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TFG
Feedback - Q1 2014>
I
Have A Proposition For You . . .
I just read your
character profiles and I noticed that there were two Megaman
profiles. At first, my reaction was like "WTF??? Frank, you
should drink some coffee if you plan to edit profiles
late at night." However, I happened to notice some small
letters next to one of them. "Bad Box Art".
Immediately I knew what you were talking about, and I also
agree on how you felt about it. That was the most atrocious
artwork for a video game I have ever seen. Its a good thing I
started off with Mega Man 2, because if I saw the first title,
you can guarantee that I would never play the whole series
based on that box art. Capcom is lucky the game is a
success, because that's bad advertising to make a character on
a box cover out as something he's completely not
within the game. I should thank you though. That move of yours
to separate the two designs made me laugh HARD, and I usually
don't do that much. The way you just completely trashed that
whole profile with bashings left to right, and even added a
few uppercuts with it. lol
Speaking of which, it reminded me of the Jill profile. Jill
Valentine that is. I would have never played resident evil if
she wasn't in the game. A great character that I respect
greatly. Anyway, the point I'm trying to make out here is that
you should separate the real Jill from that "Nina
Williams inspired get-up" Jill. That would do her profile
much justice, especially since you gave her overall ratings
from her Marvel vs Capcom 2 appearance anyway. And think about
it. You can have yet another punching bag for some blows that
I will certainly look forward to reading. As far as a name for
the profile goes, you could probably name it "Resident
Evil 5 Jill" or "Marvel vs Capcom 3 Jill."
Or you can carve something up from your own imagination. By
the way, Don't you think they should make Jill playable in
more Resident Evil main series since she's one of the pioneers
of the series. I mean for heavens sake, I can only play
her in Resident Evil 1, 2, and Revelations. (Not going to
count Mercenaries, Desperate Escape, Lost in Nightmares, ORC, or
Chronicles) I'm sorry if I seem to be ranting on the topic,
but if Chris Redfield saved me from the hands of Wesker, I
would definitely try to reciprocate by finding and helping
Chris with his amnesia and keep him from being crazy as he was
in Resident Evil 6. Just saying. Its like Jill said
"Sorry Chris, I'm too busy trying to get my hair back to
brunette."
Thanks for the laughs
bro, and please consider my request. Even if you don't, your
website still rocks. I know you're a busy guy.
-Steven Shaw
(Orlando, Florida)
Arcade
Fighting Games From My Childhood in Dubai . . .
Great site by the way. I was inspired to
send you an email.
Regarding Fighting Vipers 2, I used to play it in an arcade in
Dubai in the United Arab Emirates, when I lived there between
1999 and 2002 (my dad's work brought my family there - I was
aged from 9 to 11). I would guess it was a Japanese machine
since your site mentions it wasn't released in Europe till 2001.
I'm also pretty sure it had Honey rather than Candy. Fighting
Vipers 2 was popular there and I often saw teenage couples
playing it. I think girls were attracted to the amount of female
characters in the game. The Arcade was called Fun Town and it
was in a mall called Town Center. They also had a Mortal Kombat
4 machine which I remember wasting a lot of money trying to beat
(I got the PC version later and got better at the game). I don't
know if the arcade or mall even exist anymore, and even if they
do I doubt they kept either machine, as Arcades were constantly
updating their games.
Dubai had a great arcade culture
back then - pretty much every shopping mall had one. In various
different arcades, I played Soul Calibur, Tekken Tag Tournament
and Tekken 4 months before they had console releases. I also
played Soul Edge v2, Street Fighter Ex, Street Fighter III,
Fighting Vipers 2, Darkstalkers (the Japanese version called
Vampire), Sonic The Fighters, Marvel Vs Capcom and all three
Virtua Fighters (third was the 3TB version), so it was quite an
experience.
Since public gambling was banned due to the Muslim government,
the arcades were pretty much entirely full of games, no slot
machines, which was refreshing, especially as I was a kid. That
meant they tended to have a greater variety and would take
risks. In the UK where I'm from, most arcades were full of slot
machines with a handful of arcade games in (often racers or
shooters). This is still true of the small amount of arcades
that still exist (mostly in service stations and truck stops).
One thing - is there a reason you don't have a page for Sonic
The Fighters / Sonic Championship? I know it's cartoony, but it
did run on the Virtua Fighter engine and was made by AM2. It's
no less ridiculous than Virtua Fighter Kids was.
