"Tekken development cycle
and what I should really look for in a game"
I just wanted to take the
time to thank you for all the hard work and dedication that you put into
this site. I've been a fan since I found Ryu pics on Gamegen!! Ha ha ha..The
site was great then and it's great now! You've made an amazing contribution
to fighting gamers everywhere!
Well Frank I had to write
in about Tekken and the development cycle for it. So here is the 3 words
that I believed that are thrown around way too much..without considering
AT ALL WHAT THEY REALLY MEAN.
BROKEN! UNBALANCED! UNFAIR!!!
I believe that there are some
things that need to be explained. There hasn't been a balanced Tekken yet.
That's right I said it. THERE HAS NEVER BEEN A BALANCED TEKKEN MADE. That's
right. I've played every FIGHTING incarnation of Tekken. EVEN THE GAMEBOY
ADVANCED ONE. And in every single game there are characters or moves that
are supposedly "unfair."
The situation is most players
play Tekken from sequel to sequel. And in any game there are moves that
are good, okay, and bad assigned to every character. So in the next sequel,
fans of a certain character will ask that the characters "bad moves" be
made good and keep the characters' good moves good. So just from a common
sense stand point......EVERYBODY CANT HAVE JUST GOOD MOVES. In order for
you to be able to judge a move as good or bad you need BOTH to contrast
each other. So from a Tekken developers view point, you have to create
a game where you have to spread out the good moves and the bad ones over
all the characters. But being a good game company, Namco ask players their
opinions on how the game could be improved. And here is what players submissions
are like for each of there respective characters to help "balance" the
situation..say Kuma for example..
"I want Kuma to have a 1 frame
mid punch that is unreversable, unparryable, safe on block and actually
gives +30 frames of advantage on hit or block. I also want it to be safe
on whiff. Also give it high and low crush properties...oh and it needs
to restore 25 points of health on hit. Thanks, Namco!"
The Namco developers are swamped
with similar requests to the above(and even more retarded) but it's expected
that they will also provide:
Updated "returning characters"
Creativity with customizations
and combo abilities
some "new" feature
and keep the "general tekken
feel" applied to all of the above
So the unappreciated developer
gets on the computer and tries to make "everyone happy." A pointless pursuit
if you logically think about it but I salute Namco for making an effort
to do so. But if you go back to the players expectations above, you'll
see that some of the wants go together and some DON'T MAKE SENSE TOGETHER.
Diversity and Balance. Diversity
means basically...."NOT THE SAME!" Balance means basically..."EVERYONE
EQUAL AND THE SAME!" Hopefully players can understand that this IS NEVER
GOING TO HAPPEN. I don't want the 300lb Marduk to fight with the exact
same moves, have the exact same strength and vitality as the 95lb Ling
Xiayou.(Even though it would be funny for a little while!! :)) Vale Tudo
and Hakke Sho are NOT THE SAME MARTIAL ART STYLES. Marduk and Xiayou are
NOT TWINS. STOP EXPECTING THEM TO BE THE SAME AND HAVE THE SAME ABILITY.
Some "NEW" Feature and keep
the "General Tekken Feel" What constitutes the "general tekken feel?" Does
it mean that the sequel plays exactly or almost exactly like the Tekken
game before it? Well hopefully people realize that if you want something
NEW, you have to do something different, or your just playing the
same game with a different number after the title. Capcom was NOTORIOUS
for doing this with the SF2 series. So you have to ask yourself..Do I want
to keep playing the game as I know it or do I wanna see something new with
this series in the next sequel? If you wanna stay in the past, FINE. STAY
IN THE PAST AND PLAY YOUR TEKKEN 2 TO YOUR HEARTS CONTENT. But don't bitch
about the Namco developers who want to advance the series in Tekken 6.
