March
- April 2007 Feedback
What
the?. . .
Dear, Sir Frankie
A) Well, I was checking the
new 3D fighter of Capcom and when I checked the character designs I was
like "What the?".
I mean what happened to Capcom's
designers? They ran out of ideas?
So incase you are still wondering
about what I'm talking about, let's just check some of them together ;)
1) Look at Miu : She looks
a l ot like Arina from Waku Waku 7.
2) Odin : Purple haired Kyosuke
with Kyo's and Iori's flames?
3) Berserker : Hearts on
his ass? How in any means can you pick a fighter to use when his ass is
covered with hearts :p ? And just look at his art, he seems proud of it.
Do you think it has to do with his back story (What a berserker he is.
Sarcasm)
4) Hermit : It just shouts
in my face "Yu-Gi-Oh Anime series".
5) Loki : Congratulations,
you've got another addition to "If you crossed" section. Cyclops + Gambit
for sure. (And I really hope Loki isn't a bad translation for Rokie ^^"
)
And you can really see how
much other characters look so uninspired. Sometimes I don't really understand
Capcom. I mean if they are going to make a 3D fighting game again, couldn't
they just continue one of their series (Rival schools anyone, which basically
looks alot like this one)?
B) I was really wondering
about your Opinion in the upcoming KOF MI Regulation A for the arcades.
Now that MI2 was a fun experience for single play, and not the best for
2 players to compete, do you think that an arcade game can be made of that
game? And what do you think they should tweak to improve 2P experience?
(Btw, I really love MI2)
C) In your opinion, what's
next in 3D fighters? For years now, most of the 3d games sequels concentrated
on graphics more than on gameplay. Do you think there's no more room to
improve 3D fighters? I mean after they made it faster, added counters,
tag team and more gameplay elements, what else can be added? Is the fighting
genre going to run out of ideas soon? And would you like them to go in
a very different direction for change (Like Buriki one) in order to give
life extension to the genre, or just keep updating graphics as always?
D) Is it just me or is our
generation of gamers fading away? I mean ppl who were born in 70s and 80s.
After looking in some Gamefaqs polls I found that most of contributing
gamers (still getting games) now (And I mean like 60->80%) of them were
born in the 90s decade (No offense to them of course, but I'm just explaining
it). And does this have to do with the Nintendo overwhelming Fanbase which
is growing in a parasitic way lately? (again no offence to Nintendo fans,
but sure they are alot more than Sony fans lately)
E) What non fighting games
are you playing lately? And what is your top 5 Fighters and top 5 games
ever? Also what versus fighting game would you love to see made? (For me
it'd be Square VS SNK)
F) Man, what happened to the
Polls :P ?
Keep the good work.
Your's,
-CloudVII
Frank
replies: A) My thoughts exactly pertaining to "Kenichi."
The characters seem a little uninspired, and I also think they should build
in the good series' they already have, as you mentioned as well.
B) I
think MI2 was a great improvement over MI... But the gameplay system could
use a little more work and time. Maybe if they slowed down a few animations,
and tweaked the wall and throw game, it could be a successful arcade hit.
Or perhaps adding a tag system would spice up the action as well!
C) The
fighting genre has always been strong, and has improved nicely over the
years... I don't think it needs to go in a different direction completely,
because a good quality fighting game should stick to it's roots and follow
the basic format we're all used to.
I also
think the Tag Team elements are going to make a come back soon in several
franchises. I'd really love to see Capcom do another tag based game with
either the Street Fighter series, or perhaps with Capcom Fighting Evolution
2 (if they actually put effort into it this time). SNK has recently done
well the tag gameplay, KOFXI and Battle Coliseum being good examples.
D) I
think kids and teens born in the 90s are most likely to be into video games
more-so than our generation. Of course us older kids made the video game
industry what it is today, but they grew up when it just started to explode,
and I also noticed more girls are into games these days as we;;!
E) Hmm...
Non fighting games I've played in the past 2 months: Elder Scrolls IV:
Oblivion, Motorstorm, Flow, Super Paper Mario, Kororinpa, Metal Slug Anthology...
just to name a few.
