Taven made his first
appearance in Mortal Kombat: Armageddon as the game's hero, featured as
the main character in the game's Konquest mode. He is a half-god and the
oldest son of the Protector of Edenia, Argus (making Rain his half brother),
and a powerful sorceress who has the ability to see into the future, Delia.
He also has the ability to control fire, much like his brother Daegon.
The Konquest Mode
in Armageddon revolves around a contest between Taven and his brother Daegon
set by their father to save the realms from Armageddon. They are sent to
Earthrealm and are kept in incubation by two dragons, Caro and Orin, until
Blaze calls for them to be awakened and the quest to begin. Their task
is to find and defeat Blaze. The victor would succeed his father's place,
becoming a full god and Protector of Edenia. He would also decide the fate
of the rest of the kombatants.
When Taven is released
by his dragon, Orin, he finds that his brother, Daegon, had been prematurely
awakened centuries ago. Taven soon discovers that his brother had become
corrupted during this time. Daegon's dragon, Caro, reveals to Taven that
he killed their parents and formed the Red Dragon clan in order to locate
Blaze sooner, as well as to eliminate the competition: his own brother.
confronts Daegon in battle on the edge of the crater that Armageddon is
said to begin in. Taven emerges victorious, defeating his brother. The
Pyramid of Argus then rises from the ground nearby. Fighting his way to
the top, Taven finally reaches the end of his quest to save the realms
and decide the fate of the other fighters. Not knowing if his victory would
disarm the rest of the combatants or kill them all, Taven manages to defeat
Blaze in Mortal Kombat. In the end, however, his victory over Blaze does
neither of the above, instead actually increasing the powers of the kombatants
below, potentially exacerbating the onset of Armageddon. As a result, Taven
will make it his duty as a new god to delay Armageddon until a solution
can be found.
March 13th, 2014
"star" of MK: Armageddon's highly anticipated conquest mode,
he's certainly not very exciting. They should've just used a classic, easily
likeable character for the mode. Designing a new character from scratch for
the feature story mode of a fighting game is certainly a risk, and the MK designers have
why. There's not much to say about Taven... he couldn't be much more boring if
you ask me.
Style / Moveset