If you want things to be new or fresh and not the same, YOU CAN'T DO IT
LIKE YOU'VE DONE IT BEFORE. Should be obvious...I could continue with more
examples but..why? The point is NAMCO CAN NOT MAKE A GAME THAT WILL MAKE
EVERYONE HAPPY. No matter if they gave EVERY character a Electric wind
god fist and infinite health...there will always be that person who says.."This
sucks! I'd like to play a character who doesn't use that dumb move!" or
"That move is cheap, stop doing that!" or "Why can't I take off any of
Namco exists FIRST and FOREMOST
as a BUSINESS to make money. They make money beacuse the put out a
that SOME people LIKE. That doesn't mean you have to like it. And in order
to make that money, the Namco developers have to put out a product they
feel will appeal to the most amount of people. So in order to PAY the developers
they NEED to make as much money as possible. So they want to reach as many
people as possible. If you really think about it, Namco has done an amazing
job creating games that are fun and enjoyable. I still stand in awe of
the great creations that Namco has made. Remember Pac-Man? (Oh wait..your
not one of those people who thought Pac-man was broken because he became
invincible by eating a "power pellet? I laugh directly at you.) But to
expect a game to be absolutely perfect is rediculous...PERFECTION IS A
DIFFERENT IDEAL TO EVERY PERSON. How could you expect imperfect people
(people who DON'T THINK LIKE YOU) to make a PERFECT game for everyone who
ever plays a specific game? Josuke, Mr.Harada (Tekkens Producer), Mr.T,
Cookie Monster, That fat kid in the arcade, and F.Yagami all have different
perspectives on what perfect is or isn't. Yeah that question before shouldn't
even be asked. But it's surprising how many people think this way. Instead
of that kind of thinking, why don't people just ask themselves...
Is this experience fun for
me? And whatever their answer is..act accordingly.
Thanks for all your hard work,
replies: Ahhh Grandmaster
Josuke, thanks for spreading your kind wisdom
to TFG. That was a refreshing read if I ever read one...
You really tell it like it is Josuke!!! I'm as tired as you are of the
whiney fighting game players that want everything balanced, that want all
the characters to have the same freakin abilities and the same chance at
winning against everyone else... Now how boring would that be? (as boring
as the Fight Night series)??? I don't think I'd want to play a game
I'll keep this short... Unbalanced games are fun. One of my all
time favorite games ever is considered unbalanced by many; Marvel VS
Capcom 2... People say Cable is unbalanced right? Well, isn't it that
much more satisfying when a really good player that uses low tier
characters can beat a "token" good player that uses top tier characters?
Maybe people aren't creative enough to realize that they can beat Cable
or Magneto... with Megaman, or B.B.Hood, or Guile... Maybe not Felicia
though, but she's bottom tier.
Having unbalance in fighting games always make for an exciting bout. Soul
Calibur 2? Astaroth? He can kill you in 4 hits... How unbalanced is that?
But can Astaroth be beat? Of course, it depends on the player.
Now I'm not referring to "unbalanced" as in having a character that cant
do air combos, (while everyone else can) or a character like Gill or Jinpachi.
No no no, those guys are bosses; they're allowed to be unbalanced. And
as every "unbalanced" character has their trademark strengths, believe
it or not, they also have weaknesses. They can be beaten... You just have
to be the better/smarter player and know what to look out for. I guess
some (serious) players just can't be the better player nomatter how hard
they try, so they'd rather register up on a fighting game forum and whine
about how they lost and how this game and that game is unbalanced. This
is part of the reason why I don't put much effort into creating another
TFG Forum... I really don't want to have to read all the inevitable BS.
*sigh* Thanks for the therapy man... I needed it after reading some of
those retarded comments about Tekken 6 recently. And thanks again for the
awesome help you've been giving me with the site... Much appreciated old
friend. Gimme a call soon! SHOOOSH!
want Kuma to have a 1 frame mid punch that is unreversable, unparryable,
safe on block and actually gives +30 frames of advantage on hit or block.
I also want it to be safe on whiff. Also give it high and low crush properties...oh
and it needs to restore 25 points of health on hit. Thanks, Namco!"
You forgot to mention unblockable... I want it to be unblockable
Hey there man, great site,
keep up the good work. Unfortunately though, the site's links and way to
navigate are really messed up. I use Firefox, and when I go to a link to
like a picture of a character, a game's profile...etc etc, and then I press
backward to go to the previous page, it sends me back instead to the previous
page I went to before I went to The Fighter's Generation. It's done this
recently, and i'm just wonder if you can fix that issue.
Frank replies: I
also noticed that recent problem with Firefox. I use both Internet Explorer
and Firefox, and Explorer doesn't have that issue at all... I'm really
not sure what the problem is, but the problem will actually fix itself!
The back button won't work correctly when you first load up the site using
Firefox; but if you "give it a minute or so," it will actually start working.
I tested it out, and for me, it took approximately 30 seconds to a minute
for the back button to start working properly. It seems like Firefox takes
a moment to register that the site has frames; so if you just browse TFG
for a bit using links, the back button will eventually work like it should.
My recommendation if you're running into the problem often is to open pictures
in new windows or tabs when you first enter the site, and use the left
frame or links to navigate... and before you know it, the back button will
work beautifully. As a matter of fact, I bet it works
---> if you've been reading this feedback entry from the beginning, try
clicking on one of the pictures of the beatufiul Kristin Kreuk below, then
hit back... It worked
right!? Happy browsing!
