his artwork, he has defined and brilliantly captured the personality of
all of Namco's most famous fighting game characters, as well as a handful
Capcom characters and even some other popular video game icons.
I'm convinced he can draw pretty much any character and make them look
"badass"... Kawano-san even made the original Dug Dug hero
look like a badass!
I love his work.
Kanaoka, better known by his art-name "Falcoon", is a Japanese artist
who worked for SNK Playmore. He has worked on several iterations of The King of Fighters
franchise and has been involved in various SNK projects since 1998. Falcoon
started as a fan-artist doing renditions of different company games such
King of Fighters, Street Fighter and JoJo's Bizarre Adventure.
From there he grew a strong fan base over the internet, which SNK
Playmore took note of. He created the in-game artwork for SNK VS Capcom Chaos
and was even a card designer in
SNK VS Capcom: Card Fighters Clash.
his dynamic poses, interesting proportions, awesome use of color, and
great sense of clothing detail, Falcoon truly stands out as one hell of
a "character artist". As you can see above, he has drawn countless characters
from nay different series in his unique art
style. Falcoon has also played a part in character design for titles
such as The King of Fighters 2003 and The King of Fighters Maximum Impact
Shiroi was the main illustrator for the original Samurai Shodown series
(SS1 through SS4). His first official SNK project was doing character
illustrations and posters for Fatal Fury 2. He also drew some artwork for
Art of Fighting 2, Kizuna Tag Battle, The King of Fighters and
Card Fighters Clash. His artwork almost has an "ancient Japanese look" to it, as
he uses the brush outlining and pigment color technique. Shiroi
Eiji's main drawing tools for his illustration was Japanese brush, ink,
marker ink and pigment color. He generally outlined his work with ink and
colored with marker ink or pigment color. Other painting colors such as
pastels, marker pens, oil color, acrylic gouache and air brush also used.
real name isn't really Eiji Shiroi, it's actually his pen name. If you were wondering where he got his pen name, he
was known for playing "Eiji" in Art of Fighting 2, and always
picked Eiji's white costume. Therefore, his pen name was not read as
"Shirai" but "Shiroi" (White).
Lee is one of the few North American born artists still
presently involved in the Anime/Manga movement in comic books, games and
media. He has worked for Marvel, DC, Wildstorm, Top Cow, Dreamwave,
Udon, Darkhorse and Image Comics. Some of these properties include, X-Men:
Age of Apocalypse, Star Wars, Transformers, Deadpool, Thundercats,
and Gotchaman. Most notably for fighting games, is his dedicated revival
alongside UDON Entertainment of the Street Fighter series in
North America leading to the renewed interest in the historic franchise
all over the globe. His talent has also led the art style of three Capcom
fighting games, Capcom Fighting Jam, Street Fighter 2 Turbo
HD Remix, and Marvel vs. Capcom 3.
was hired by SNK in 1995. He has done artwork for several SNK classics,
such as SNK VS Capcom Chaos, King of Fighters 2001 and King of
Fighters 2002. He was also in charge of
the endings for King of Fighters XI.
Kita is a well known female artist for SNK, but also worked on the Capcom
VS SNK series done by Capcom. She is noted for her works on Garou: Mark of
the Wolves, Samurai Spirits 64, Samurai Shodown Warriors
Emblem: Radiant Dawn, and SNK VS Capcom: Match of the Millennium.
came into the spotlight with his character artwork in The King of Fighters
'99, giving the series
a fresh art style from the ground up. Hiroaki also drew character artwork for KOF XI
and KOF XII. He also created an awesome Street Fighter
25th tribute artwork (above)!
for checking out TFG's Artist Profiles Feature. I'll add more fighting
game artists in the future! In
closing, I'd like to repeat a paragraph taken from TFG's About
page regarding the artists mentioned here, and their great contribution to fighting
games (and in turn, The Fighters Generation website):
and foremost, The
Fighters Generation embraces the
ARTISTIC side of fighting games. As a casual pencil artist since I
was a child, I've always been inspired by "interesting
"character designs. If you're well-acquainted with the top fighting
game franchises, there's no doubt you respect something about the
artwork & visual designs of many of the characters. Not only their
visual appearances, but their storylines and movesets can be inspiring
in a variety of ways. Let's face it, not everyone can appreciate what
"good" art is these days. Contrary to what some
might think, many fighting games can easily be considered
"works of art"... not only due to the intricate game designs
themselves (and some of their brilliant soundtracks), but due to the
countless 2D artworks, 3D renders, and animations that were created from
scratch by amazingly talented, legendary artists.
On that note, the true credit behind TFG's
visual content goes to the master artists who are responsible for some
of the most inspiring and skillful video game art of all time... Just
to name a few: Bengus, Akiman, Shinkiro, Edayan, Takuji
Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi, Eisuke
Ogura and Daisuke Ishiwatari. In case you don't know, the
original purpose behind this website (15 years ago) was to proudly and
respectfully showcase the very underrated, but fan-appreciated
artwork of fighting games. If it weren't for the preceding artists, TFG
certainly would not be here. And
in turn, you may never have become interested in fighting
games if it weren't for the aforementioned artists."