Fate/Unlimited Codes
(LAST UPDATE: 1/8/10)
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Developer(s): Type-Moon
Publisher(s): Capcom
Platform(s): Arcade, Playstation 2, PSP
Release: June 11th 2008 (JP Arcade), December 18th 2008 (JP PS2), Q3 2009 (NA PSP)
Characters: Shirou Emiya, Rin Tohsaka, Berserker, Saber, Sakura Mataou, Archer, Assassin, Rider, Gilgamesh, Luviagelita Edelfelt, Kirei Kotomine, Lancer, Lancer (Fate/Zero), Bazett (Home version), Dark Saber (Home version), Leysritt (Home version)
Related Games: N/A
Review: Fate/Unlimited Codes is a 2D/3D fighting game by CAPCOM based on the Type-Moon "Fate" universe... In 2004, a visual novel entitled "Fate/Stay Night" was developed by Type-Moon. The Playstation 2 port introduced 3 new characters (for, new character outfits, as well as Story Mode, Mission Mode, Gallery, and several mini games.
This fast paced, combo friendly fighter is mostly fought on a 2D plane (though you can sidestep). There are three standard attack buttons, Weak, Medium, and Heavy, along with a parry button. A well timed parry will allow you to counter your opponent's attack, but a failed parry will take away 50% of your super meter, which is a standard 3 max super meter. The parry button is also useful for extending combos, which the gameplay is heavily based around. From personal experience, I'll confidently say sidestepping is utterly useless in the game... Which means it's very much a 2D fighting game, contrary to it's appearance. Overall, the gameplay is fast and reminds me a bit of the Toshinden series, but with a much better and friendlier combo system. I really like how aggressive you can be during battle, especially with some of the faster characters. The animation is reminiscent of Project Justice and has a sped-up, anime-like look... Characters do hit some pretty sweet poses that simply say "cool," and overall they animate very smoothly.
The 17 strong character roster is diverse, and each character has a good variety of alternate outfits. Each fighter has an assortment of standard and special attacks (some of which are quite cool) along with some ultra-flashy super moves. Each fighter also has a "Holy Grail" meter, which fills up as they take damage and when full, allows the character to perform their EX move if they have 3 max supers... Unleashing a very devastating attack. Also featured in the gameplay is a "Burst" system (not unlike that of Guilty Gear XX) and an air recovery system, which is used to get out of air combos. At the end of the day, Fate isn't anything "revolutionary" gameplay-wise or graphically, but if you like the characters and the setting, there's a solid and possibly fun gameplay system in place.
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- Review is for PS2 (JP import) version of Fate/Unlimited Codes -
Gameplay Engine 8 / 10 Story / Theme 7.5 / 10 Overall Graphics 7 / 10 Animation 7.5 / 10 Music / Sound Effects 7 / 10 Innovation 6.5 / 10 Customization 8 / 10 Options / Extras 7 / 10 Intro / Presentation 7.5 / 10 Replayability / Fun 7 / 10 "Ouch" Factor 7.5 / 10 Characters 7.5 / 10 BOTTOM LINE 7.5 / 10
Closing Comment: Fate/Unlimited Codes is easy to pick up and play, and even fairly easy to start hitting some badass combos. The super moves and combos are pretty epic, and some of the air combos in this game are sick! Though I'm not very familiar with the novels, the characters seemed to have translated very well to a fighting game... The art style, characters, and even the gameplay somewhat reminds me a lot of the Toshinden series, but on that note, the gameplay is far superior than any version of Toshinden. I look forward to trying out the PSP version when it hits the U.S. this year. ~F.Yagami, Webmaster of TFG
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