Top
5 fighters? I guess you mean games... I'd say: Marvel VS Capcom 2, Soul
Calibur 2 or 3, Tekken 5: DR, Virtua Fighter 5, and Street Fighter 3: Third
Strike.
Top
5 games ever? Yeesh... That's tough.
And
I'd definitely like to see Square VS Capcom, Namco, and/or SNK.
F) Yeah,
I did away with the polls quite some time ago. I guess I had to use my
left frame for better things like advertisements. o.o
Anyways,
thanks for the email... Hope I answered all your questions. *scrolls up*
...Wow, looks like I did.
~TFG
Webmaster
|
Are Fighting Games Declining?
Hey.
I come to your site every now and then to learn about fighting game characters.
But I have to say, your site is super, special, Awesome. But let me get
to the point of this mail. I went to a video game club at my school once.
Everyone was playing Halo 2 and Guitar hero 2. Only four of us were playing
fighting games. Then the next day, one guy said "Street Fighter sucks".
I was like "THAT'S BLASPHEMY TO ALL FIGHTING GAMES"!!! But I let it slide.
But I've noticed, that people don't really like fighter any more. Is fighting
games losing its recognition is this new generation of gaming? I love fighting
games and have been playing them for years. I'd hate for them to go unappreciated.
I really want to know your opinion.
P.S.
Do you know where I can find a used Dreamcast? I really want to get one
so I can catch up one some fighters I missed. I don't really get enough
money to buy games like that, but if you could help, I would greatly appreciate.
-Parker
T.
Frank
replies: It's true, fighting games will never be appreciated as much
as they should be. Very few fighting games ever really hit the "mainstream,"
and most of the ones that do are usually overrated and give a bad name to the
ones that are actually good. The fighting genre is unique
because people still consistently play older fighting games that were released
5 or 10 years ago... I don't think you can find another genre that has
games with that kind of replayability.
Most
people that don't like fighting games, don't like them because they may
take a long time to learn, and/or they suck... Other's because they don't
understand them, and/or aren't into "fighting" in general. Some people
would rather sit around and play repetitive football games or repetitive
first person shooters. It's much easier to just sit around and shoot stuff
and call it a day. Brainless really... I don't understand it. But I also
don't understand why people go see retarded movies, or buy clothing or
hats because there's a certain name on them. People are stupid... Gotta
accept it.
P.S.
You can always check ebay for the Dreamcast stuff.
~ TFG
Webmaster
|
Solve
a Mystery.
. .
hey
first off, great fighting site, only a true fan of the fighting genre could
make such a site like that. about my subject, I recall seeing the confusion
between Cham Cham and Felicia, yes they both came out the same year BUT
Felicia came first, because Darkstalkers didn't come out til July 5th 1994
and Samurai Shodown 2 didn't come out til October 28th, 1994. Just wanted
to solve a mystery incase it hasn't been solved.
-MisterBlueDude07@aol
Frank
replies: Ahh I wasn't sure on the exact date, but thanks... Looks like
Felecia did come first. Still, I wonder if SNK saw Felecia before they
made Cham Cham. It's possible with the amount of time that they had, but
there's really no telling. Heh heh.
~ TFG
Webmaster
|
Wrestlemania
Flash. . .
I love
your site. It's very cool that you guys have done this.
I'm
a graphic designer and I'm playing around with flash. Long story
short
I want
to make a flash animation (completely fan based tribute) but I don't
have
all the frames I need to make it happen and I have no clue how to get
anymore
than what I can see already.
I'm
looking for the total and complete set of animations (or sprite sheets)
for
Alex, Hugo and all the other wrestling characters of just about every 2d
fighting
game there ever was. I need everything so i can improvise some new
moves
by taking frames out of context. Tall order I know but want to make
a
sort
of wrestlemania flash toon.
Any
advice or help with this would be greatly appreciated.
Thanks
ahead of time
-???
Frank
replies: Indeed, it's taken a lot of work on my part to build up this
site... but it also couldn't be possible without my CREDITS.
