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Chris Redfield

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Chris Redfield first appeared in the original Resident Evil as one of two playable protagonists. In the game, he is a member of STARS' Alpha team, sent to investigate the disappearance of Bravo team. The squad discovers the remains of Bravo team's helicopter, but soon encounter a pack of undead dogs. Chris, accompanied by Albert Wesker, Barry Burton and Jill Valentine, seek refuge in the nearby mansion, which is filled with deadly traps and horrific monsters.

Chris returns in Resident Evil Code: Veronica as the protagonist of the second portion of the game, where he attempts to rescue his younger sister, Claire, from a secret Umbrella Corporation facility in Antarctica. While there, he confronts Alexia Ashford, the creator of the T-Veronica virus, and Wesker.

He embarks on a mission to destroy the Umbrella Corporation after the game, resulting in an attack on an Umbrella facility located in the Caucasus region, alongside Jill Valentine, in Resident Evil: The Umbrella Chronicles. Chris is also the main protagonist of Resident Evil 5. He is now an agent and founding member of the Bio-terrorism Security Assessment Alliance (BSAA).
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Marvel Vs. Capcom 3



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SNK Vs. Capcom: Card Fighters Clash 2, Ultimate Marvel Vs. Capcom 3, Marvel Vs. Capcom: Infinite

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Page Updated:  May 13th, 2022

In my opinion, Chris was a pretty generic and mostly uninteresting design up until Resident Evil 5. Somehow, his generic-ness didn't really bother me in Resident Evil so much, but as a fighting game character? ...meh. I think Leon Kennedy would've complimented MVC3 a bit better, but of course Capcom would choose Chris over Leon simply because he was in the latest Resident Evil game at the time (RE5). Alas, I think Chris's MVC3 appearance seemed a bit forced. His fighting style is straight to the point and stays true to the Resident Evil series, but he lacks originality and excitement as a fighting game character, IMO.

The "coolest" part about his MVC3 incarnation is that he can use so many different weapons. Yeah, he can draw a gun pretty damn fast... I'll give him that. However, it bothers me that his flamethrower backpack just "appears" when he decides to use the flamethrower (and then awkwardly disappears). I'm not even sure that would've looked natural using a 2D sprite. While he's a somewhat fun character in MVC3, he still bores me. I can think of so many other, more exciting Capcom characters that would've been more natural in MVC3. Ada Wong anyone? ;)

Fighting  Style  /  Moveset
Personality  /  Charisma
Outfit(s)  /  Appearance
Effectiveness  in  series
Overall Score


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