On a side note, Firefox also doesn't display table borders correctly or
show off TFG's sleek red and black scrollbars... So to get the full visual
experience of TFG, I'd have to recommend Internet Explorer (as title page
declares). Thanks for visiting!
Kreuk as Chun Li. . .
Kristin Kreuk as Chun Li?
What do you think?
ps-site still looking great,
best fighting gamesite eva...
replies: I'm not sure what I think about another Street Fighter live
action movie... I can't really begin to imagine that. But as far
as Miss Kreuk "cosplaying" Chun Li? I think she could pull it off quite
nicely... She's actually got the eyes and the facial structure! Yep, she's
definitely hot enough to be Chun Li.
Samurai Shodown Anthology / EoD. . .
All SSs in one disc? Man,
you could lock me in a room with this for the rest of my life, and I'd
be the happiest person on Earth! I can't wait to see the extras they'll
put in there... And hopefully, they'll remake and correct all those horrible
translations (although I fear this is asking too much of SNK -.-").
As for Edge of Destiny, I
want to stay clear of that. Am I the only one that thinks:
Street Fighter 4 + Soul Calibur
3 = Samurai Shodown 7?
Horizontal and vertical slash?
Pshaw. And the deaths are a bit too explicit, I loved how the interior
of the sprites in the old games was just a black shadow... And I want to
see Senpuuretsuzans and Plasma Blades flying across the screen, and, of
course, Poppy and Mamahaha! How could they be left off? Also, no Mina or Iroha? Who is going to be my muse now? That girly version of
Maybe we could just call this "Samurai Calibur", because that's exactly
what it is.
replies: I hear you on that one man... Samurai Shodown Anthology is
going to be epic. If I had to choose one game to be stuck with on
a desert island for the rest of my life, this compilation might just be
it. :) I also agree about the "explicit" deaths in Edge of Destiny... The
gruesome and graphic deaths are better than nothing, but I actually think
they should have used that "black shadowing" effect like in the earlier
games... It was just more stylish and "classy" in my opinion.
for the mail.
and Yoda . . .
Hello Yagami and TFG Crew!
Thanks for being the first
to let us know that Vader and Yoda are going to be in Soul Calibur IV!
It was certainly... unexpected. While I know you are a busy man, I can't
help but want to ask your professional opinion on this. Am I the only one
getting a bad feeling? If not, let me put it this way...
"Star Wars: Master of the
I really get the feeling this
will be Spawn in Soulcalibur II all over again. Unbalanced character
who's REALLY out of place. Not that these are bad characters, but
they don't FIT the setting and story Soulcalibur portrays in its Mythos.
Oh, if only they went with Pirates of the Caribbean. At least that
would have fit visually and been close for time-lines...
replies: If I had to choose between Johnny Depp or Darth Vader, I think
I'd go with Vader. It's true that Star Wars and Soul Calibur have absolutely
nothing in common, besides "sword fighting," and perhaps that's where Namco
saw potential for a cross over. It might not make much sense, but to me,
seeing those two worlds collide isn't necessarily a bad thing. Of course
it has and will bring a lot of hype and media attention, as well as bring
new players/fans into the series; but I think deep down Namco is going
to do a good job with designing Yoda's and Vader's fighting styles for
the game, and unlike Star Wars: Master of Teras-Kasi; Darth Vader shouldn't
be such a disappointment. If you recall, Darth Vader is never seen in the
movies "running," so I'm curious as to how Namco will handle his running
animation. I also recall an extremely awkward and funny running animation
for Darth Vader in Teras Kasi... Unfortunately I haven't been able to shake
that blasphemy from my memory after all these years. Overall, I have faith
in Namco... And I'm hoping for at least one "Star Wars stage." It would
be a nice change of scenery for the SC series.
Father . . .
MY money is on EAGLE for
Remy's father because they have the same cheekbones, despite remy's slender
french chin.(Maybe Eagle is bi-sexual? Or found out he was gay after he
made a kid?) Remy's fighting style, while not named is the French martial
art, Savate (sah-vaht) and translated from french to english it means "Old
shoe". Which was invented around the French Revolution, when Marie Antionnette
gave the ultimate head(beheaded). It lacks the cane though, which is used
instead of a sword because back then sword duels were very common and therefore
(much like the meiji era of Nihon(Japan)) swords worn in public were outlawed.