Those guys have sent in so much to the site and really helped me out a
lot! Glad you like what "we" have done with it.
Anyhow,
I think you should be able to come up with something, because there are
enough animations for the characters you mentioned... Maybe not "every"
animation, but at least walking forward and backward animations, stances,
and plenty of attacks. I'm sure you can do something with that! Good luck
with it... sounds cool! ;)
~ TFG
Webmaster
|
Sell
Mortal Kombat. . .
I think
that Mortal Kombat has gone downhill ever since they made mortal kombat
4. You know what would make my day? I think Midway should give away, or
at least sell Mortal Kombat to a company that could do justice with the
franchise. I don’t know, sell it to Namco or something. I think that they
would be able to destroy anything Midway could do.
They
should scrap most of the characters except Scorpion, Sub-Zero, Liu Kang,
Sonya, and Raiden and start fresh. Give the characters REAL fighting styles
instead of that junk they call "martial arts".
Anyway,
it would be an improvement.
-VJ
Frank
replies: LOL... I don't think Namco would take the Mortal Kombat series
FOR FREE.
~ TFG
Webmaster
|
Biggest
Arcade Moment. . .
Hey,
what's up? I've been a long time reader of this site, I've been enjoying
fighting games since the glory days of SF2 and the early Mortal Kombats.
I always come to your site to read up on my favorite characters, overall
its just a fantastic site and glad you've been able to keep it up. I also
apologize in advance for how long it is if you make it through it, you
get a cookie. :P
But
I have a question for you, you might have gotten this type of question
a lot before but here goes.
What
is your biggest Arcade moment? Just that awesome feeling you get when you
defeat every challenger at the arcade who thinks he can best you but you
just destroy him in every possible way, the feeling you get that makes
you go "this is what I play fighting games for."
I remember
my moment, back in 2001 I was at my arcade at my local mall passing time
by playing Tekken Tag Tournament while waiting for a movie to start I was
going to see that day. I chose two of my favorite fighters in the entire
Tekken franchise, Hwoarang and Lee, I love the characters who deal out
punishing kicks, I liked Hworang from day one, Tae Kwan Doe is a style
I always thought was fantastic, something I'd want to learn myself if I
had the determination and endurance to do so.
Anyway,
I was pretty much dominating the computer; they weren't much of a challenge,
a few close calls but nothing major. After a few matches a high school
kid decided to play and I took him on, and I beat him like a red headed
step child in Alabama. He wasn't able to contend with my fast and speedy
kickers which I spent a religiously high amount of time of getting good
with, I wasn't a master by any means but I was pretty good.
Overall
I think three or four different guys came in and I beat them all, there
were close calls but I beat everyone who challenged me until I had to quit
midway at another match since the movie was about to see. I remember leaving
and one guy said "he's pretty damn good for a kid" and I was only eleven
at the time.
Never
again did I have a moment where I just dominated everyone in an Arcade,
because to be honest with a few exceptions of fighting games I'm not very
good at all, I had more time to devote to fighting games and get good back
then. But nowadays I struggle to defeat the computer, but then again I
mostly play 2D fighting games like Street Fighter and Guilty Gear nowadays
which are a lot harder for me to get good at then a Tekken or Soul Calibur
game.
Which
brings me to my other question; I acquired a copy of Street Fighter Alpha
Anthology, a fantastic game and my favorite of the series. But time didn't
do my skill with the series any favors, playing SFA3 on two star difficulty
has me getting my ass handed to me in Arcade mode once I reach the tail
end of the ten fighters I must defeat. I'm not one to complain but I fought
and lost to Rose for an hour as Cody, she seemed to know instinctively
when to dodge my criminal uppers and Ruffian Kicks. She seemed to know
the moves I would do before I even did them, she was also prone to using
a grab move on me when Cody recovered from a move that sent me to the floor.