-Mike (Canterbury, England)
Frank replies:
Hey Mike. It's
always cool to hear about someone else's experiences with arcades from
across the world.... thanks for sharing. Being from Central Florida, I had
access to a great variety of arcades growing up. The first time I saw or
played the original Fighting Vipers was at Disney World's arcade
next to Space Mountain... I think I played it for almost an hour that day.
Never have I come across a Fighting Vipers 2 arcade machine in my
life, sadly. It was a very very rare game in the USA. The other games you
mentioned I also experienced at the arcades first, before playing the
console versions.
To answer your question, Sonic The Fighters falls under the
category of "Mascot fighting games"... which I choose not to
cover on TFG (currently). The "big name" franchises that
ended up with fighting game adaptations weren't part of the true growth or
evolution of the genre, in my opinion. I feel that featuring those
games and characters on TFG would take some of the light and respect away
from the true fighting games... the innovators.
Another reason TFG doesn't feature a game like Sonic The Fighters
is that it would create a sort of a Pandora's box situation. If I covered
a Sonic fighting game, then it would only make sense to cover a
"Mario" fighting / party game and the Teenage Mutant Ninja
Turtles game, to name a few. I have nothing against those games (some
of them are really cool and worth playing), but they just don't fit with
the theme of the website.
TFG Webmaster
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Marvel
Characters Voiced in Japanese. . .
In your UMVC3 review, you said:
"However, it's still really cool to have the option to set
the spoken language to English or Japanese (for Capcom
characters only, unfortunately)."
May I ask something? Why in the world would you want Marvel
characters voiced in Japanese? That's a beyond terrible idea and
they'd all sound hysterically bad. I also think your hating on
Hulk's new voice actor with a passion is unwarranted. Fred
Tatasciore is Hulk and no one else comes close at this point.
-Zindkeeper
Frank replies:
I agree they'd sound bad in Japanese... lol. That was just a force of
habit use of the word "unfortunately" (I'll take it out, lol).
As far as Hulk's UMVC3 voice goes... it just annoys the hell out of
me for some reason. I think they could've chosen better / less-annoying
dialogue for him at the least. I guess I'm just partial to the original
voice actor who did MSH-MVC3 Hulk.
"Let's
Rock."
TFG Webmaster
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Appreciating
The Small Stuff in Marvel Super Heroes . . .
Hey man, love love love the fightersgen
page. I forget what it use to be called though before the name
change. Anyways, I browse through like so many other fighting
fans to see if my opinions line up with yours, assess whether or
not to purchase games, appreciate art and read more on character
profiles.
Been playing some Marvel Super Heroes on PS1 and really getting
down to appreciate the small stuff, so I thought I'd share some
of my findings because they're subtle and cool at the same time.
If you set the handicaps down to lowest (1 star), and a player
loses to the other player (and they have more than half their
health) the loser gets some strange damage increase in the 2nd
round. So all their special attacks, moves, infinity combos do
huge damage. Also, after the first round, meter building is less
so the first round is crucial.
Some other things I noticed so far is that Hulk does chip damage
naturally with his normals but he can't win the round that way.
This is neat because Children of the Atom implemented natural
chip with Magneto, Juggernaut, Sentinel and Silver Samurai so
we're seeing old ideas trickle but go unnoticed.
Wolverine has damage reduction or healing. Back in Children of
the Atom he could use meter to heal. In this game he can't, but
if you pay attention to his health when he gets hit by something
like an Infinity Combo his yellow health will go meet up with
the red health that's to be taken away from his bar. Crazy.
Hope you're having a super chill day and I look forward to
visiting your facebook page in the future.
-Toom
Frank replies:
Wow, you remember the "name change"... you're old school. I bet
89% of current TFG users have no idea what you're even talking about.
Anyway, does GameGen ring a bell?
That's interesting you're playing MSH, because I recently picked up MVC:
Origins (when it was discounted on PSN), and I too found myself
appreciating MSH more than ever. I miss the way Capcom used to be... there
was so much heart in those 2D classics. Those are some interesting
gameplay tidbits you mentioned. It's been so long since I played MSH that
I forgot some of the awesome "exclusive" abilities each of the
characters gain when initiating gems. That game really was ahead of its
time.
Thanks for writing me, you have a great day too and stay in touch!
TFG Webmaster
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Project
X Zone Artwork. . .
Hey guys, I've been a long time fan of your
website! Any chance you ever getting the Project X Zone art? I
can really use it.
-James Peace (Bridgeport, Connecticut)

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