Also the self-defense style was necessary because there were many gangs
of people running the streets mugging normal people. cool huh? I also can
tell because of the boots he is wearing are laceless and old looking! please
give credit where credit is due if you use this info for Remy's Profile!
Oh and investigate my Eagle, Remy theory please.
replies: Interesting tidbit of information you have there... Sounds
like a theory worth investigating for sure! And judging by the "flamboyant"
style of Remy and the people from his stage outside of that club; I'd be
guessing Eagle wouldn't be too far off. I also heard somewhere that the
club (Remy's stage) was based off of a real club somewhere in Europe. Might
just have to call up Capcom headquarters and ask them about all this...
I do that from time to time... Just kidding.
Lotus. . .
Hey man, great site! I was
just wondering why Black Lotus was missing
on the character list for
Bushido Blade. He was the masked blonde hair
guy that needed to shave.
And this is kind of a guess, but in Bushido
Blade 2, Highway Man may
be Black Lotus, seeing as they're both blonde
and masked. In the story
mode of BB2, I think either Tatsumi or Kaun
recognizes him, but doesn't
call him out by name. Both Utsusemi and
Black Lotus were main characters
in BB and support characters in BB2.
Just a theory though. There's
been nothing concrete from Sqaure or
Lightweight's part on this...
Apparently the BB engine was used in the
Kengo series, but it was
kind of lame imo, especially because there
was a life bar involved.
Anyway, sorry for rambling.
I really only wanted to know about Black
Lotus and the character list.
replies: I remember Black Lotus, the blonde guy that didn't really
fit in with the rest of the cast, I just didn't remember his name for
the longest time... Hence the reason why he was missing from the character
list for so long! I went
ahead and added his name to the character list; and thanks for reminding
me of his name! And I am quite sure he is the same person as Highwayman,
since "Black Lotus" was missing from Bushido Blade 2 and all. Ohh and Kengo
was a horrible game... No way it'll ever appear on TFG. Thanks again for
too much time. . .
Hey, I think you do a really,
really great job of running fighters generation. There is so much information
on this site. I really love your site! I spend way too much time looking
through the endless character profiles and reading the nice comments that
replies: Thanks for the compliments... I do work hard on the site and
it's always nice to hear when it's appreciated. Sometimes I feel like I
"spend way too much time looking through the endless character profiles"
myself. The only difference is, I kind of have to! I like to keep things
updated as much as possible... It's like a job, but I actually really enjoy
maintaining this site. It just wouldn't work out if I didn't absolutely
working on TFG.
Okay okay, I know this is
probably a fairly random e-mail but I wanted to write about Kyosuke's um...queeny
outfit. I think I've seen instances of classes (in Japan) putting
on plays and instead of auditions they draw lots for parts. No matter your
gender you play the part you draw. It's a strange way of doing things
but pretty fair. Anyhoo, just a thought.
replies: Yes, you are correct. Kyosuke was actually selected to play
the part of a "King" in a play for his school. You can even see in the
background of that picture what appears to be a stage for a play! I'd surely
Kyosuke didn't "choose" to put on that outfit, or the kimono for that matter.
I'd really like to think after those "pictures" were snapped, he,
and everyone else, just busted out laughing. Unless he's actually secure
enough with his masculinity to dress up like that... I'd give him props
if that were the case. I think guys who have to "act manly" are compensating
for something that they lack... It makes sense.
You make a good point. . .
Hey Yagami, it's Killa Intent
again. Dude I was watching those Tekken 6 100% combos. You whiners need
to realize that this is nothing new. Just look TK 4 and Tk 5. I've seen
videos TK4 and TK5 videos of combos that cause damage from 80-100 damage
or more. Plus look at Marvel Super Heroes VS Street Fighter and MVC videos.
I've watched insane infinites! Bottom line is that if you don't like these
"KILLER" combos, you should either get the f*ck over it, or don't play
the game. I love the Street Fighter, Tekken, Power Stone, MVC, Smash Bros.
games, and I could care less about this kind of stuff. True Fighting Game
enthusiasists don't b*tch and complain about it, they FIGHT! No doubt that
these combos are insane and fun to watch, but the game is not broken, It's
the complaints and complainers that are broken!
Besides, when it comes to
this, some characters do need to be and can be toned down. Who knows how
Super Smash Bros. Brawl and Street Fighter 4 will turn out when they release!?