The computer seems to also deal out more damage then I do and they just
know the right time to dodge or block every single move I do. I'm not a
guy who spams attacks, I use all my moves in a fight and fight fairly,
but they seem to get by just fine with spamming a projectile attack to
keep me away, and then rush towards the screen, dodge all my moves and
go in with a devastating combo all before I can say "what the hell just
happened?" They also know just when to dodge my super combos as well, they
seem way to challenging for AI that is set to a two star difficulty.
Basically
my question is do you have any tips, tricks, or nuggets of wisdom that
could improve my game? Performing moves and super combos isn't a problem
but I just seem not able to keep up with the computer on a speed game,
they always perform moves faster and with more hits then I do. Despite
me punishing them with criminal upper counters when they hang too long
in the air, they seem to counter me more, grab more and just overall do
what I can do but twenty times better and faster. Or the only thing you
can say and something every fighting game fan fears to hear is "well, you
just suck." Which is pretty obvious at this point but the computer is giving
me hell and I'm not able to keep up, any info you can share would be much
appreciated since I haven't sucked this much at a fighting game in a LONG
time.
Well
thanks for reading this incredibly long email and once again, you have
a fantastic site and give fighting game fans like me a place to call home,
have a nice day.
P.S.:
Your cookie will be sent in the mail in a highly advanced mini-fridge,
if somebody steals it in transit that isn't my problem. :P
-Frostman445
Frank
replies: Wow, long email indeed... Anywho, let me first answer your
questions.
1).
My biggest arcade moment would have to be at a Marvel VS Capcom 2 tournament
at the University of South Florida (USF). This was around 2001-2002 I'd
estimate. There was a good turnout for the tourney, at least 20+ people...
Me and my friend entered, he got KO'ed early, but I made it to the finals.
I used my team of Cable, Juggernaut, and Guile in the final match against
this crazy Blackheart, Sentinal, Magneto team... I was able to kill of
his Sentinal and Magneto, and he was able to kill off my Cable and Juggernaut...
So it was Guile with about a 4th of life left, and nearly a full Blackheart.
I had to win or else I was out... And Guile did what he needed to do. He
landed a few key combos, and caught Blackheart in the air using his air
super combo for the win. There was a huge crowd behind us that cheered
and clapped as the match ended. I ended up winning that tournament... Yup,
felt good.
Then
there was this other time at the mall where I rackup up a 45+ win steak,
mostly against mall scrubs that really didn't know how to play... It was
fun and all, and I was even getting tired of playing (and using the same
team), but I wouldn't consider that my biggest arcade moment, although
it was my biggest win streak.
2).
A big part of SFA3's gameplay is about the priority of basic attacks...
Certain moves just stick out and nail your opponent when they least expect.
I use a pretty good A-ism Cody, and I can say that his standing FP and
also HK reach out pretty far, and can knock your opponent out of the air,
or even hit them on the ground from quite some distance. His Jump in HK
followed by a low HP is pretty good, and sets up the dizzy. Also his jump
in HK into his super combo with HK, MK, or LK also works. I'd also recommend
using more characters... The more characters you know, the better you'll
be at the game.
Finally,
thanks for your well written email... And please continue to enjoy TFG!
...Now
where's my cookie...
~ TFG
Webmaster
|
Fast
Shipping. . .
Just
wanted to say thanks for the CVS Mai and ChunLi figures. They are really
nice I have them posed next to my Street Fighter Anniversary arcade stick
that I don't use. Thanks for the fast shipping and I will definitely buy
from you in the future. Ohh yeah do you think they will continue that line?
-JenX
Frank
replies: No problem... Thanks for the
positive feedback. ;) And I'm
actually not sure if High Dream still has the CvS license, but if I find
out I'll be sure to make a news bulletin on it.
~ TFG
Webmaster
|
The Ultimate Pwnage gif. . .
Heya
Frankie,
Was
doing a search and found this little gem. Unfortunately I have no idea
of it's origins, but I thought you might want to post it as one of the
gifs you use on the news page.

-S.W.
Frank
replies: Pooor Extra Striker Iori....... Poor poor Extra Striker Iori...
LOL. That really sucks man. So Akuma wins I guess?
~ TFG
Webmaster
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