Friday, February 1st, 2019

Dragon Ball FighterZ Season 2 Patch Notes

  

Bandai Namco Entertainment America has released the official Season 2 patch notes for the downloadable update released on January 31st. The patch includes some major gameplay system updates to Guard Cancels, Health Recovery, Ki Gauge, Dragon Rush, and a variety of other mechanics. Check out the full patch notes from Bandai Namco below.
  

The list of adjustments applied to the game is listed below:

HEALTH RECOVERY UPON TAKING DAMAGE:
-
Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:
- Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
- For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:
- When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:
-
Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.

POWERED-UP SPECIAL MOVE:
-
Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:
-
Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
- It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:
-
Increased the minimum damage of all Meteor Attacks.

SPARKING!:
- Sparking! can now be used while blocking. (Includes blocking in mid-air)
- While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
- Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:
-
Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:
-
You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:
-
Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:
-
Decreased the amount of Ki gauge gained and damage dealt.
- After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:
-
The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:
-
Invincible state will now last until coming into contact or in close vicinity with the opponent.
- Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:
-
Increase the distance travelled.

SHENRON (REVIVE ALLIES):
-
Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):
-
Increased the health recovery rate.

GROUND RECOVERY:
-
Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:
-
Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:
-
Vanish Move will also trigger Dramatic Finish now.
 

 
As announced earlier this week, Season 2 DLC characters Jiren and Videl are now available in all versions of Dragon Ball FighterZ.

Stay tuned on FightersGeneration.com for full coverage of Dragon Ball FighterZ Season 2.
 

Source:  Bandai Namco Entertainment America
  Related News:  (1-28-2019): Dragon Ball FighterZ Season 2 Announced, Adds Jiren & Videl,
(12-27-2018): Harada Now Leader of Bandai Namco's eSports Strategy Team

  Related TFG Links:  Dragon Ball FighterZVidelJiren
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