Give Namco, Nintendo, Capcom, and other FG makers a break! There's plenty
of time since Namco still has to tweak some things such as the King combo
throws glitch. This game won't come out till end of the year. What you
see is what you get, so quit your whining people, and let Namco resolve
this without you broken whiners are breathing down their necks! I'm glad
you talked about this and sorted this out Yagami! "Patching" will be probably
be around possibly forever so deal with it!
replies: Couldn't have said it better myself... lol. Well said Intent.
I'm actually glad you send me this email because I've been wanting to rant
about a few things.
Seriously, there are too many sore losers in the world... If you're not
"willing to lose," just don't play the game; it's that simple. Go play
some random First Person Shooter where you can get lucky and shoot someone
in the head. You know, I started playing Call of Duty 4 Online since
it came out (Currently Rank 53) and I'm actually pretty decent at it. I
have to say there have been times where I got frustrated that I missed
a shot or my knife attack didn't connect even though clearly it should
have... But I didn't blame the game or start crying "bullshit" into the
mic like so many other people do. Unlike some over-dramatic gamers, I realize
it's "just a game." Some people feel the need to "vocalize" their loss...
Somehow it makes them feel like their loss will be "justified" if they
whine about it. It actually has the opposite effect, because they actually
start to sound like a "loser." ...It's called "loser talk." And it's not
only found in video games, but in mainstream sports as well... but we're
not going there because it's not even worth it.
There seems to be a new generation of sore losers out there that like to
complain about a game BEFORE it even comes out... Before they even get
a chance lose and whine about it. They're judging the game by how "high
level" Japanese players are playing it. They also don't realize that those
players aren't even that skilled in the game yet. Just because they
can do combos doesn't mean they're "experts." Those players you see playing
Tekken 6 on Youtube "get hit" a lot more than they planned. That's because,
again, the game is still new; and there are moves and strategies that have
just come out that even high level players can't see coming ever time.
Watch a Tekken 6 match a year from now and I promise you'll notice a different
pace in the fights...
I'm done ranting for now... *sigh* I love the feedback section. Thanks
for the feedback as always!
Philosophy. . .
Hey FYagami. I have to say,
after playing you in Tekken DR Online I have a new respect for the game.
If you remember we played Steve VS Steve for 6 matches straight (with no
lag). My boxing didn't stand a chance against your infamous Steve Fox.
I didn't know you could play the game so differently each time and with
as many characters you play as it seems like the possibilites are endless.
I really enjoyed reading your "Tekken Philosopy" from the December feedback,
and was wondering if you could give me some quick tips on how to get better
at Tekken and other fighting games for that matter.. You can say I'm on
the road to "getting back into fighting games" so I was wondering what
games I should play to get me back in the groove. Thanks for the awesome
site man it's really come a long way.
replies: Yeah, I remember you. You have a good Steve, you just need
to block more... Heh. Easier said than done right? Well, here are 3 quick
tips for any gamer looking to hone their fighting game skills.
Learn "most" of your desired character's moves so you don't even have to
think about how to do a certain move when you see an opening... That way
your moves comes out naturally. Find out if your character has a counter
move, and practice countering attacks vs the computer first, then try against
a human opponent. Countering is a great way to break the rhythm of your
opponent and change the pace of a fight. And of course practice up those
combos. Be creative... Discovering combos on your own can be fun and can
improve your overall game.
Don't be predictible. Even if you win a few matches by doing the same general
strategy over and over again... It usually won't work against a high level
player. Most high level players will discover your pattern soon enough
and take you down, that's why you have to keep "mixing it up" to get those
wins. You can stick with your particular playing style if it's working,
but mix up that offense and defense and attack from different angles even
if you're on a streak. For Tekken: "high, low, high, low" is a good
mix up... And also switch up your high/low "moves" as well. Add in those
throws every now and then, and don't forget to randomly sidestep and make
your opponent think!
Keep your eyes on your opponent's character... If you lose a round or two,
start thinking about another strategy you haven't used yet during
the fight. If it's Tekken, maybe you should consider throwing a bit more,
or go for the launcher, or the sweep more often. Try backing up and defending,
waiting for your opponent to make a mistake; and then counter. Sometimes
putting on the pressure and attacking aggressively is a good idea, but
sometimes it'll get you KO'ed. Other times, defending and staying passive
will leave your opponent open; but other times you may get overwhelmed.
It's up to you to decide when is the best time to be offensive and defensive.
Simply put, find other people to play against, even if they're not the
most skilled players. Testing your skills against a human opponent, preferably
one skilled at the respective game, will teach you a lot more about the
game than any computer AI will ever do. If the fighting game you're trying
to become better at has an online mode, hit that up and try to play against
as many different players as possible... You'll learn both from winning