Legend of Raven / Yatagarasu
  

 
 
STORY:  The year was December 25th, 1926. Japan was on the verge of welcoming a new era... the era of "Koubun". Instead, a revolution broke out, led by those who hoped to revive the Land of the Gods, Japan, and return her to its former glory. The Prime Minister's cabinet, the police department, the Zaibatsu families, the mass media... the flow of information to the outside world was immediately suppressed. Out of options, the old government resorted to creating a group of elite assassins, called the "Yatagarasu" in order to maintain order and suppress the rebellion. These government agents have become known as the "Government's Dogs" by the general populace. Now, they are on the move towards "Iga-sei", which is said to still function as the government's intelligence hub.

 

Yatagarasu versus screen.

  
PREVIEW
Originally a Japan-only 2D fighting game, Yatagarasu was first released on PC in 2011. The crowdfunded spride-based 2D fighting game was created by Circle Edge — a 3-person team made up of former SNK talents, including: Kotani Tomoyuki (Art Director and Sprite Artist), Umezono (Designer), and Shiza (Game Engine Designer).


In early 2013, Nicalis (publisher of indie titles such as Cave Story & La Mulana) announced Yatagarasu for the Nintendo 3DS but decided to move the project over to the PS Vita due to an "overwhelming response from the fighting game community". In August 2013, Nicalis announced Yatagarasu was coming to PlayStation Vita under the new name, Legend of Raven. The localized portable version was said to include updated features such as GGPO netcode, an original soundtrack (created by The Dirty Youth), new parallaxing backgrounds, and ad-hoc versus play. In November 2013, Legend of Raven was announced for PS4 and Xbox One with GGPO netcode. For the PS4 / Vita versions, Legend of Raven was intended to be a Cross Buy / Cross Play enabled title. However, the console ports were canceled.
 

Samurai gal vs. boxer is a Cool Match-up.

 

Yatagarasu's
gameplay is said to be comparable to The King of Fighters series and especially Street Fighter III: 3rd Strike with user-selectable super moves, EX Specials which can extend combos, an innovative "button locking" Parry System, and similar pacing to SFIII: 3rd Strike and traditional 2D fighters (even a few of characters movesets resembling familiar fighting game characters we know and love). The game features online play with Rank Matches and Lobby Matches. However, the online community appears to be small, and joining the Discord server is recommended to find matches. The netcode has been described as bad unless players are close to each other. Some players feel the game is "dead" due to a lack of further development and updates. The game's UI and online setup were criticized. Despite these issues, the core gameplay of the original PC version was well-received.
 
Yatagarasu / Legend of Raven has a 6-button layout: 2 punches, 2 kicks, and 2 parries (high & low) and features 8 selectable characters. Also featured in the gameplay system are Super Jumps, Dashing, Chain Combos (with light attacks), Throws (LP+LK), and a universal slow Unblockable Attack (HP+HK). The SNK and Capcom-inspired 2D fighter also introduces a
unique Damage Mitigation System, where tapping the attack buttons to correspond with incoming attacks limits damage taken.
 
In 2013, the original developers of Yatagarasu held a successful Indiegogo campaign, raising enough to release a sequel called Yatagarasu: Attack on Cataclysm. Three new characters, balance changes and updated gameplay systems were announced for the sequel. The game was initially crowdfunded through Indiegogo and was expected to launch in the Summer. However, the launch was delayed to Autumn. The game's development faced issues, including a small development team and some Indiegogo backers did not receive all the items they were promised. Unfortunately, the game's development appears to have stalled, with no further updates or significant community support.
 
 

 

 

 

 

 

 

 

 

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Page Updated: June 30th, 2025
Developer(s): Circle Edge
Publisher(s): Nicalis                 Console
Rice Digital       PC
Designer(s): Kotani Tomoyuki, Umezono, Shiza
Platform(s): Arcade, PC, PS4, PlayStation Vita, Xbox One, Steam
Release Date(s): Aug. 13th, 2011          PC
Feb. 12th, 2015           Arcade - Yatagarasu: Attack on Cataclysm
July 7th, 2015             Steam - Yatagarasu: Attack on Cataclysm
2015                                   Limited Beta test - Canceled
Characters Crow, Hina, Shimo, Hanzo, Kou, Jet, Chadha, Jyuzumaru

Featured Video:

Related Games: Street Fighter III: 3rd Strike, Chaos Code, Skullgirls, Arcana Heart 3, Persona 4 Arena, BlazBlue: Continuum Shift Extend, BlazBlue: Chrono Phantasma, Vampire Savior, Guilty Gear XX: Accent Core Plus, Guilty Gear Xrd -SIGN-, Garou: Mark of the Wolves, Aquapazza, The King of Fighters 2002, KOF 2002: UM, The King of Fighters XIII, Xuan Dou Zhi Wang, Under Night In-Birth, Dengeki Bunko Fighting Climax, Akatsuki Blitzkampf, Daraku Tenshi - The Fallen Angels, Martial Masters, Blazing Strike
  

Gameplay Engine  
Story / Theme  
Overall Graphics  
Animation  
Music / Sound Effects  
Innovation  
Art Direction  
Customization  
Options / Extras  
Intro / Presentation  
Replayability / Fun  
"Ouch" Factor  
Characters  
BOTTOM LINE  
 

 

First Impression:

Yatagarasu looked pretty interesting to me when I first saw it... especially the cool 2D sprite style. The developers and small fanbase were talking it up like it was going to be a SFIII: 3rd Strike or Garou: Mark of the Wolves successor. The martial arts-inspired characters looked colorful and interesting in the eyes of many Capcom and SNK fans. Unfortunately, I never got a chance to play this one (like most people).

After the original PC release in 2011, Yatagarasu was announced for 3DS, PlayStation 4, and PlayStation Vita. Due to the overwhelming response from the fighting game community, the project was moved from the 3DS to the PS Vita and renamed Legend of Raven. The game was also originally planned for release on the Xbox One, with the same features as the PS4 version, including GGPO netcode. It all sounded great on paper, but the game never released even after crowdfunding support.

Beginning in 2012, the developers of Yatagarasu were not able to be consistent with announcing release dates (and platforms) or development updates, and development on the game stalled most likely due to the very small dev team. Alas, the game was delayed many times creating much confusion surrounding its originally planned localized release. Will Yatagarasu ever see a full release... or is this one cooked?

~TFG Webmaster | @Fighters_Gen

 
 

      
crow-yatagarasu.png (100744 bytes)             hanzo-yatagarasu.png (99848 bytes)             jyuzumaru-yatagarasu.png (88676 bytes)             shimo-yatagarasu.png (125213 bytes)
 
 

kou-yatagarasu.png (292154 bytes)             hina-yatagarasu.png (368260 bytes)             jet-yatagarasu.png (315642 bytes)             chadha-yatagarasu.png (273090 bytes)

 
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