At Gamescom 2018
              DualShockers talked with Producer Motohiro Okubo, who was quite
              frank in explaining through a translator that the brand was in
              dire straits when asked why it took so long.
              
                “The first
                thing is that the IP itself of the SoulCalibur franchise had low
                expectations from the company. It was actually facing a crisis
                of maybe disappearing. It took time for me to convince the
                company.” 
               
              We asked
              Okubo-san whether this could be the last SoulCalibur in
              the worst-case scenario that VI doesn’t do well, and
              his answer was quite clear-cut. 
              
                “Yeah,
                that’s right.” 
               
              At that, I
              mentioned that we’d better buy the game, and Okubo-san switched
              to English bypassing the translator, explaining that he hopes so,
              but he isn’t trying to push players to purchase the game. 
              
                “We don’t
                want to blackmail the users by saying that it could be the last
                one, but as it is, yes.” 
               
              Later in the
              interview, I asked whether the development team had any doubt in
              retaining the level of fanservice that was included in previous
              games, and that has apparently been fully preserved in SoulCalibur
              VI. Okubo-san mentioned that the crisis the brand is facing
              played a role in that as well. The development team decided to
              stick with what they wanted to do since they have nothing to lose. 
              
                “Since the
                SoulCalibur brand is facing a crisis, we have nothing to lose,
                so we just decided to do what we want to do.” 
               
              That being said,
              he also explained that they didn’t go out of their way to design
              sexy characters. 
              
                “However,
                it’s not like we’re trying to make the characters sexy. When
                we decide on the costumes, we always think about how best they
                can represent the characters. Sometimes there may be less fabric
                and as a result, the character may be sexier, but we’re not
                trying to make the game focused on sexy characters.” 
               
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